DRIFT vs ORBITAL
Price, ratings, monetisation and update history for both games, side by side — with what reviewers say about each.
DRIFT
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DRIFT takes the sliding puzzle you know and turns it into a proper brain-teaser. This isn't a reflex game - it's purely turn-based. Every swipe is a calculation. Plan your path, shift gravity, collect every crystal to activate the portal, and escape in the fewest moves possible. Sounds simple. Then ice floors eliminate your traction, fragile tiles crumble beneath you, and a maze of one-way gates boxes you in. You have to slide blocks to trigger switches while dodging the void. Can you find the perfect line? 100+ handcrafted & puzzle-perfect levels Every level has a real solution and a clean path to 3 stars - no impossible luck runs, no filler. The difficulty climbs steadily from your very first slide to fiendish late-game brainbusters. 10+ themed worlds to conquer: - Space - learn the ropes of gravity manipulation in the laboratory - Ice World - slide endlessly across zero-friction crystal caverns - Volcano - navigate the heated underground where precision is everything - Cyberpunk - automate your way through neon-lit factory grids Beat the par for 3 stars Reaching the portal is a win - but doing it within the target number of moves earns the full three stars. Chase a perfect run on every single level. Master the hazards: - Zero-friction Ice - once you slide, you can't stop until you hit a wall - Fragile Floors - step off and they crumble away into the void forever - Conveyors & Portals - mind-bending mechanics that alter your trajectory - Switches & Gates - strategically use blocks to hold doors open and clear your path More reasons to play: - Clean, atmospheric visuals and a satisfying, tactile feel - Play offline, anywhere - no wifi required - Your progress and stars are saved automatically - Quick to pick up, genuinely hard to put down - Free to play Whether you've got 30 seconds in a queue or an hour to sink into a run of "just one more level," DRIFT is a pocket-sized puzzle you'll keep coming back to. Think you can 3-star every sector? Slide in and prove it. Follow us for updates, tips & new levels: - X (Twitter): https://x.com/abtrivix - Instagram: https://www.instagram.com/abtrivix - Facebook: https://www.facebook.com/profile.php?id=61591684252933 - YouTube: https://www.youtube.com/channel/UCyx5hC2B_pry52u6T-oBnTw
ORBITAL
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You are not shooting bubbles. You are the thing being shot at. Balls fly in from every edge of the screen toward a single fixed Core at the centre. On contact they snap into place and stay there. You cannot move. You cannot aim. You cannot shoot. Your only verb is rotation. Spin the whole growing cluster to decide which of your balls the incoming one hits — and therefore where it lands. Match three of a colour to pop them. Fall behind, and unmatched balls slowly petrify into colourless stone you can't clear by matching at all. It's a bubble shooter with the causality inverted, and a panic curve bolted on. ONE VERB, DEEP CONTROL No second stick. No aiming reticle. No swap. Every decision you make is a rotation, and the depth comes from the board rather than the button count. THE BOARD GETS WORSE, NOT JUST BIGGER Stone is the real clock. It spreads, it can't be matched away, and it is usually the reason you lost. Watching it creep outward while you scramble for a match is the whole game. FOUR POWERUPS, EARNED NOT BOUGHT Popping charges a four-tier bar. Bomb Ball clears a blob. Laser Lance cuts a full diameter through the cluster, aimed purely by rotation. Shockwave peels the outer rings off when you're drowning. The Purifier turns stone back into live colour — the only real answer to a board that has locked up. THREE WAYS TO PLAY Endless — the game. Pick your difficulty and see how long you last. Daily — one board, seeded from the date. Everyone gets the same one. Unlimited attempts. Purge — start buried in a stone-heavy board and dig your way out. You win by destroying the last stone, not by surviving. ARCADE HONEST Every death is readable in hindsight. The simulation is deterministic, the spawns are seeded and fairness-checked, and there is no hidden state. You lost because of something you can point at. Plays entirely offline. No ads, no in-app purchases, no account, no data collected.
Screenshots
Verdict
The clearest difference is ads: ORBITAL at none against DRIFT's shown. On price, in-app purchases, device support and iOS requirement there is nothing between them.
Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS
Both are free to download. Neither carries in-app purchases, so what you see is what you pay.
| Parameter | DRIFT | ORBITAL |
|---|---|---|
| Price | Free | Free |
| Ads | Yes | No — better |
| In-app purchases | No | No |
| Devices | iPhone, iPad, iPod — better | iPhone, iPod |
| Requires iOS | 15.0 | 15.0 |
| Further details — not scored | ||
| Size | 25 MB | 66 MB |
| Age rating | 4+ | 4+ |
| Developer | Atul Tripathi | Daniel Fraisl |
In-app purchases
DRIFT
No in-app purchases
ORBITAL
No in-app purchases




