AR Strike vs Halloween Monster Hunter
Price, ratings, monetisation and update history for both games, side by side โ with what reviewers say about each.
AR Strike
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Your room is the battlefield. AR Strike is a wave-defence shooter played through your phone's camera. Attackers close in from the front; you aim by turning the phone and hold your ground. No maps, no level design โ wherever you are standing is the arena. WAVES Every wave is harder than the last. Five enemy types: fast rushers, armoured heavies, marksmen who shoot from range. A boss every fifth wave. WEAPONS Twenty weapons across six classes โ pistols, SMGs, rifles, snipers, heavy and a blade. Damage, fire rate, armour penetration and recoil pattern are different for each. Four grenades: fragmentation, incendiary, flash and smoke. ECONOMY Clear a wave, take the payout, spend it in the buy break. Armour, a better rifle, or a grenade โ your call. PROGRESSION A lost run still counts. The XP you earn raises a permanent level, and each level buys a stronger opening: more starting credits, then kevlar, then a helmet. LEADERBOARD Runs are recorded. The wave you reached, the eliminations you took and your total score all place on the board. Multiplayer coming soon. Note: the game uses your camera, motion sensors and location. Location only places you inside the match arena, and is shared only with players in your match.
Halloween Monster Hunter
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YOUR PHONE IS THE LENS. Point it into a dark room and the lens turns the camera, the compass, the light sensor and the step counter into a hunting kit. It reads the room you are actually standing in. It will not work in a lit one, and it tells you so. WALKING IS WHAT BRINGS THEM Steps in the dark are counted off the phone's own motion sensor. Twenty paces for the first, twenty more for each one after. Stand still under the lights and nothing comes, because nothing should. THREE WEAPONS, AND EACH THING ANSWERS TO ONE OF THEM Holy salt is what kills a ghost, and you never run out of it โ but it is a handful thrown by hand, and a ghost drifts. Holy water reaches any distance. It burns, the thing screams and stops where it stands, and for five seconds it is open โ a stake into that window goes twice as deep. The flask holds three throws, and holy water can never finish a vampire. The stake is arm's length only. At some point you have to let it come all the way in. Bring the wrong one and the kit tells you why it did nothing. A stake passes through a ghost. Salt does not trouble a vampire. FIFTEEN NIGHTS, FIFTEEN THINGS Bats first. Then the ghosts โ a residual echo, a cold wisp, a knocker, a shade, a poltergeist โ and two demons that answer to salt and holy water together. Then the coven, one vampire a night: a thrall walking somebody else's errand, a newly risen fledgling, a moroi out of the wet earth, a strigoi in black velvet, a nosferatu that moves in bursts between the shadows, an elder who has kept the same house for four hundred years. Then the Count, who does not die when his blood runs out. He tears the wings out of his own back and comes at you again, and that is the fight that counts. Each is a different body with its own walk, its own scream, its own way of dying โ in its own voice. THE CASE LOG Every kill writes a page: who it was before it was turned, the village, the year, what turned it, what it wanted, and what it said at the end. Every escape writes one too, and letting one go costs you. PRIVATE BY DESIGN Camera, motion, compass, light, microphone and torch, all of it on the device. Nothing is uploaded. No account, no sign-in, no tracking. FREE, AND WHAT IS NOT The field meter, the crypt radio, the night scan, the UV lamp and the case log are free forever. The lens is free for six minutes of hunting โ counted only while the lens is open โ and then a subscription keeps it open. BEST PLAYED In the dark, with headphones, alone, in a house you know. Not while driving, not near stairs, not anywhere you would not walk with your eyes half on a screen. It is a game. The monsters are not real. The dark is. SUBSCRIPTION The Lens โ Monthly costs EUR 6.99 per month and renews automatically until you cancel. Payment is charged to your Apple ID account at confirmation of purchase. The subscription renews within 24 hours of the end of the current period unless it is turned off beforehand, and you can manage or cancel it in your Apple ID settings. Everything else in the app is free. Terms of Use (EULA): https://melodious-malabi-e87759.netlify.app/halloween-monster-hunter/terms.html Privacy Policy: https://melodious-malabi-e87759.netlify.app/halloween-monster-hunter/privacy.html
Screenshots
Verdict
The clearest difference is in-app purchases: AR Strike at none against Halloween Monster Hunter's 1. Halloween Monster Hunter's advantage is ads (none vs shown). On price, device support and iOS requirement there is nothing between them.
Scored on Price ยท Rating ยท Positive reviews ยท Number of ratings ยท Update frequency ยท Ads ยท In-app purchases ยท Monetization ยท Best chart rank ยท Devices ยท Requires iOS
Both are free to download. Halloween Monster Hunter sells 1 in-app purchase, starting at $5.99 per month. AR Strike asks for nothing beyond the download.
| Parameter | AR Strike | Halloween Monster Hunter |
|---|---|---|
| Price | Free | Free |
| Ads | Yes | No โ better |
| In-app purchases | No โ better | Yes |
| Devices | iPhone, iPod โ better | iPhone |
| Requires iOS | 15.1 โ better | 16.4 |
| Further details โ not scored | ||
| Size | 41 MB | 186 MB |
| Age rating | 4+ | 12+ |
| Developer | MURAT BURAK YILDIRIM | MEDIASTAGE S.R.L. |
In-app purchases
AR Strike
No in-app purchases
Halloween Monster Hunter
- The Lens$5.991 Month
Questions
Is AR Strike free?
Is Halloween Monster Hunter free?
Do AR Strike or Halloween Monster Hunter have ads?
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