Hex Star Battle vs Twindoku
Price, ratings, monetisation and update history for both games, side by side — with what reviewers say about each.
Hex Star Battle
This logic puzzle game challenges players to place stars on a hexagonal grid according to specific rules for regions and lines. It offers classic and double star modes, multiple difficulty levels, and daily puzzles with streak tracking. Enjoy a pure, logical solving experience without timers or interruptions.
- Hexagonal grid logic puzzles
- Classic and Double Star modes
- Multiple difficulty levels
- Daily puzzles with streak tracking
- Global leaderboards
- Step-by-step logic hints
- Colorblind-friendly and dark mode
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Hex Star Battle is a logic puzzle game similar to Queens or Star Battle played on a hexagonal grid. Place stars so that every color region and every line has exactly the right number. For the classic Queens variant: no two stars may touch, even diagonally. For the Double variant, similar to Star Battle: 2 stars must be in every region and along every line. • Classic mode (1 star per region/line) and Double Star mode (2 stars) for a genuinely different challenge • Five difficulty tiers, from gentle Easy puzzles to Expert and Extreme brain-benders • A new Daily Puzzle every day for both modes, with streak tracking • Global leaderboards and personal best times • Step-by-step hints that explain the actual logic — not just the answer • Colorblind-friendly region patterns, dark mode, and undo/redo No timers forcing your hand, no ads interrupting a puzzle — just satisfying, purely logical solving.
Twindoku
A pure logic puzzle game where you fill a grid with two symbols based on a set of rules. Each level has a single, provable solution, and hints explain the deduction process. Mistakes cost hearts but can be undone.
- Pure logic puzzle gameplay
- Provable solutions, no guessing
- Progressive rule stacking
- Interactive hints with explanations
- Mistake system with hearts
- Varied grid shapes
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Two symbols. One answer. No guessing, ever. Twindoku is a pure logic puzzle. Fill each square of the grid with a sun or a moon until the board satisfies every rule the level lists. Every rule in play is printed above the board, so nothing is hidden and nothing is left to luck. ONE ANSWER, ALWAYS REACHABLE Each level has exactly one valid solution, and at any point in a solve there is at least one square you can prove from the rules in front of you. You never guess, and you never have to undo a wrong branch. The cells that come pre-filled are your starting foothold. THE BASICS TAKE TWO TAPS Tap an empty square and a picker opens right where you tapped; choose a sun or a moon, tap again to switch. - Balance: each row and column holds the same number of suns and moons -- 3 and 3 on a 6x6 grid, 4 and 4 on 8x8. - No three in a row: never three of the same symbol side by side, across or down. Diagonals do not count. THEN THE RULES START STACKING From level 3 on, every puzzle adds one or two more rules over the basics: - Equal and cross markers: two neighboring cells that must match, or must be opposite. - Color regions: each colored area needs its suns and moons balanced too. - Blocked cells: cannot be filled, do not count for their row or column, and break up a run. - Edge numbers: which cell holds the first sun of that row or column. - Junction numbers: how many suns sit in the 2x2 block around the number. A 0 or a 4 decides four cells at once. - Boards that are not square: diamonds, fat crosses, hearts, bow ties, octagons, window frames. Outside the outline is background -- untappable, uncounted. HINTS THAT TEACH The hint tool finds a square that can be proven right now, highlights it, and explains the deduction -- which rule, and what on the board makes it certain. You read the reasoning, then press Apply. You keep the technique. MISTAKES ARE NOT THE END Three hearts per level. A wrong symbol costs one heart and names the rule it broke. Out of hearts, revive to get them back with your last move undone, or restart the level clean. There is no dead end, so you can stay with a grid until it cracks. GOOD FIT IF YOU LIKE Sudoku, Binairo, Takuzu, Binoxxo, binary puzzles, Nonogram, Kakuro, or any brain teaser you finish by reasoning instead of luck. Fill every square, satisfy every rule, and the board solves itself.
Screenshots
Verdict
The clearest difference is ratings volume: Twindoku at 25 against Hex Star Battle's 1. On price, rating, update cadence and ads there is nothing between them.
Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS
Both are free to download. Neither carries in-app purchases, so what you see is what you pay.
Hex Star Battle holds the better App Store score, 5.0 against 4.8. That said, the two scores are not equally well evidenced: Twindoku has 25 ratings behind it against 1, so its average is the more settled of the two.
Hex Star Battle ships an update every 3 weeks, Twindoku every 9 days. The most recent releases landed on October 14, 2026 and October 24, 2026 respectively.
| Parameter | Hex Star Battle | Twindoku |
|---|---|---|
| Price | Free | Free |
| Rating | 5.0 (1 ratings) — better | 4.8 (25 ratings) |
| Positive reviews | — | 50.0% of reviews |
| Number of ratings | 1 | 25 — better |
| Update frequency | Every 3 weeks | Every 9 days — better |
| Ads | Yes | Yes |
| In-app purchases | No | No |
| Monetization | Ad-supported | Ad-supported |
| Devices | iPhone, iPad, iPod | iPhone, iPad, iPod |
| Requires iOS | 15.0 | 15.0 |
| Further details — not scored | ||
| Size | 30 MB | 165 MB |
| Age rating | 4+ | 4+ |
| Developer | Corey Wu | Oakever Games |
Customer experience
Hex Star Battle
Twindoku
In-app purchases
Hex Star Battle
No in-app purchases
Twindoku
No in-app purchases









