Comparison

COUNTLINE vs Claw Crossing

Price, ratings, monetisation and update history for both games, side by side — with what reviewers say about each.

Head to head
About

COUNTLINE

Engage in a challenging number-connection puzzle game where you draw a continuous route through numbered nodes. Master various rule types and route mechanics to solve handcrafted tracks and unlock new levels. Compete in different game modes for a tactical and engaging experience.

Highlights
  • Draw continuous routes through numbered nodes
  • Master ascending, descending, odd/even, and skip count rules
  • Navigate obstacles and directional checkpoints
  • Solve puzzles with special nodes like hidden and moving numbers
  • Multiple game modes including Zen, Rush, and Daily Track
  • Earn stars for score, combo, and efficiency
Features
Read full description

Countline is a focused number-connection puzzle game built for iPhone. Read the rule, find the correct order, and draw a continuous route through every numbered node. Clean decisions, accurate paths, and efficient movement turn a simple sequence into a tactical challenge. HOW TO PLAY - Touch the required starting node and drag through the numbers in the correct sequence. - Keep the route clear of obstacles and follow any directional checkpoints. - Complete every lane when a puzzle contains two colored paths. - Avoid crossing an existing path on levels where crossing is disabled. - Finish quickly and accurately to improve your score, combo, efficiency, and star rating. CAMPAIGN The campaign contains 24 handcrafted tracks across four chapters: 1. First Light 2. Cross Current 3. Deep Signal 4. Final Pulse New tracks unlock as earlier tracks are completed. The campaign develops from direct routes into layered puzzles with hazards, multiple lanes, special nodes, and stricter path planning. NUMBER RULES Countline changes the required sequence through several rule types: - Count Up: connect values in ascending order. - Reverse: connect values in descending order. - Odd / Even: resolve odd and even values in the required sequence. - Skip Count: advance through values by a fixed step. - Growing Sums: follow an arithmetic pattern with increasing differences. ROUTE MECHANICS Obstacles block parts of the board. Directional checkpoints require the route to enter from the indicated direction. Some tracks prevent paths from crossing, while dual-line tracks ask you to complete two independent colored sequences. SPECIAL NODES - Hidden nodes conceal their values until revealed by play or a power-up. - Moving nodes shift position while the puzzle is active. - Countdown nodes must be reached before their timer expires. - Switcher nodes can rearrange the board layout. - Freeze nodes briefly pause timed activity. GAME MODES - Zen: a relaxed memory-focused route with hidden numbers and no crossing restriction. - Rush: timed rounds that reward fast, accurate connections. - Endless: an evolving sequence of rounds with varied rules and special nodes. - Daily Track: one date-based challenge with a daily streak to maintain. - One Stroke: a hard single-drag trial. Releasing early, choosing a wrong node, hitting a barrier, crossing the route, or missing a directional checkpoint immediately fails the attempt. - Blackout: study the visible sequence before the numbers disappear, then rebuild the route from memory. - Relay: complete two differently colored number lines on one board without letting the routes cross. POWER-UPS - Reveal exposes hidden information. - Freeze pauses active timed pressure. - Undo removes the most recent connection step. Power-ups are earned through strong results and accurate runs. Additional tools unlock as campaign stars are collected. PROGRESS AND RECORDS Each run can award score, combo, efficiency, and up to three stars. Countline records campaign bests, recent runs, achievements, power-up inventory, and daily streak progress. The History page provides a local summary of completed play. AUDIO, HAPTICS, AND ACCESSIBILITY SETTINGS Music, sound effects, haptic feedback, and interface animations can be switched on or off independently in Settings.

About

Claw Crossing

Features
Read full description

Claw Crossing is an animal strategy board game for one or two players. Eight ranked animals a side, a 7x9 board split by two streams, three snares guarding each lair. Move an animal, take an animal, and get into the opposing lair before your opponent gets into yours. Small enough to learn in a minute, sharp enough to argue about afterwards. HOW IT WORKS - Every animal carries a rank, Elephant 8 down to Rat 1. Stronger takes weaker, or an equal. - The Rat is the exception: it topples the Elephant, but only from dry land. - Only the Rat swims. The Lion and the Tiger clear a stream in one leap, unless a Rat is swimming in the way. - Step onto an enemy snare and your rank drops to 0, where anything at all can take you. - Win by entering the enemy lair, by capturing every enemy animal, or by leaving your opponent with no legal move. TWO WAYS TO PLAY - Solo: you lead Ember against Tide, an opponent that thinks entirely on your device. Three levels, from a forgiving opening partner to one that punishes a loose move. - Pass and Play: two people, one device. Ember moves first. Tap an animal and its legal squares light up: gold rings are moves, red rings are captures. Undo takes back the last move. Five illustrated How to Play pages are built from the real board, so the pieces you read about are the pieces you play with. GOOD TO KNOW No account, no sign-in, no purchases, no subscriptions. Every match plays fine offline; when you are online the game is free with ads, shown between matches. Your wins and streaks are saved on your device, and one tap in Settings clears them. iPhone and iPad, portrait, in English.

Screenshots

COUNTLINE4 screens
Claw Crossing4 screens

Verdict

The call

The clearest difference is ads: COUNTLINE at none against Claw Crossing's shown. Claw Crossing's advantage is update cadence (every 2 days vs every 3 weeks) and chart position (#125 vs unranked). On price, in-app purchases, device support and iOS requirement there is nothing between them.

Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS

CostPrice · In-app purchases · Ads · Monetization

Both are free to download. Neither carries in-app purchases, so what you see is what you pay.

UpkeepUpdate frequency

COUNTLINE ships an update every 3 weeks, Claw Crossing every 2 days. The most recent releases landed on October 8, 2026 and October 3, 2026 respectively.

Scorecard3 real differences · 7 level
COUNTLINE versus Claw Crossing: the parameters behind the verdict, then further details
ParameterCOUNTLINEClaw Crossing
PriceFreeFree
Rating5.0 (2 ratings) — better—
Number of ratings2 — better—
Update frequencyEvery 3 weeksEvery 2 days — better
AdsNo — betterYes
In-app purchasesNoNo
MonetizationFree—
Best chart rank—#125 — better
DevicesiPhoneiPhone, iPad — better
Requires iOS17.617.0 — better
Further details — not scored
Size84 MB243 MB
Age rating4+4+
DeveloperRAMEN TOHANEmily Grace Thompson

In-app purchases

None

COUNTLINE

No in-app purchases

None

Claw Crossing

No in-app purchases

Questions

Is COUNTLINE free?
COUNTLINE is free to download, with no in-app purchases.
Is Claw Crossing free?
Claw Crossing is free to download, with no in-app purchases.
Do COUNTLINE or Claw Crossing have ads?
Claw Crossing shows ads; COUNTLINE does not.
Which is updated more often, COUNTLINE or Claw Crossing?
COUNTLINE ships an update every 3 weeks, and Claw Crossing every 2 days. Most recently, COUNTLINE was updated on October 8, 2026 and Claw Crossing on October 3, 2026.

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