Epic Fury vs Point
Price, ratings, monetisation and update history for both games, side by side — with what reviewers say about each.
Epic Fury
Command historical or imagined conflicts with AI-driven strategy. Describe your war, and the AI will draft the scenario, then you issue orders turn-by-turn. Features include generated visuals, narration, and a branching campaign map.
- AI-generated war scenarios
- Text-based turn-by-turn orders
- Historical and fictional conflicts
- Generated art and narration
- Branching campaign map
- User-created war scenarios
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Command any war ever fought. Or imagined. Tell Epic Fury the war you want to run, in a sentence, and it drafts the rest: your role, the era, both armies, the enemy commander and the opening battle. Kursk in the snow. A modern flashpoint. A dragon war. Or pull a standing plan from the shelf: forty operations from the Hot Gates to Desert Storm, with wars beyond Earth and in other worlds beside them. Then you give orders, one turn at a time. This is a text-based war strategy game with an AI game master. Every order is written as you play and resolved by a hidden d20 against a real difficulty. The enemy re-plans each turn against what you actually did. Losses stay lost. WHAT YOU CAN DO FORGE YOUR OWN WAR Describe a conflict in your own words, or build it article by article: the operation, the commander, what you start with, what stands against you. Review the draft, pick the side you command, sign the commission and deploy. Your first operation is on us. FORTY STANDING PLANS Stalingrad, Normandy, Midway, Verdun, the Somme, Gallipoli, Thermopylae, Cannae, Hastings, Agincourt, Constantinople, Austerlitz, Waterloo, Inchon, Tet, Desert Storm and more. Fleet actions beyond Earth. Sieges in invented worlds. History is the opening state, not a rail. REAL DICE, A REAL ENEMY Every order rolls a hidden d20 against a difficulty class. Your officers' skill, your readied kit and your standing with allied coalitions move the odds; they never decide the result. A missed roll is banked before it is written: commit it, re-roll, or spend initiative. AN ARMY THAT REMEMBERS Run an order of battle with strength, morale and supply for every formation. Read the enemy picture through intel grades. Manage your arsenal, war chest, installations and coalitions. Fight on up to three fronts with a war score that reads the war. Named officers live, die and are recorded. SEE AND HEAR IT Every turn gets a generated scene plate in one of 19 art styles, from 1940s press film to oil painting to pixel tactics. Narration reads each dispatch aloud with room tone and the sound of the war behind the voice. Enrol your own voice and hear the war in it. Add a photo and your command staff, you and your friends, are drawn into the operation. THE THEATER MAP Every turn you took, and every track you did not, plotted as a branching tree. Return to a turn and take the other track. Or launch an iron campaign: no rewind, and dead officers stay dead. THE WAR ROOM File a finished operation and other commanders deploy into it. Play, flag, fork and send dispatches on the wars other players built. HOW A TURN WORKS 1. Read the situation. 2. Give an order: pick one, or write your own. 3. The dice decide. The war remembers. Every order leaves a mark. All game content requires a premium subscription. Gameplay, create your own war mode, voiced narration, and illustrated scenes are included with your subscription. Terms of Use: https://www.apple.com/legal/internet-services/itunes/dev/stdeula/
Point
Engage in real-time strategy warfare on a global scale. Command nations, build armies from real cities, and conquer territories on an actual world map. Adapt your strategy to land, sea, and air combat.
- Real-time global map warfare
- Nation and city-based production
- Territorial conquest gameplay
- Simulated front lines
- Land, sea, and air combat
- Speed controls for gameplay
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Point War is a real-time strategy game fought on the actual world map. Pick a nation — a superpower or a single-city state — and take it to war. Real cities produce your troops, real economies fund them, and every border on screen is the real one. There is no invented continent to learn. The map is the world you already know. HOW IT PLAYS - Cities are your production. Hold more of them and your army grows faster. - Push into your neighbours, take their cities, and knock nations out of the war one by one. - The front line is simulated, not scripted: it bends where you commit force and breaks where you do not. - Land, sea and air all matter. Coastlines, deployment zones and range decide what you can reach. - Speed controls let you slow a decisive push down or fast-forward a quiet hour.
Screenshots
Verdict
The clearest difference is rating: Point at 4.2 against Epic Fury's 1.0. Point also leads on ads (none vs shown) and update cadence (every 4 days vs every 5 weeks). On price, in-app purchases, monetization model and iOS requirement there is nothing between them.
Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS
Both are free to download. Epic Fury sells 10 in-app purchases, starting at $9.99 per 7 days and Point sells 4 one-off in-app purchases. Whichever you choose, the download price is not the number that matters.
Point holds the better App Store score, 4.2 against 1.0. That said, the two scores are not equally well evidenced: Point has 45 ratings behind it against 5, so its average is the more settled of the two.
Epic Fury ships an update every 5 weeks, Point every 4 days. The most recent releases landed on November 6, 2026 and November 10, 2026 respectively.
| Parameter | Epic Fury | Point |
|---|---|---|
| Price | Free | Free |
| Rating | 1.0 (5 ratings) | 4.2 (45 ratings) — better |
| Positive reviews | 0.0% of reviews | — |
| Number of ratings | 5 | 45 — better |
| Update frequency | Every 5 weeks | Every 4 days — better |
| Ads | Yes | No — better |
| In-app purchases | Yes | Yes |
| Monetization | Free with in-app purchases | Free with in-app purchases |
| Devices | iPhone | iPhone, iPad, iPod — better |
| Requires iOS | 16.4 | 15.0 — better |
| Further details — not scored | ||
| Size | 82 MB | 161 MB |
| Age rating | 17+ | 4+ |
| Developer | MUSTAFA BARIS IMDAT | Myou Sugihara |
In-app purchases
Epic Fury
- Weekly (20% off first week)7 Days trial$9.997 Days
- Premium Weekly$9.997 Days
- Monthly (20% off first month)1 Month trial$19.991 Month
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- Premium Monthly$19.991 Month
- 3 Months (20% off first term)3 Months trial$44.993 Months
- Annual (20% off first year)1 Year trial$99.991 Year
- Premium Annual$99.991 Year
- 10,000 Credits$4.99
- 22,000 Credits$9.99
- 120,000 Credits$49.99
Point
- Premium Account$6.99
- 1,000 Gold$9.99
- 3,000 Gold$26.99
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- 10,000 Gold$79.99







