Comparison

Tomb Architect vs Sortify Tiles

Price, ratings, monetisation and update history for both games, side by side — with what reviewers say about each.

Head to head
About

Tomb Architect

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You are the architect. You are also the intruder. Tomb Architect gives you a plot of desert and lets you carve whatever you like into it — corridors, halls, stairwells, tunnels, a sarcophagus, a treasury, a room that appears on no drawing. Then it does the thing no building game does: it puts you inside your own plan and asks whether you can get back out. If your tomb is easy, that is your fault. The rating says so. WHAT YOU DO • Break ground on a gridless desert plot — rooms go anywhere, and the plan links them with ancient architectural lines on its own • Raise ten kinds of chamber, from a plain corridor to an eye chamber, each rising out of the sand as you place it • Arm six mechanical traps: a falling capstone, a pressure floor that starts a chain, a rotating chamber, a sand shaft, a hidden blade, a door carved to lead nowhere • Assemble the machinery yourself in the Mechanism Engineer — lever, gear, chain, counterweight, gate — and watch it run inside a cutaway of the wall • Set four kinds of riddle and play every one of them: steer a sunbeam through mirrors, chain hieroglyphs in the order the wall demands, throw a shadow onto a carving, route water through ancient sluices • Enter the tomb. The camera drops through the sand and you walk the plan by hand, torch first • Survive Escape mode, where the tomb wakes on a clock: systems open, routes shift, doors drop, and the dunes start coming in • Listen for the hollow rooms — some chambers are only found by sound, light, or shadow • Watch the Time Shift turn your work from new to ancient to ruin to almost entirely buried • Take a verdict on seven axes — Complexity, Exploration, Puzzle Quality, Trap Design, Navigation, Secrets, Difficulty — and a rating from one to five scarabs • Replay your own descent as a glowing route line and see exactly where you gave yourself away • Recover relics into an underground museum you walk through, where every object turns, zooms, and comes apart in your hands • Take a new commission every day, carved on a stone tablet: twelve chambers only, three false paths, a route that turns on a light riddle HOW IT FEELS No tab bar, no lists, no flat menus. The main screen is one enormous tomb floating over the desert that you turn with your finger, and its parts are the way in. Screens do not appear — the interface crumbles into sand, a stone wall collapses in front of you, hieroglyphs light and join into a portal, a shadow crosses and leaves you somewhere else, or the camera simply dives underground with the sand rushing past. EVERYTHING IS YOURS AND LOCAL Every plan, relic, rating and setting is stored on your device. No account, no sign-in, no servers, no ads, no analytics, no AI. Play it on a plane. Sigils are earned by delving. Nothing costs real money, and every chamber, trap and riddle in the game is reachable by playing it. Terms of Use: https://www.apple.com/legal/internet-services/itunes/dev/stdeula/

About

Sortify Tiles

Features
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Sortify Tiles is a quiet, fully offline puzzle. You restore azulejo walls by seating glazed tiles into the right family band, then continuing every seam — pointed to pointed, round to round, straight to straight. Family is the admission rule. Matching edges is the win condition. A wrong tile simply returns to the bench and adds a retry. There are no lives, no energy, no fail state, and no ads. Campaign • 36 walls across 3 chapters, every wall generated backwards so it is always solvable • Three pattern families: vine, wave, and star • Three workshop tools: Suction Cup, Template Ruler, Kiln Refire • Stars from retries, not from a timer Around the atelier • 24 collectible finished walls • Daily and weekly tasks, 20 awards, a 7-day stamp card • A supply shelf that spends Points — the only currency • Device-local ranks against Atelier Benchmarks, not other players • A timed Daily Challenge (3-tile bench + NEXT). This is the only countdown in the app Azu, a ceramic swallow, sits with you in the tutorial, on empty shelves, and when a wall is whole again. Nothing leaves the device.

Screenshots

Tomb Architect4 screens
Sortify Tiles4 screens

Verdict

The call

Tomb Architect and Sortify Tiles are too close to call on the numbers: across 5 compared parameters — price, ads, in-app purchases and device support among them — neither pulls far enough ahead to decide it. What separates them is feature set and interface, not measurable difference.

Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS

CostPrice · In-app purchases · Ads · Monetization

Both are free to download. Neither carries in-app purchases, so what you see is what you pay.

ScorecardNo meaningful differences
Tomb Architect versus Sortify Tiles: the parameters behind the verdict, then further details
ParameterTomb ArchitectSortify Tiles
PriceFreeFree
Update frequencyWeekly—
AdsNoNo
In-app purchasesNoNo
DevicesiPhone, iPad, iPod — betteriPhone, iPod
Requires iOS1615.0 — better
Further details — not scored
Size8 MB2 MB
Age rating17+12+
DeveloperRattan LalNguyen Tien Duc

In-app purchases

None

Tomb Architect

No in-app purchases

None

Sortify Tiles

No in-app purchases

Questions

Is Tomb Architect free?
Tomb Architect is free to download, with no in-app purchases.
Is Sortify Tiles free?
Sortify Tiles is free to download, with no in-app purchases.
Do Tomb Architect or Sortify Tiles have ads?
Neither Tomb Architect nor Sortify Tiles shows ads.

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