Mazebert vs Loot Grind RPG
Price, ratings, monetisation and update history for both games, side by side — with what reviewers say about each.
Mazebert
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Key features include: * Refreshingly unique (and damn hard) gameplay. * Random tower drops each round. * The ability to buff your towers using item, potion, and hero cards. * Towers gain experience, and so do you! The more you play, the stronger your towers become. * No in-app purchases. * Periodic additions and updates. With that in mind, we encourage you to share your ideas, suggestions, and feedback by joining our community at https://discord.com/invite/W4RzUKT. There, you can suggest new features, detail any bugs you find, and even submit ideas for new cards. If the community approves your card, I’ll include it in the game, and your name will be added to Mazebert’s credits. I hope to see you, and happy building!
Loot Grind RPG
Embark on an idle ARPG dungeon crawl where quick battles and offline town progression are key. Choose from distinct hero classes, battle through diverse zones, and collect unique loot to customize your character. Your town works even when you're away, gathering resources and offering valuable items.
- Idle progress and offline town building
- Multiple hero classes with unique strengths/weaknesses
- Fast-paced hack and slash combat
- Deep loot system with rarities and affixes
- Town buildings for resource generation
- World bosses and raid zones
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Lootgrind RPG is an ARPG dungeon crawler with idle progress, built for the way you actually play on a phone: a fight takes seconds, your town keeps working offline while you're gone, and every drop is a decision. Pick a class, clear the realm in fast hack and slash fights, and chase the one item that changes your build. CHOOSE YOUR HERO Warrior, Ranger, Mage, Rogue or Paladin. Each class hits harder with its favored weapons and trades one real strength against one real weakness — the Warrior's brutal critical damage against clumsy footwork, the Ranger's deadly aim against a thinner health pool. Spend talent points on rule-bending nodes that change how your build plays, and respec when you want a different plan. FIGHT ACROSS ELEVEN ZONES From the Bandit's Trail to the Shattered Void, each zone is a hand-painted fantasy map dotted with monsters, elites and champions. Clear zone quests for experience and gems, delve dungeons for a bigger payout, and take on five raid zones where a boss and a mini-boss guard the best loot in the game. Keep an eye out for the Hoarder, a treasure goblin that runs off with its pockets full if you don't finish it fast. A WORLD BOSS EVERY FEW DAYS A raid-style boss returns every few days with loot you can't find anywhere else. Gear up, pick your moment, and take it down. THE GAUNTLET One run, a fixed ladder of floors, and nothing between you and the next fight. Push as deep as your build can go for gold on every floor and a prize item for how far you got. Beat every raid and Chaos difficulty opens: the whole realm rescaled to a higher level band, all the way to level 75. LOOT WORTH READING Six rarities from common to Ancient, each item of gear rolled fresh — affixes, quality, elemental damage and named legendaries like Ashbringer. Legendary weapons carry a signature rule that no other weapon has. Ancient weapons are the rarest drop in the game. Drops are deliberately few and worth a look, not a stream of junk to sift. Then make them yours: • Enhance gear with ingots salvaged from gear you don't need • Reroll affixes with ore dug out of your own mine • Reroll an item's quality at the Blacksmith until it's perfect • Socket a shard for a stat you're missing • Complete epic and legendary armor sets for 2-piece and 4-piece bonuses • Fill the Library with every epic and legendary you've ever held BUILD AN IDLE TOWN THAT WORKS WHILE YOU'RE AWAY Your town is the other half of the game. The Ore Mine digs rerolling ore, the Apothecary brews potions, the Thieves' Den fences chest keys, the Inn sets something aside each day, and the Shrine and Bounty Board round it out. Spend your gold at the Trader, whose stock of uncommon-or-better gear turns over every twelve hours. Everything accrues on its own, even offline — no stamina spent, nothing to queue. Upgrade each building and come back to a fuller reservoir. PLAY IN SHORT SESSIONS Stamina paces your fighting, health regenerates over time, and potions get you back on your feet. Chests show their real drop odds before you spend a key. Daily rewards and bounties give you a reason to check in. When you hit the level cap, ascend for permanent magic find, gold find and damage bonuses, and run it again stronger. HONEST ABOUT THE REST Fights resolve in seconds — no waiting between them. Stamina regenerates on its own, and you never have to pay to keep playing. There are no leaderboards and no social feeds to keep up with. Just the loop: fight, loot, upgrade, push deeper. Free to play. Gems are never required to finish the game. Optional Premium subscription: every ad reward in one tap with no ad to watch, 20 gems a day that stack up, extra bag and stash slots to keep, and no forced ads. Renews monthly unless cancelled 24 hours before the period ends. Terms of Use (EULA): https://www.apple.com/legal/internet-services/itunes/dev/stdeula/ Privacy Policy: https://lootgrindrpg.github.io/support/privacy.html Your hero is waiting.
Screenshots
Verdict
The clearest difference is price: Loot Grind RPG at Free against Mazebert's $5.99. Loot Grind RPG also leads on update cadence (every 2 days vs every 2 weeks). Mazebert's advantage is in-app purchases (none vs 8) and ads (none vs shown). On device support and iOS requirement there is nothing between them.
Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS
Loot Grind RPG is free to download; Mazebert costs $5.99 up front. Loot Grind RPG sells 8 in-app purchases, starting at $4.99 per month. Mazebert asks for nothing beyond the download.
Mazebert ships an update every 2 weeks, Loot Grind RPG every 2 days. Both last shipped on November 10, 2026.
| Parameter | Mazebert | Loot Grind RPG |
|---|---|---|
| Price | $5.99 | Free — better |
| Rating | — | 4.1 (15 ratings) — better |
| Positive reviews | — | 66.7% of reviews |
| Number of ratings | — | 15 — better |
| Update frequency | Every 2 weeks | Every 2 days — better |
| Ads | No — better | Yes |
| In-app purchases | No — better | Yes |
| Monetization | — | Free with in-app purchases |
| Devices | iPhone, iPod — better | iPhone |
| Requires iOS | 15.0 — better | 16.4 |
| Further details — not scored | ||
| Size | 127 MB | 115 MB |
| Age rating | 12+ | 12+ |
| Developer | PertLabs Inc | NIHAT BARUT |
In-app purchases
Mazebert
No in-app purchases
Loot Grind RPG
- Premium$4.991 Month
- Receive 100 gems$0.99
- Starter Bundle$1.99
- Ad removal$2.99
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- Expanded storage$4.99
- Sack of Gems$4.99
- Chest of Gems$9.99
- Hoard of gems$19.99









