Push 5 vs InkTower
Price, ratings, monetisation and update history for both games, side by side — with what reviewers say about each.
Push 5
A fast-paced, offline puzzle game where you swipe rows or columns to match three or more colored tiles. Push tiles off the board to score, but avoid losing three strikes. Offers easy and normal modes with one-handed controls and haptic feedback.
- Swipe rows/columns to push tiles
- Match 3+ connected tiles
- Push tiles off board to score
- Easy and Normal game modes
- One-handed portrait controls
- Haptic feedback
- High score saving
Read full descriptionHide full description
Push 5 is a fast, offline puzzle game: swipe a row or column, shift the line, and drop the next tile in from the opposite edge. Match 3 or more connected tiles of the same color to score. Push a tile off the board and you lose a strike — three strikes and you’re done. HOW TO PLAY • Swipe any row or column to push • The next tile enters from the other side • Clear groups of 3, 4, 5+ for bigger scores • Chain multiple color clears in one move for a bonus • Survive with careful pushes — empty edges are your safety net MODES • Easy — open board, no pressure refill • Normal — misses and sparse boards refill tiles FEATURES • Clean portrait controls built for one hand • Haptic feedback on pushes, matches, and strikes • Short tutorial that teaches as you play • High scores saved per difficulty Simple to learn. Hard to master. One more run.
InkTower
Engage in a unique idle tower defense game where you draw defenses and weapons in a hand-sketched notebook. Upgrade your arsenal and research new abilities to fend off doodle monsters and progress through different pages.
- Draw walls and cross out enemies
- 8 unique doodled weapons
- Skill tree with live previews
- Page-based progression with events
- Customizable towers with earned drawings
- Monthly leaderboards and leagues
Read full descriptionHide full description
Someone is drawing monsters in the margins. You drew a tower. InkTower is an idle tower defense sketched entirely in ballpoint pen in a school notebook. Every enemy, every explosion, every upgrade — hand-drawn doodles, redrawn live on every frame. DRAW TO FIGHT Sketch a wall with your finger to block the horde. Cross out a monster to hit it. Circle a spot to leave sticky ink. The tower shoots on its own — the page is where you help. BUILD YOUR ARSENAL Rockets, chain lightning, a circling saw blade, a harpoon, a flame ring, a spotlight, a death ray, a railgun — 8 weapons doodled around one stubborn tower, each with its own research branch. A SKILL TREE, NOT A LIST The lab is a tree with a live preview on every node. Overdrives, weapons bolted on from wave one, transformations that change how a weapon behaves. Research ticks in real time, even while the notebook is closed. THE MARGINS FIGHT BACK Blots, paper planes, a coffee stain that keeps growing, a UFO beaming down little blobs, a skull with a propeller that flies over your walls. Named page bosses: the Mother Blot, the Drummer Octopus, the Compass Spider, the Phoenix that gets back up once. TURN THE PAGE Survive deep enough and the notebook flips to a new page — tougher monsters, page events, and margin notes that tell the story of one very long school year. THE ALBUM AND PAGE GRADES Earn a sheet by playing, trace the dotted stencil with your finger, and the tower goes into battle wearing your drawing: hull, barrel, saw blades, rockets, 17 parts in all. The teacher stamps it ACCEPTED. Looks only, never a point of damage. The teacher also marks every page: PASSED, B, A, A+. Each mark pays gems and adds +0.5% damage and health for good, and every one of them goes on your REPORT CARD. MONTHLY LEADERBOARD Sign your notebook, and every run that reaches wave 15 goes on the board by itself. One table for the whole season: climb the top of all players and win gems. NO NONSENSE Ads are optional and never forced. No pay-to-win: gems buy research time, never damage. Coins and ink are never for sale.
Screenshots
Verdict
The clearest difference is in-app purchases: Push 5 at none against InkTower's 7. Push 5 also leads on ads (none vs shown). On price, rating, ratings volume and update cadence there is nothing between them.
Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS
Both are free to download. InkTower sells 7 one-off in-app purchases. Push 5 asks for nothing beyond the download.
On the App Store both sit at effectively the same score — 5.0 for Push 5 against 5.0 for InkTower. Both are backed by a comparable volume of ratings — 2 and 1 respectively.
Push 5 ships an update weekly, InkTower every 2 weeks. The most recent releases landed on October 31, 2026 and November 6, 2026 respectively.
| Parameter | Push 5 | InkTower |
|---|---|---|
| Price | Free | Free |
| Rating | 5.0 (2 ratings) | 5.0 (1 ratings) |
| Positive reviews | 100.0% of reviews | — |
| Number of ratings | 2 — better | 1 |
| Update frequency | Weekly — better | Every 2 weeks |
| Ads | No — better | Yes |
| In-app purchases | No — better | Yes |
| Monetization | Free — better | Free with in-app purchases |
| Devices | iPhone | iPhone, iPod — better |
| Requires iOS | 16.4 | 15.4 — better |
| Further details — not scored | ||
| Size | 35 MB | 28 MB |
| Age rating | 4+ | 9+ |
| Developer | Aleksandar Ljubic | Aliaksandr Yanukovich |
Customer experience
Push 5
InkTower
In-app purchases
Push 5
No in-app purchases
InkTower
- 60 Gems$1.99
- Starter Pack$2.99
- No Videos$4.99
Show 4 moreShow fewer
- 180 Gems — Good Deal$4.99
- Second Desk in the Lab$4.99
- Speed x3 Forever$5.99
- 450 Gems$9.99









