Pina Collida vs CHOMP
Price, ratings, monetisation and update history for both games, side by side — with what reviewers say about each.
Pina Collida
Combine identical fruits to create new ones and clear the pile before it reaches the top. Utilize special power-ups and watch out for the seagull that can spoil your fruit.
- Fruit merging mechanics
- Physics-based gameplay
- Special power-ups (Durian Smash, Jackfruit Challenge)
- Seagull interference mechanic
- Retro art style option
- Offline play
- Customizable sound and haptics
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Twelve tropical fruit, one crowned pineapple, and a seagull with bad intentions. Aim with the hand, drop, and watch the fruit tumble and settle. When two of the same kind touch they burst into the next fruit up the ladder with juice, a flash, and a very satisfying pop. Twelve fruit stand between you and the crowned pineapple: longan, lychee, star apple, passion fruit, rambutan, mangosteen, dragon fruit, persimmon, coconut, pomelo, durian, and the pineapple itself. THE PILE ONLY GROWS Let it climb past the danger line and the run is over. Every drop is a bet on where there is still room. THE DURIAN SMASH Reach the durian and you have a power drop that crashes down through the stack instead of settling on top of it. THE JACKFRUIT CHALLENGE Fuse two smash pineapples and a jackfruit appears, with a timer and a jackpot that climbs every single time. Beat it before it runs out. WATCH THE SKY A seagull crosses overhead and fouls whatever is beneath it. A fouled fruit rots and will not merge until you rescue it with a POKE. FEATURES - Twelve original fruit, drawn for this game - Built from scratch: hand written physics, no engine, no template - Physics with real weight, never floaty - A whole second art set: switch to retro TIKI whenever you like - Fruit names on or off while you learn the ladder - Separate music and sound levels, and haptics - Plays offline. No account, no sign up - Free, supported by ads Grab a pina colada. Then play Pina Collida.
CHOMP
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MEET THE GOO. START EATING. Drag your goo, catch the candy and keep your combo alive. It starts simple — but the longer you survive, the faster, wilder and more rewarding every run becomes. Think you can keep up? CHASE THE FEVER Every catch builds your combo and pushes your multiplier higher. Keep it going long enough to ignite FEVER: the world turns gold, the goo goes rainbow and your score takes off. ENDLESS CHAOS. Drag to move. Chomp the candy. Dodge spikes and survive Bomb Rain. Grab shields and Flash Charges when things get intense. Easy to pick up — hard to put down. EXPLORE 45 WORLDS One moment you’re chomping at home. The next, the whole world shakes and throws you somewhere new. Race through Candy Land, Outer Space, Lava Core, Tokyo Nights, Dino Valley, Ancient Rome, Mount Olympus and dozens more — each with its own atmosphere, colors and sounds. And somewhere beyond 1,000,000 points, something much stranger is waiting… COLLECT 50+ GOO SKINS Turn your goo into a pirate, astronaut, samurai, cowboy, king and more. Build your collection with over 50 skins across Sweet, Adventure, Nature, History, Cosmic and Worlds collections. Some can be bought. Some have to be earned. And some are much harder to find. GET STRONGER EVERY RUN Earn Goo Coins as you play and use them to unlock permanent upgrades, boosters and new looks. Extend your Fever. Protect your combo. Boost your attraction. Power up Flash Charge. Then jump back in and beat your best. THERE’S ALWAYS ANOTHER GOAL Complete daily quests, conquer world goals, open score chests, collect daily gifts and climb the weekly Game Center leaderboard. NEW: GOO DROP A second way to play. Fall down an endless tower while a jaw of spikes chases you from above. Drag to steer, stomp through crates, leap off the walls and grab coins, shields and hidden chests on the way down. Every 5,000 points the tower opens into a minigame: slide blocks, mix a potion, find your way through a maze, launch your goo or cut the ropes. Clear it before the spikes catch you and dive on with bonus coins. How deep can you drop? Every run can bring you closer to a new skin, upgrade, world or high score. NO ENERGY. NO WAITING TO PLAY. Play another run whenever you want. Ads are optional and rewarded — they never interrupt the middle of your run. How far can your goo go? EAT. GROW. REPEAT.
Screenshots
Verdict
The clearest difference is in-app purchases: Pina Collida at none against CHOMP's 11. Pina Collida also leads on iOS requirement (15.0 vs 18.0). On price, ads and device support there is nothing between them.
Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS
Both are free to download. CHOMP sells 11 one-off in-app purchases. Pina Collida asks for nothing beyond the download.
| Parameter | Pina Collida | CHOMP |
|---|---|---|
| Price | Free | Free |
| Rating | 5.0 (21 ratings) — better | — |
| Number of ratings | 21 — better | — |
| Update frequency | — | Weekly |
| Ads | Yes | Yes |
| In-app purchases | No — better | Yes |
| Monetization | Ad-supported | — |
| Devices | iPhone, iPod | iPhone, iPad |
| Requires iOS | 15.0 — better | 18.0 |
| Further details — not scored | ||
| Size | 21 MB | 118 MB |
| Age rating | 4+ | 12+ |
| Developer | Colwell Ventures LLC | Anton Schulze |
In-app purchases
Pina Collida
No in-app purchases
CHOMP
- 100 Emeralds$1.99
- 5,000 Coins$1.99
- Starter Pack$2.99
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- Hot Start Pack$2.99
- Halloween Pack$3.99
- 275 Emeralds$3.99
- 14,000 Coins$3.99
- 600 Emeralds$8.99
- 32,000 Coins$8.99
- 1,650 Emeralds$22.99
- 4,000 Emeralds$44.99









