Sigilweave vs ORDR
Price, ratings, monetisation and update history for both games, side by side â with what reviewers say about each.
Sigilweave
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Unfold a little atlas of forgotten paths. In Sigilweave: Thread Atlas, every move is yours: stitch from the spool through three numbered memory seals and reach the destination before your thread runs out. 24 AUTHORED MAPS, FOUR CHAPTERS Begin in the Dewfields, unlock Memory Gates, cross the rivers, and follow the Wind Library. Each chapter introduces a new rule and combines it with what you have learned. A THREAD THAT CAN CROSS ITSELF Bridges allow one straight crossing on each axis. Numbered gates open after you collect their seal. Wind tiles control the direction you leave. Plan a route that makes these rules work together. TAKE YOUR TIME Tap or drag to move one tile at a time. Undo a stitch, restart, or ask for a next-stitch hint. No timer. Hints and undo never reduce your ribbons. A JOURNAL OF YOUR JOURNEY Restore maps to collect memory seals. Replay a map to improve your best route and earn up to three ribbons. Progress and the current unfinished route save on your device. Includes Korean, English and Japanese, sound controls and reduced motion. All maps and hints are included. No account is required.
ORDR
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ORDR is a logic puzzle you can play without reading a single word. A row of empty slots. A handful of shapes. Above them, a few rules â not sentences, pictures: this shape sits here, this one comes before that one, these two are never side by side. Exactly one order satisfies every rule. Drag the shapes into place and find it. Then ORDR tells you something no other puzzle does: which of your moves were deduced and which were guesses. Every placement is marked green when the rules already forced it, yellow when it was right but you could not yet have known, red when it broke a rule. The line you share shows the shape of your thinking and gives nothing away. ONE PUZZLE A DAY The same puzzle for everyone, every day, with a result you can share. A CAMPAIGN THAT TEACHES BY SHOWING Two hundred levels. Every new rule arrives in a level where it is the only unfamiliar thing, easy enough to solve by looking at it. Nothing is ever explained, because nothing needs to be. ENDLESS Pick a difficulty and play as long as you like. Every level is generated on your device and proved before it is shown: exactly one answer, and not one rule that could be taken away. DIFFICULTY YOU CAN TRUST A level's difficulty is measured, not guessed: it is how many rules you have to hold in your head at once. One is read-and-place. Four is a real think. NO WORDS, NO ACCOUNT, NO NETWORK Nine kinds of rule, all drawn. The same game in every language. No sign-in, no server, nothing collected, nothing to buy.
Screenshots
Verdict
The clearest difference is iOS requirement: Sigilweave at 15.0 against ORDR's 18.0. On price, ads, in-app purchases and device support there is nothing between them.
Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS
Both are free to download. Neither carries in-app purchases, so what you see is what you pay.
| Parameter | Sigilweave | ORDR |
|---|---|---|
| Price | Free | Free |
| Ads | No | No |
| In-app purchases | No | No |
| Devices | iPhone, iPad, iPod â better | iPhone, Mac |
| Requires iOS | 15.0 â better | 18.0 |
| Further details â not scored | ||
| Size | 73 MB | 1 MB |
| Age rating | 4+ | 4+ |
| Developer | Kyung Hyun Park | Kaan Gunduz |
In-app purchases
Sigilweave
No in-app purchases
ORDR
No in-app purchases









