RivalBoard vs Tomb Architect
Price, ratings, monetisation and update history for both games, side by side ā with what reviewers say about each.
RivalBoard
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RivalBoard is the arena-style score tracker built for face-to-face competition. Whether you play table tennis, foosball, card games, or any match that needs a scoreboard, RivalBoard turns your iPhone into a battle-ready tally board. Divide your rivals into two factions - Celestials and Infernals - then clash. LIVE SCOREBOARD A bold, split-screen board puts both scores front and center. Tap your half to add a point. Tap minus to subtract. Every action is logged with a timestamp so you can review the full match timeline afterward. RIVAL PROFILES Create profiles for each competitor. Choose their faction, pick an avatar, and track their lifetime win rate, points scored, and match history. HALL OF RECORDS Every finished battle is saved automatically. Browse past matches, filter by faction wins, and tap any record to replay the event-by-event timeline. STANDINGS See which faction is dominating the season at a glance. A comparative bar shows total wins and points. The full roster is ranked by win rate. MATCH FORMATS - First to 11 - First to 21 - Timed 5 minutes - Free play (manual end) No account required. No internet connection needed. All data stays on your device.
Tomb Architect
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You are the architect. You are also the intruder. Tomb Architect gives you a plot of desert and lets you carve whatever you like into it ā corridors, halls, stairwells, tunnels, a sarcophagus, a treasury, a room that appears on no drawing. Then it does the thing no building game does: it puts you inside your own plan and asks whether you can get back out. If your tomb is easy, that is your fault. The rating says so. WHAT YOU DO ⢠Break ground on a gridless desert plot ā rooms go anywhere, and the plan links them with ancient architectural lines on its own ⢠Raise ten kinds of chamber, from a plain corridor to an eye chamber, each rising out of the sand as you place it ⢠Arm six mechanical traps: a falling capstone, a pressure floor that starts a chain, a rotating chamber, a sand shaft, a hidden blade, a door carved to lead nowhere ⢠Assemble the machinery yourself in the Mechanism Engineer ā lever, gear, chain, counterweight, gate ā and watch it run inside a cutaway of the wall ⢠Set four kinds of riddle and play every one of them: steer a sunbeam through mirrors, chain hieroglyphs in the order the wall demands, throw a shadow onto a carving, route water through ancient sluices ⢠Enter the tomb. The camera drops through the sand and you walk the plan by hand, torch first ⢠Survive Escape mode, where the tomb wakes on a clock: systems open, routes shift, doors drop, and the dunes start coming in ⢠Listen for the hollow rooms ā some chambers are only found by sound, light, or shadow ⢠Watch the Time Shift turn your work from new to ancient to ruin to almost entirely buried ⢠Take a verdict on seven axes ā Complexity, Exploration, Puzzle Quality, Trap Design, Navigation, Secrets, Difficulty ā and a rating from one to five scarabs ⢠Replay your own descent as a glowing route line and see exactly where you gave yourself away ⢠Recover relics into an underground museum you walk through, where every object turns, zooms, and comes apart in your hands ⢠Take a new commission every day, carved on a stone tablet: twelve chambers only, three false paths, a route that turns on a light riddle HOW IT FEELS No tab bar, no lists, no flat menus. The main screen is one enormous tomb floating over the desert that you turn with your finger, and its parts are the way in. Screens do not appear ā the interface crumbles into sand, a stone wall collapses in front of you, hieroglyphs light and join into a portal, a shadow crosses and leaves you somewhere else, or the camera simply dives underground with the sand rushing past. EVERYTHING IS YOURS AND LOCAL Every plan, relic, rating and setting is stored on your device. No account, no sign-in, no servers, no ads, no analytics, no AI. Play it on a plane. Sigils are earned by delving. Nothing costs real money, and every chamber, trap and riddle in the game is reachable by playing it. Terms of Use: https://www.apple.com/legal/internet-services/itunes/dev/stdeula/
Screenshots
Verdict
RivalBoard and Tomb Architect are too close to call on the numbers: across 6 compared parameters ā price, update cadence, ads and in-app purchases among them ā neither pulls far enough ahead to decide it. What separates them is feature set and interface, not measurable difference.
Scored on Price Ā· Rating Ā· Positive reviews Ā· Number of ratings Ā· Update frequency Ā· Ads Ā· In-app purchases Ā· Monetization Ā· Best chart rank Ā· Devices Ā· Requires iOS
Both are free to download. Neither carries in-app purchases, so what you see is what you pay.
RivalBoard ships an update every 9 days, Tomb Architect weekly. The most recent releases landed on September 15, 2026 and October 1, 2026 respectively.
| Parameter | RivalBoard | Tomb Architect |
|---|---|---|
| Price | Free | Free |
| Update frequency | Every 9 days | Weekly ā better |
| Ads | No | No |
| In-app purchases | No | No |
| Devices | iPhone, iPod | iPhone, iPad, iPod ā better |
| Requires iOS | 15.0 ā better | 16 |
| Further details ā not scored | ||
| Size | 9 MB | 8 MB |
| Age rating | 17+ | 17+ |
| Developer | Jocelyn Owens | Rattan Lal |
In-app purchases
RivalBoard
No in-app purchases
Tomb Architect
No in-app purchases
Questions
Is RivalBoard free?
Is Tomb Architect free?
Do RivalBoard or Tomb Architect have ads?
Which is updated more often, RivalBoard or Tomb Architect?
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