ECHO vs Pathpiece
Price, ratings, monetisation and update history for both games, side by side โ with what reviewers say about each.
ECHO
Navigate a maze of darkness using sound as your only guide. Your voice creates echoes that reveal the environment, but also attract unseen threats. Experience a unique sensory journey with a compelling narrative and challenging gameplay.
- Sound-based navigation
- Taptic Engine feedback
- Journey and Survival modes
- Dynamic soundscape generation
- Voice-based interaction
- Accessibility options
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A maze with no light in it. You are the only light there is. Touch the screen and your voice goes out as a ring. Walls flare where it passes, then fade back into nothing. What you saw, you have to remember. The dark does not keep it for you. Take the Journey, level by level, or go down into Survival: an endless descent, one life, as deep as you dare. TWO VOICES, AND A PRICE A whisper is cheap and shows you almost nothing: a small circle of the world, close to you. A call carries across a room. It charges the resonators that open sealed doors, and it wakes whatever else is down here, listening. A hundred levels are built on that one choice: how much light is worth how much risk. TWELVE ACTS, DEEPENING The first ones teach you your own voice. Then something that sleeps in the dark learns it too. It cannot hear a whisper. A call, it hears. Later the world stops answering at all, and you cross whole rooms from memory while more than one thing follows the sound of you. FELT, NOT ONLY HEARD Every echo fans out under your palm through the Taptic Engine, in time with the sound. Nothing here is a recording. The soundscape is generated live: a calm pad breathing over near-silence, thinning as the dread rises to take its place. Headphones, if you have them. A dark room, if you can. WHAT IT COSTS Levels 1 to 20 are free. That is the whole hunt: both voices, sealed doors, zones of silence, and four acts spent beside things that come for the sound you make. One purchase opens the other eighty and everything in them: the pack that learns your habits, silence laid over whole maps, and the abyss, which is not the bottom. It opens Survival too, the endless descent. There is nothing else to buy, ever. No advertising. No subscription. No account of its own (Game Center is optional). The only permission the game asks for is an optional daily reminder for Survival. ACCESSIBILITY Reduce Motion, from iOS or from the game's own settings, stills the camera shake, the parallax and the pulsing. The echo itself stays: it is the game. Sound and haptics have their own separate controls, and the menus and in-game controls are labelled for VoiceOver. iPhone, held either way. Best alone. ECHO is made by Crowmill. More at crowmill.com.
Pathpiece
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Pathpiece is an offline spatial logic puzzle game where the path you walk becomes the bridge you need. Imagine the shape, plan your route, and discover how one small change can open the way forward. Draw your route with a swipe, or tap one square at a time. Guide your traveler from the start flag to the finish line. Every square you visit lifts with the others as one rigid piece. Rotate it, position it over the next room, and watch it settle when it fits. Then cross the bridge you made. In later puzzles, that crossing becomes the piece for another room, so a clever route must work more than once. Explore handcrafted grid puzzles with stars to collect, one-way arrows, blocked squares, and islands that change how you plan. Selected later levels introduce mirroring, inviting you to see a familiar shape from a different angle. Each new room asks you to think beyond the next step. Enjoy a relaxing pace with no timer and no ads. Undo a move, revisit an earlier room, or open a hint when you need a fresh idea. Experiment until the pieces click into place and a difficult crossing becomes your next โahaโ moment. A hands-on first crossing teaches you through play. A warm paper-atlas world, gentle sound and haptics, and layouts for iPhone and iPad make room for thoughtful play. Your puzzles are ready offline, whenever you have a quiet moment. Play the first 8 levels free. Continuing beyond them requires a one-time Full Journey unlock through an in-app purchase. No subscription. Privacy Policy: https://madebynil.com/privacy/pathpiece/ Terms of Use (Apple Standard EULA): https://www.apple.com/legal/internet-services/itunes/dev/stdeula/
Screenshots
Verdict
ECHO and Pathpiece are too close to call on the numbers: across 5 compared parameters โ price, ads, in-app purchases and device support among them โ neither pulls far enough ahead to decide it. What separates them is feature set and interface, not measurable difference.
Scored on Price ยท Rating ยท Positive reviews ยท Number of ratings ยท Update frequency ยท Ads ยท In-app purchases ยท Monetization ยท Best chart rank ยท Devices ยท Requires iOS
Both are free to download. ECHO sells 1 one-off in-app purchase and Pathpiece sells 1 one-off in-app purchase. Whichever you choose, the download price is not the number that matters.
| Parameter | ECHO | Pathpiece |
|---|---|---|
| Price | Free | Free |
| Positive reviews | 100.0% of reviews | โ |
| Update frequency | Every 2 days | โ |
| Ads | No | No |
| In-app purchases | Yes | Yes |
| Monetization | Free with in-app purchases | โ |
| Devices | iPhone | iPhone, iPad โ better |
| Requires iOS | 18.0 | 17.0 โ better |
| Further details โ not scored | ||
| Size | 4 MB | 29 MB |
| Age rating | 9+ | 4+ |
| Developer | Dashchynski Dzianis | Ramadan Alharahsheh |
In-app purchases
ECHO
- The Full Campaign$4.99
Pathpiece
- Full Journey$4.99









