Hold Fire vs ThunderForce
Price, ratings, monetisation and update history for both games, side by side — with what reviewers say about each.
Hold Fire
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Hold Fire is an offline turret defense game where you pull the trigger yourself: a roguelike tower defense shooter you can play with no wifi and no internet. Part defense game, part shooting game, all strategy. Hold your finger down: the cannon aims, heats up and fires. Between waves, place your turrets. Then do it again, a hundred times, all the way to the Leviathan. ▸ TWO GAMES IN ONE Turrets hold the lane while you cover what they cannot see: the jammer they ignore, the runner that outruns them, the flyer no mortar will ever catch. They will never be enough on their own. ▸ 100 WAVES, 10 SECTORS Ten lanes, ten field rules, ten bosses. A brand new enemy type every ten waves, and a boss that pushes to the extreme whatever it just taught you. Twenty-two foes in all, from the Grunt to the Leviathan. ▸ AIM FOR THE CORES White weak points take triple damage. One placed shot beats ten sprayed ones, and the cannon overheats if you never let go. ▸ 5 TURRETS, 7 UPGRADES Gatling, mortar, flak, tesla, missile launcher: each covers what the others let through. In the workshop: caliber, rate of fire, cooling, optics, piercing, volley and a second cannon, each with its own final breakthrough. ▸ A PACT AFTER EVERY BOSS Three deals on offer, only one signed, binding to the end of the run. More damage for less range, gold for hit points. Nothing comes free. ▸ EVERY RUN COUNTS A roguelite: waves reached earn fragments, fragments buy permanent modules. Seventeen of them: starting gold, base plating, turret blueprints, negotiated prices. The next run starts higher. ▸ OFFLINE, NO WIFI, NO ACCOUNT Everything lives on your device: this tower defense game runs with no wifi and no internet, on a plane or underground. No sign-up, no waiting, no lives to refill. A run starts in seconds. ▸ FREE, NO CATCH Nothing to buy. Every three waves, an ad may play during the build phase: the game is frozen while it runs, never in the middle of a wave. Another may appear between runs. After a run you can choose to watch a video to double your fragments or restart from the wave you fell on. No ad ever makes your cannon stronger. ▸ WHO IS IT FOR? Tower defense fans who want to aim for themselves, players looking for an offline shooting game with real strategy, and roguelike lovers who like a defeat that makes the next run stronger. Neon retro art, darksynth soundtrack. English, French, Spanish, Japanese and Korean. Hold the line.
ThunderForce
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《ThunderForce》是一款節奏明快的機器人動作射擊遊戲。操控你的雷霆機器人深入戰場,靈活閃避敵人的猛烈攻勢,運用主武器、特殊武器與強力雷電技能突破包圍! 在戰鬥中擊敗敵人、收集寶物並強化能力,挑戰逐步升高的關卡難度。面對各具特色的敵軍與強大頭目,掌握攻擊時機與移動技巧,享受刺激的機器人大戰。 【遊戲特色】 爽快直覺的操作體驗:流暢的移動與射擊控制,快速上手享受戰鬥快感。 豐富的機器人陣容:多款能力獨特的機器人隨心選擇,打造你的專屬戰術。 雙武器與技能系統:靈活搭配主武器與特殊武器,觸發連鎖雷電與華麗爆炸效果。 多元關卡與 Boss 戰:面對不同攻擊模式的敵軍,挑戰強大頭目考驗極限反應。 能力養成與裝備收集:戰鬥中收集寶物、升級能力,突破更高難度的挑戰。 立即下載《ThunderForce》,啟動雷霆之力,成為戰場上最強的機器人! Terms of Use: https://www.apple.com/legal/internet-services/itunes/dev/stdeula/
Screenshots
Verdict
The clearest difference is in-app purchases: Hold Fire at none against ThunderForce's 1. ThunderForce's advantage is ads (none vs shown) and update cadence (every 5 days vs fortnightly). On price, device support and iOS requirement there is nothing between them.
Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS
Both are free to download. ThunderForce sells 1 in-app purchase, starting at $0.99 per month. Hold Fire asks for nothing beyond the download.
Hold Fire ships an update fortnightly, ThunderForce every 5 days. The most recent releases landed on October 31, 2026 and November 6, 2026 respectively.
| Parameter | Hold Fire | ThunderForce |
|---|---|---|
| Price | Free | Free |
| Update frequency | Fortnightly | Every 5 days — better |
| Ads | Yes | No — better |
| In-app purchases | No — better | Yes |
| Devices | iPhone, iPod | iPhone, iPad, iPod — better |
| Requires iOS | 15.0 | 15.0 |
| Further details — not scored | ||
| Size | 74 MB | 74 MB |
| Age rating | 4+ | 4+ |
| Developer | Nicolas Zanette | Sun Huang |
In-app purchases
Hold Fire
No in-app purchases
ThunderForce
- ThunderForce Subscription$0.991 Month
Questions
Is Hold Fire free?
Is ThunderForce free?
Do Hold Fire or ThunderForce have ads?
Which is updated more often, Hold Fire or ThunderForce?
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