Paper Squadron vs Memorhit
Price, ratings, monetisation and update history for both games, side by side ā with what reviewers say about each.
Paper Squadron
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The pencil-and-paper plane game from your school days, now played against the whole world. Each player hides a 10-cell paper plane on a 12x12 grid. You take turns calling coordinates to hunt it down, and the first to destroy the enemy plane wins. But every plane has one hidden CRITICAL POINT: hit it and the whole plane goes down instantly. HOW IT PLAYS ⢠Place your plane in 8 headings: 4 straight and 4 diagonal ⢠Choose your own critical point and hide it where nobody looks ⢠A body hit lets you shoot again, a miss ends your turn ⢠Every turn lasts exactly 10 seconds ITEMS ⢠Radar: reports the distance to the enemy plane, hot or cold ⢠Bomb: a 5-cell cross blast ⢠Armor: blocks exactly one shot ⢠Maneuver: move your plane and wipe every clue the enemy gathered. The wounds stay with the airframe though, because manoeuvring hides you, it never heals you. ONLINE ⢠Create a room with a message, or join one from the lobby ⢠A versus screen counts 3-2-1 when your opponent arrives ⢠Ranking with no sign-up: plus 1 point per win, minus 1 per loss ⢠Top 10 leaderboards, global and per country, with a winners' podium FAIR PLAY When a match ends both boards are revealed: every hit and every manoeuvre is on display, so nobody can hide how they won. NO FRICTION ⢠No account, no email ⢠Offline play against three AI difficulty levels ⢠14 languages ⢠Small download, runs on modest phones Hand-drawn on graph paper, learnable in 30 seconds, tense right down to the last shot.
Memorhit
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Memorhit is a fast, pick-up-and-play memory game: tiles on the grid light up one after another, and you repeat them in the same order. Every level adds one more step to the sequence. In Classic mode, one mistake ends the run. Easy to learn, hard to master. HOW TO PLAY ⢠Watch the tiles light up ⢠Repeat the sequence by tapping them in the same order ⢠Keep levelling up for as long as your memory holds PLAY YOUR WAY ⢠Four grids: 4x4, 6x6, 9x9 and 12x12 ⢠Easy, where the whole sequence replays every level, or Hard, where you only see the new tile ⢠Classic or Time Attack: 30 seconds to get as high as you can ⢠Normal or Fast speed, for higher scores DAILY CHALLENGE One sequence a day, the same for every player, and a single attempt. See how your result compares. LEADERBOARDS A global overall leaderboard plus one for every difficulty, mode and grid: find your position where you actually play. YOUR PROGRESS ⢠Records for every grid ⢠Statistics and day streaks ⢠Levels and XP, avatar and country on your profile AND MORE ⢠Home screen widget showing today's challenge status ⢠Light and dark theme ⢠English and Italian ⢠No ads Start playing right away as a guest, no sign-up needed. Create an account to keep your progress.
Screenshots
Verdict
The clearest difference is device support: Paper Squadron at 3 against Memorhit's 1. Paper Squadron also leads on iOS requirement (15.0 vs 18.2). On price, ads and in-app purchases there is nothing between them.
Scored on Price Ā· Rating Ā· Positive reviews Ā· Number of ratings Ā· Update frequency Ā· Ads Ā· In-app purchases Ā· Monetization Ā· Best chart rank Ā· Devices Ā· Requires iOS
Both are free to download. Neither carries in-app purchases, so what you see is what you pay.
| Parameter | Paper Squadron | Memorhit |
|---|---|---|
| Price | Free | Free |
| Ads | No | No |
| In-app purchases | No | No |
| Devices | iPhone, iPad, iPod ā better | iPhone |
| Requires iOS | 15.0 ā better | 18.2 |
| Further details ā not scored | ||
| Size | 75 MB | 92 MB |
| Age rating | 4+ | 12+ |
| Developer | Tung Dao | GIOVANNI LUPO |
In-app purchases
Paper Squadron
No in-app purchases
Memorhit
No in-app purchases









