BLOCKVOUR vs Skybeard
Price, ratings, monetisation and update history for both games, side by side — with what reviewers say about each.
BLOCKVOUR
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Devour. Grow. Dominate. Every enemy is built from blocks, and every block they drop is yours to take. Ram them, shoot them, tear them apart, then bolt the wreckage onto your own body until you are a fortress that barely fits on the screen. BLOCKVOUR is a one-thumb roguelike shooter. Drag to move. Your guns aim and fire on their own. Double tap for a charged shot. The only thing you decide is what to carry and where to put it. = EAT YOUR ENEMIES, WEAR THEIR PARTS = Eleven kinds of blocks: cannons, spikes, deflector plates, armor, repair units and more. Salvage them from the fallen and attach them on the spot. Fuse duplicates to raise them up to Lv5. = YOUR SHAPE IS YOUR BUILD = Line the front with spikes and ram straight through. Put deflector plates on the flanks to mirror bullets back at the shooter. Keep your soft back away from trouble. Assault and Guard formations rebuild the entire mass in one tap, or design your own Custom formation. = NO TWO RUNS ARE THE SAME = 18 relics, 9 floor conditions, 5 contracts that hand you a gift and a curse together, 6 overdrives whose effect changes with the parts you carry, 9 enemy behaviors, golden mutants that escape after 40 seconds, and a guardian waiting every 10 floors. = DIVE DEEPER, CHANGE THE RULES = Each depth level stacks one more restriction and unlocks new enemies, new floor conditions and a new look. Coins you carry home feed 6 permanent upgrades and 7 starting kits. 40 trophies, a 62 entry codex and your last 20 runs are all kept. = MADE FOR A PHONE = Portrait, one hand, and it runs without a connection. Close the app mid run and continue from the top of that floor. How big can you get before something bigger eats you?
Skybeard
Pilot eleven unique flying machines through diverse worlds and challenging levels. Master each machine's distinct controls and unlock secrets. Customize your professor and compete on leaderboards.
- Eleven unique flying machines
- Five worlds with 50 levels
- Three difficulty rounds per level
- Machine customization
- Endless mode
- Leaderboards and achievements
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Professor Skybeard has a long white beard, a workshop full of ideas and eleven flying machines that are just waiting for their test pilot: you. You fly every machine with just one finger – and every one completely differently. The Zeppelin climbs at a leisurely pace for as long as you hold. The Spaceship gives thrust, the Magnet Capsule follows your finger, the Pogo Spring wants to be wound up, and the Balloon heats up with a delay. You've barely mastered one machine before you have to feel your way into the next. FIVE WORLDS, 50 LEVELS From Hill Country through the Coast with its gusts and caves, the Desert with its heat fields and the Night Sky with beacons and shooting stars, all the way into the Thunderstorm – with lightning, tailwinds and electric shocks that swap up and down. THREE ROUNDS PER LEVEL Explore with checkpoints, Trial with five stars, Master Flight with no safety net. And behind the third star, every level hides a secret star – for the brave only. RELAYS AND THE GRANDE FINALE In relay levels the machine changes in mid-flight. In the Grande Finale you fly all eleven in a row: 99 gates straight through every world. HARD, BUT FAIR A computer pilot has flown every level with room to spare. So it can always be done – you just have to be able to do it. After a crash you're back in the air at once, no waiting. THE WORKSHOP With the gears from every flight you build new machines, paint them in chrome and gold, and give the Professor a beard, hat and flight trail to your taste. LANDSCAPE ON iPad AND iPhone Duo On big screens, Skybeard becomes the inventor’s book: the Professor’s notebook on the left, the level on the right – or close the notebook and fly across the full width. Half-folded, iPhone Duo turns into a handheld console: the game on top, the control desk below. Your finger never covers the machine again. ALSO INCLUDED • Test Field with flight school for every machine • Endless mode for every world, each with its own record • Bonus Party for every world with all 30 stars • The Professor's diary • Leaderboards and achievements in Game Center • In 12 languages Skybeard is free to play. Ads only appear between levels or voluntarily in return for a reward, and can be switched off with a one-time purchase. No purchase is needed – you can fly everything without one.
Screenshots
Verdict
The clearest difference is iOS requirement: BLOCKVOUR at 13.0 against Skybeard's 17.0. On price, ads, in-app purchases and device support there is nothing between them.
Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS
Both are free to download. BLOCKVOUR sells 1 one-off in-app purchase and Skybeard sells 4 one-off in-app purchases. Whichever you choose, the download price is not the number that matters.
| Parameter | BLOCKVOUR | Skybeard |
|---|---|---|
| Price | Free | Free |
| Rating | — | 5.0 (1 ratings) — better |
| Number of ratings | — | 1 — better |
| Update frequency | Every 2 weeks | — |
| Ads | Yes | Yes |
| In-app purchases | Yes | Yes |
| Monetization | — | Free with in-app purchases |
| Devices | iPhone, iPad, iPod — better | iPhone, iPad |
| Requires iOS | 13.0 — better | 17.0 |
| Further details — not scored | ||
| Size | 34 MB | 105 MB |
| Age rating | 4+ | 4+ |
| Developer | YUJI TANAKA | Michael Rademacher |
In-app purchases
BLOCKVOUR
- 広告非表示$1.99
Skybeard
- Starter Pack$1.99
- Gear Crate$1.99
- Gold Pack$3.99
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- No Ads$4.99









