Comparison

One Last Mochi vs Block'n'Roll

Price, ratings, monetisation and update history for both games, side by side — with what reviewers say about each.

Head to head
About

One Last Mochi

Features
Read full description

A fairy has arrived at your window, and she has an order. Pick up the chopsticks. One rule: a mochi hops over its neighbour into an empty dish, and the one it hopped over goes on the plate. That's all of it — but the order you hop in decides whether you end with a single mochi or a board that can't move. ◆ What it plays like • One hand, no timer — a puzzle you think through a move at a time • Every guest orders differently: which colours, and how many, changes each visit • Undo when you misjudge, a hint when you're truly stuck — one mistake never costs the board • Triangles and squares, and boards that get wider as your reading gets deeper • Solve well and it tightens; struggle and it gives you an easier one before the next climb ◆ A day at the window Greet the guest, take the order, leave exactly the right last mochi, and serve it. One "thank you for the meal" later, the next customer settles onto the sill. Hamster, cat, bear, bunny, chick — who's coming today? ◆ Made for • Anyone who wants quiet thinking time with no ads and nothing rushing them • Peg solitaire players looking for the real thing in a warmer coat • One board before bed, one on the train — it's built to be put down No internet connection, no account, no sign-up. Open the window.

About

Block'n'Roll

Features
Read full description

A drafting sheet, and blocks with grooves cut into them. Lay a route from the feeder to the catcher, then let the ball go and find out whether it works. Laying a route is not the same as finishing one: a climb costs speed and a drop returns some of it, but what you get back from coming down never pays for going up again. Height is spent, not borrowed. Corners cost speed too. Nothing is settled until the ball has rolled. WHAT IS IN IT Practice — ten courses on small boards, where the rules are learned. Nothing is ranked. Open League — twenty hand-built courses, free, ranked by the total number of pieces used across the whole set. Fewest wins. Finishing them opens the Pro League. Pro League — twenty courses for people who have already finished twenty. Getting the ball home is assumed here; what is asked is how few pieces it took. Each course knows its own true minimum, so you can always see how far off you are. Drills — pick a theme and a course is built on the spot. One is free each day; Pro removes the limit. Skill Trials — Pro courses where the ball must pass through a fixed checkpoint before reaching the goal. A new course is made each time. Workshop — place the start and the goal yourself and build whatever you like. Once it has actually rolled home, it can be given away with a share code. What arrives is the problem; the answer does not travel with it. After the other person has solved it themselves, they can look at how you did it. NO ACCOUNT, NO PERMISSIONS No sign-up, no camera, no location, and no advertising. To improve the app, we collect anonymous aggregate counts of fixed actions and the app version only — never personal information, device identifiers, course content, or share codes. Generated courses rebuild from seven-character codes; your progress and hand-built courses stay on your device. No course content is uploaded to or stored on our servers. Block'n'Roll Pro is a one-time purchase — not a subscription — that opens Skill Trials and the Workshop, and removes the limit on drills. The Pro League becomes available after all 20 Open League courses are cleared.

Screenshots

One Last Mochi3 screens
Block'n'Roll4 screens

Verdict

The call

The clearest difference is in-app purchases: One Last Mochi at none against Block'n'Roll's 1. One Last Mochi also leads on iOS requirement (15.0 vs 18.0). On price, ads and device support there is nothing between them.

Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS

CostPrice · In-app purchases · Ads · Monetization

Both are free to download. Block'n'Roll sells 1 one-off in-app purchase. One Last Mochi asks for nothing beyond the download.

Scorecard2 real differences · 4 level
One Last Mochi versus Block'n'Roll: the parameters behind the verdict, then further details
ParameterOne Last MochiBlock'n'Roll
PriceFreeFree
Update frequencyWeekly—
AdsNoNo
In-app purchasesNo — betterYes
DevicesiPhone, iPodiPhone, iPad
Requires iOS15.0 — better18.0
Further details — not scored
Size9 MB3 MB
Age rating4+4+
DeveloperJoCoding, Inc.Takayuki Hamuro

In-app purchases

None

One Last Mochi

No in-app purchases

1 purchases

Block'n'Roll

One-time1
  • Block'n'Roll Pro$12.99

Questions

Is One Last Mochi free?
One Last Mochi is free to download, with no in-app purchases.
Is Block'n'Roll free?
Block'n'Roll is free to download, with in-app purchases available.
Do One Last Mochi or Block'n'Roll have ads?
Neither One Last Mochi nor Block'n'Roll shows ads.

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