Comparison

Save em All vs DEADZONE

Price, ratings, monetisation and update history for both games, side by side — with what reviewers say about each.

Head to head
About

Save em All

Features
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Save every stickman and guide them safely to the exit pipe! In Save em All, stickmen emerge from an entrance pipe and depend on you to create a safe escape route. Each puzzle is filled with dangerous obstacles, including sharp spikes, burning lava, breakable blocks, and deadly drops. Think carefully and place the right tools in the right locations. Build stairs to reach higher platforms, use parachutes to survive long falls, place boxes to overcome obstacles, and construct bridges across dangerous gaps. You can also use the pickaxe to break certain blocks and open new paths. Every move matters. Study the level, plan your route, and find the best way to lead the stickmen to safety. Can you solve each puzzle and save them all? Game Features: • Creative path-building puzzles • Simple and strategic gameplay • Stairs, parachutes, boxes, and bridges • A pickaxe for breaking selected blocks • Dangerous spikes, lava, and falling hazards • Multiple ways to create a safe route • Fun challenges that test your planning skills

About

DEADZONE

Defend your outpost against zombie hordes in this persistent tower defense game. Upgrade your base, recruit survivors, and strategically deploy defenders to hold the line across various city sectors. Every decision impacts your long-term survival.

Highlights
  • Persistent base building
  • Strategic defender deployment
  • Permanent upgrades and recruits
  • Multiple city sectors to conquer
  • Daily and weekly challenges
  • Endless Nightfall mode
  • Offline play
Features
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Eleven months since the roads went quiet. You've got an old fire station, four walls, and whoever's still breathing. Hold the line. DEADZONE: Last Line is a zombie tower defense game built around a base you actually keep. Nothing resets between runs — every wall you patch, every survivor you bring home, and every upgrade you buy stays exactly where you left it. HOLD THE LINE Drag defenders onto the ground beside the road and let them work. Every kill pays scrap on the spot, so you're always deciding: reinforce what's holding, add another gun, or patch the barricade before the next wave hits it. Eight defender types, four upgrade tiers each, and you can watch every one of them change as it digs in. When a wave gets out of hand, call in a RALLY, a FLASHBANG, an AIRSTRIKE or NAPALM. RUN THE CITY Fifteen sectors, each one its own place to hold: a gas station, a strip mall, the docks, a refinery, a stadium and more, alive with fire, water, sirens and smoke. Pick one, spend fuel, and go — fuel refills on its own, so there's always another run waiting. Every sector you clear becomes a permanent scavenging route that keeps sending supplies home even with the app closed. THREE STARS ON EVERY SECTOR Clear it. Clear it without letting a single infected through. Then go back after dark and hold it in Nightfall. Forty-two stars across the city, each one opening a supply crate — and unlocking the colors your squad fights in. BUILD THE OUTPOST Two work crews, eight buildings, real choices. The Barracks buys squad size. The Workshop buys upgrade tiers and unlocks new defender types. Early upgrades take seconds; later ones take hours — the outpost keeps growing whether you're watching or not. A NEXT UP line on the base screen always tells you the one thing worth doing next. A NEW CHALLENGE EVERY MONDAY One sector, one rule, one crate — the same run for every player, all week. Take five different contracts on a cleared sector to master it and its route pays out more, permanently. GO ALL NIGHT Cleared a sector? Send it into Nightfall — endless waves that never stop getting worse, with a boss every fifth one. There's no winning it, only holding as long as you can before pulling out with everything you found. A different rule rotates in every week — sometimes it's just a bigger payout. BRING THEM HOME Every mission has a chance to recruit a survivor, and each one brings a permanent bonus to the outpost. Keep a field manual of every infected you've faced and every defender you can field. FAIR BY DESIGN Every ad is optional and skippable, and nothing is locked behind an ad or a purchase. Every sector can be beaten for free. Gems, recruits and supply crates are optional ways to go faster or deeper; recruits are random, and the exact odds of every survivor are shown in the game. No energy timers. Works offline. - Real tower-defense combat: aim, range, and upgrade paths that matter - Three abilities to turn a wave: RALLY, FLASHBANG and AIRSTRIKE - A persistent base that grows even when you're not playing - 15 sectors, 45 stars, 5 replayable contracts and endless Nightfall raids - A new weekly challenge every Monday, and a new Nightfall rule to go with it - Eight defender skins earned by playing, and a field manual of everything you've met - A growing survivor roster with its own recruitment system - Plays offline. Zero required purchases, zero required ads, zero pay walls SUPPLY LINE SUBSCRIPTION Supply Line is an optional auto-renewing subscription: $4.99 a month (or your local price) for 100 gems every day you check in and one more build skip a day. Payment is charged to your Apple ID when you confirm. It renews automatically unless canceled at least 24 hours before the end of the current month. Manage or cancel it in your App Store account settings. Terms of Use (EULA): https://www.apple.com/legal/internet-services/itunes/dev/stdeula/ Privacy Policy: https://seantomaslynch-cell.github.io/deadzone-legal/privacy.html

Screenshots

Save em All4 screens
DEADZONE4 screens

Verdict

The call

The clearest difference is in-app purchases: Save em All at none against DEADZONE's 2. DEADZONE's advantage is update cadence (every 2 days vs weekly). On price, ads, device support and iOS requirement there is nothing between them.

Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS

CostPrice · In-app purchases · Ads · Monetization

Both are free to download. DEADZONE sells 2 one-off in-app purchases. Save em All asks for nothing beyond the download.

UpkeepUpdate frequency

Save em All ships an update weekly, DEADZONE every 2 days. The most recent releases landed on October 16, 2026 and October 10, 2026 respectively.

Scorecard2 real differences · 7 level
Save em All versus DEADZONE: the parameters behind the verdict, then further details
ParameterSave em AllDEADZONE
PriceFreeFree
Rating—5.0 (1 ratings) — better
Number of ratings—1 — better
Update frequencyWeeklyEvery 2 days — better
AdsYesYes
In-app purchasesNo — betterYes
Monetization—Free with in-app purchases
DevicesiPhone, iPad, iPodiPhone, iPad, iPod
Requires iOS15.015.0
Further details — not scored
Size307 MB27 MB
Age rating9+12+
DeveloperKemal Fahir ErdemSean Lynch

In-app purchases

None

Save em All

No in-app purchases

2 purchases

DEADZONE

One-time2
  • Skin Pass$1.99
  • Supporter Pack$4.99

Questions

Is Save em All free?
Save em All is free to download, with no in-app purchases.
Is DEADZONE free?
DEADZONE is free to download, with in-app purchases available.
Do Save em All or DEADZONE have ads?
Both Save em All and DEADZONE show ads.
Which is updated more often, Save em All or DEADZONE?
Save em All ships an update weekly, and DEADZONE every 2 days. Most recently, Save em All was updated on October 16, 2026 and DEADZONE on October 10, 2026.

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