DotMaze vs Rill
Price, ratings, monetisation and update history for both games, side by side — with what reviewers say about each.
DotMaze
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Two puzzles in one app, both about the same simple pleasure: drawing a line that ends up exactly where it should. FLOW Every colour on the board appears twice. Join each pair with one unbroken line — and cover every square while you do it. Joining the pairs is the easy half; leaving no square empty is the puzzle. Lines run up, down, left and right, never diagonally. Two lines may run side by side or meet corner to corner, but no two lines can ever share a square. Draw through a finished flow and it breaks, ready to be routed again — that is the normal way out of a tangle, not a mistake. 38 levels ship checked, from a gentle 5×5 up to a serious 8×9, across five packs that open as you go. And no pack ends: past the last checked level, new boards are built for you as you reach them, seeded so level 47 is always the same level 47. Every shipped board has exactly one solution, proved before release. CONNECT THE DOTS When you would rather trace than think: start at dot 1 and work upwards, tapping each dot or dragging straight through them, until a picture appears. Four hand-placed pictures across four difficulties — from ten fat, forgiving dots to a hundred-plus where only the next one is numbered. STARS THAT REWARD THINKING Three stars in Flow means one drag per flow. Redrawing costs a star before slowness does, because sitting and staring at a board is playing it well, not playing it badly. Hints never cost a star: you get three per level, and a hint prefers to point at a square where only one line can possibly go — so it shows you the reasoning instead of handing over the answer. BUILT TO BE COMFORTABLE • Number the pairs, so colour is never the only thing telling two flows apart • Four dot sizes, for when precise tapping is the hard part • Sound and haptics, each independently off • Light and dark, following your system • VoiceOver labelling throughout • iPhone and iPad QUIETLY OFFLINE No ads. No accounts. No sign-in, no subscription, no timers pushing you to come back. Nothing is uploaded, because there is nothing to upload — your progress, your best times and your stars live on your device and go nowhere else. The whole game works in aeroplane mode.
Rill
A daily logic puzzle game where you draw a single water channel through numbered wells in order, avoiding fences. It offers daily challenges, endless levels, and timed blitz modes, all playable with simple drag controls.
- Daily logic puzzles
- Endless ladder levels
- Timed blitz mode
- Intuitive drag controls
- Hint system
- Progress saving
- Multiple themes
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Rill is a daily logic puzzle you can learn in thirty seconds and play for years. THE RULE Draw one channel of water through every plot of the field, starting at well 1 and passing the numbered wells in order. Fences block the way. The crops green up behind your line. That's it — no reading, no timers you didn't ask for, no lives. THREE WAYS TO PLAY • DAILY — one field a day, identical for everyone in the world. Water it, then share a spoiler-free grid that shows where your channel went wrong (or didn't). Streaks count consecutive days. • LADDER — endless levels that grow from 4×4 to 8×7. Every level is the same for every player, so times are comparable. Ranks from Trickle to Ocean; new seasons of the field unlock as you climb. • BLITZ — 90 seconds, as many fields as you can. Every solve adds time. One more round is always a good idea. MADE FOR YOUR THUMB — AND YOUR iPAD • Drag to draw, drag back to erase. Fast swipes and diagonal jumps are understood. • One practice field teaches the rules; the rest you learn the moment you bump into them. • Hints that rewind you to where the channel went wrong, instead of giving away the answer. • Your puzzle in progress is saved. Come back any time. • Optional daily reminder, and a nudge on the evening your streak is at stake. • iPhone and iPad, portrait or landscape on iPad. Day, night, harvest and paddy themes, sound that rises as your channel grows, haptics on every plot. HONEST BY DESIGN • No account. No sign-in. Nothing to buy. • Free, supported by ads: no ads at all during your first puzzles, a small banner below the field after that, and full-screen ads only between levels — never in the middle of a puzzle, never between finishing the daily and sharing it. • Every puzzle is generated on your device with exactly one solution. From Everspring, the makers of Everspring: Immortal Defense.
Screenshots
Verdict
The clearest difference is ads: DotMaze at none against Rill's shown. On price, in-app purchases, device support and iOS requirement there is nothing between them.
Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS
Both are free to download. Neither carries in-app purchases, so what you see is what you pay.
| Parameter | DotMaze | Rill |
|---|---|---|
| Price | Free | Free |
| Rating | — | 5.0 (1 ratings) — better |
| Number of ratings | — | 1 — better |
| Update frequency | — | Every 4 days |
| Ads | No — better | Yes |
| In-app purchases | No | No |
| Monetization | — | Ad-supported |
| Devices | iPhone, iPad | iPhone, iPad, iPod — better |
| Requires iOS | 16.4 | 15.0 — better |
| Further details — not scored | ||
| Size | 46 MB | 6 MB |
| Age rating | 4+ | 4+ |
| Developer | Steven Koch | Gino Cattuzzo |
In-app purchases
DotMaze
No in-app purchases
Rill
No in-app purchases









