Dojo Rush vs Spall Field
Price, ratings, monetisation and update history for both games, side by side — with what reviewers say about each.
Dojo Rush
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You have one lane, one finger and thirty seconds to become strong enough to win. BUILD ON THE RUN Drag to pick gates as you run. POWER, HEALTH, SPEED and ARMOR reshape your fighter in real time — muscles grow, armor snaps on, the blade appears in your hand. Take a weapon from the pedestal, collect armor pieces, recruit students who fight beside you. But a wall stands between the pedestals: you can only take one. Every gate is a choice you pay for in the arena. THEN THE DUEL The track ends, the arena rises and the fight begins. It runs itself — the build you made on the track decides it. Land hits to fill your chi, then unleash the finisher. SIX WORLDS, SIX QUESTIONS Each world asks something different. Swinging logs in the bamboo forest. Ice that carries you past the gate you wanted. Sandstorms that blind, lava rivers, sweeping lasers, bridges over the void. BOSSES THAT CHANGE Six masters guard the path. Wound them enough and they tear out of their armor — a gorilla, an ice golem, a sand serpent, a flame dragon. The fight you learned is not the fight you finish. BETWEEN RUNS Upgrade eight dojo buildings to start every run stronger. Unlock 43 fighters and 13 trails, open chests, climb the battle pass, clear daily quests. NO PURCHASES There is no store, no currency pack, no paywall. Everything is earned by playing. Free to play. Portrait. One finger.
Spall Field
Navigate a closing asteroid field in this first-person runner. Customize your ship, break boulders for chain reactions, and master intuitive controls. Experience immersive haptic feedback and compete for high scores.
- First-person asteroid running
- Ship customization
- Physics-based boulder destruction
- Chain reaction mechanics
- Multiple control schemes
- Haptic feedback
- Game Center leaderboards and achievements
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Spall Field is a first-person asteroid runner. Thread the gaps, break the boulders, chain the wreckage, and see how far you get before the field closes on you. Every run is different. Every run ends. CUSTOMIZE YOUR SHIP DART is fast and fragile. WEDGE is heavier and takes a hit. SAUCER turns on a coin. Pick a hull, then set its colours the way you want them. They handle differently enough to change how you fly, not just how you look. BREAK EVERYTHING Boulders come apart into shrapnel that keeps its own momentum. Catch one in a blast radius and it takes its neighbours with it — chain reactions are worth more than clean kills, if you can survive standing that close. FLY IT HOW YOU LIKE Drag to steer and tap to fire, or tilt the phone and let the ship follow your hands. Pair a controller and use the sticks. Twenty-one settings across three pages let you tune sensitivity, dead zone, motion, and the HUD until it feels right. YOU FEEL IT Distinct haptics for every impact. A pebble breaking at distance barely registers. A boulder coming apart in your face does not. GAME CENTER One leaderboard for high scores and six achievements to chase. Your scores follow you between devices. NO STRINGS No ads. No accounts. No in-app purchases. No data collection of any kind. The entire game is bundled in the app and plays with the connection off.
Screenshots
Verdict
The clearest difference is ads: Spall Field at none against Dojo Rush's shown. On price, in-app purchases, device support and iOS requirement there is nothing between them.
Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS
Both are free to download. Neither carries in-app purchases, so what you see is what you pay.
| Parameter | Dojo Rush | Spall Field |
|---|---|---|
| Price | Free | Free |
| Rating | — | 5.0 (2 ratings) — better |
| Number of ratings | — | 2 — better |
| Update frequency | Every 5 days | — |
| Ads | Yes | No — better |
| In-app purchases | No | No |
| Monetization | — | Free |
| Devices | iPhone, iPad, iPod — better | iPhone, iPod |
| Requires iOS | 15.0 — better | 15.6 |
| Further details — not scored | ||
| Size | 17 MB | 3 MB |
| Age rating | 12+ | 4+ |
| Developer | FATIH GUNES | Operator AI LLC |
In-app purchases
Dojo Rush
No in-app purchases
Spall Field
No in-app purchases









