Dojo Rush vs Sausage Drop
Price, ratings, monetisation and update history for both games, side by side — with what reviewers say about each.
Dojo Rush
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You have one lane, one finger and thirty seconds to become strong enough to win. BUILD ON THE RUN Drag to pick gates as you run. POWER, HEALTH, SPEED and ARMOR reshape your fighter in real time — muscles grow, armor snaps on, the blade appears in your hand. Take a weapon from the pedestal, collect armor pieces, recruit students who fight beside you. But a wall stands between the pedestals: you can only take one. Every gate is a choice you pay for in the arena. THEN THE DUEL The track ends, the arena rises and the fight begins. It runs itself — the build you made on the track decides it. Land hits to fill your chi, then unleash the finisher. SIX WORLDS, SIX QUESTIONS Each world asks something different. Swinging logs in the bamboo forest. Ice that carries you past the gate you wanted. Sandstorms that blind, lava rivers, sweeping lasers, bridges over the void. BOSSES THAT CHANGE Six masters guard the path. Wound them enough and they tear out of their armor — a gorilla, an ice golem, a sand serpent, a flame dragon. The fight you learned is not the fight you finish. BETWEEN RUNS Upgrade eight dojo buildings to start every run stronger. Unlock 43 fighters and 13 trails, open chests, climb the battle pass, clear daily quests. NO PURCHASES There is no store, no currency pack, no paywall. Everything is earned by playing. Free to play. Portrait. One finger.
Sausage Drop
Launch sausages with a single finger, aiming to land them in a pot. Master terrible physics across 60 levels with unique challenges and unlock over 50 different sausages. Compete in endless mode or earn daily rewards.
- One-finger physics controls
- 60 hand-built levels
- Endless mode with ghost replays
- 57 unlockable sausages
- Daily rewards and coins
- Offline gameplay (ads require connection)
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One finger. Terrible physics. Endless sausage. Pull back, aim, let go — then watch your sausage flop, bounce, spin and (hopefully) land in the pot. SausageDrop is a physics game about the least aerodynamic food ever invented. HOW IT WORKS Hold to charge. Release to launch. That's the whole control scheme. Everything else is you slowly learning what a sausage does when it hits a wooden plank at speed — and tapping at the right moment to flip it back over. 60 HAND-BUILT LEVELS Seven kitchens, each with its own weather and mood — sunny counter, rain, storm, night shift, hot pan, sunset and the laboratory. Planks tilt, slide, vanish and lie to you. Springs fire, shelves spin, saw blades turn, gas burners flare. Three stars a level if you're clean about it, one if you just survive. ENDLESS MODE No finish line. One long kitchen and your own best distance to beat. Your ghost run replays right beside you, so you can see exactly where you got greedy. 57 SAUSAGES TO UNLOCK Smoked, paprika, bacon, salmon and ten legendary ones whose colours never stop moving — Holo Flux, Infernal, Abyssal, Nebula, Midas, Voltage. Planks, backgrounds and kitchen gear come in the same legendary set, so the whole kitchen can shift colour around you. ALSO IN THE BOX • Game Center leaderboard for endless distance • A daily reward that hands out coins, gear and, rarely, a legendary avatar • Haptics that actually match what's on screen • The game plays offline anywhere; only the ads need a connection • One save file, always yours Coins are earned by playing. They can also be bought if you're impatient. The game shows ads: a banner in the menu, an occasional full-screen ad between levels, and reward videos you choose to watch. A one-time No Ads purchase removes them for good.
Screenshots
Verdict
The clearest difference is in-app purchases: Dojo Rush at none against Sausage Drop's 5. Dojo Rush also leads on iOS requirement (15.0 vs 17.0). Sausage Drop's advantage is update cadence (daily vs every 5 days). On price, ads and device support there is nothing between them.
Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS
Both are free to download. Sausage Drop sells 5 one-off in-app purchases. Dojo Rush asks for nothing beyond the download.
Dojo Rush ships an update every 5 days, Sausage Drop daily. The most recent releases landed on October 11, 2026 and October 16, 2026 respectively.
| Parameter | Dojo Rush | Sausage Drop |
|---|---|---|
| Price | Free | Free |
| Rating | — | 5.0 (1 ratings) — better |
| Number of ratings | — | 1 — better |
| Update frequency | Every 5 days | Daily — better |
| Ads | Yes | Yes |
| In-app purchases | No — better | Yes |
| Monetization | — | Free with in-app purchases |
| Devices | iPhone, iPad, iPod — better | iPhone, iPad |
| Requires iOS | 15.0 — better | 17.0 |
| Further details — not scored | ||
| Size | 17 MB | 9 MB |
| Age rating | 12+ | 9+ |
| Developer | FATIH GUNES | Arianit Lumi |
In-app purchases
Dojo Rush
No in-app purchases
Sausage Drop
- 100 Coins$1.99
- Sausage Pass (30 Days)$4.99
- 550 Coins$6.99
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- 1200 Coins$12.99
- 3000 Coins$27.99









