Exdrago Elements vs Spark Leap
Price, ratings, monetisation and update history for both games, side by side ā with what reviewers say about each.
Exdrago Elements
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Exdrago Elements is an offline arcade roguelike. Your dragon walks on its own, one tile at a time, down through chambers it has never seen. You choose the turns, and you choose what it grows into. SIX ELEMENTS, ONE RING Ember, Frost, Storm, Stone, Venom, Arcane. Every limb you graft belongs to one of them, and so does every creature waiting in the dark. They answer each other in a circle. Ember melts Frost, Frost grounds Storm, Storm shatters Stone, Stone smothers Venom, Venom corrodes Arcane, Arcane snuffs Ember. Whichever element your coil leans on strikes 3 harder against the one it beats, and takes 1 more from the one that beats it. A mark on each creature shows where you stand, so you can walk around a fight you would lose. GROW THE COIL Reach the gate and it offers three limbs. Rime Talons add 3 strike and frost over on contact. An Ember Sac adds 4 and carries three points of vitality, so it burns out early. Basalt Plating adds 2 guard and nine points of scale. A Far Eye pushes the dark back one more tile. Seven links is the limit. After that, every graft replaces something you chose earlier. SWEEP OR RUN The gate takes you down whether you fight or not. Slip past every creature and you reach the next floor with your scales intact and your pockets empty. Kill the last one in a chamber and the sweep pays a bounty that climbs with depth. THE FORGE Embers outlive the run. Between descents you spend them on a tougher maw, a heavier strike, thicker hide, or a spare maw that relights once when the first one goes out. Rank up a single elemental limb and it arrives stronger the next time the gate offers it. SIGHT Your dragon sees one tile in every direction. The rest of the board is memory. Stack Far Eyes to push that boundary out, or walk into whatever the dark was holding. The exit lights up across the whole chamber once the last creature falls. Go down, and bring something back.
Spark Leap
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A discharge starts at the socket with zero charge. Every step, it looks for the nearest unburned conductor inside its reach and leaps there ā and then that coin burns away, so the next step is measured on a board that just changed. You never draw the route. You place coins, change the geometry, and the route works itself out. Your job is to arrange the tray so the arc lights every fruit coin, builds the charge the vault asks for, and finally leaps into the vault capacitor. ⢠100 hand-shaped levels across five substations, each with its own twist to the machine ā generous reach and nothing else in Copper Yard, compulsory fruit and charge quotas in Fruit Line, short reach and superconductors in Storm Deck, queue-jumping lightning rods and paired twin coins in Rod Field, and a cruel 6Ć6 plate with a one-coin tray in The Vault ⢠Every level is verified by a built-in solver before it is handed to you, so an unsolvable puzzle cannot exist ā and Par, the second star, is the smallest winning arrangement that solver could find ⢠Ties between equally distant conductors always break clockwise from North, so the same arrangement produces the same arc on every device, every time ⢠A kit of four tools on every plate, refilled for every level and never sold: Probe traces the first leaps, Dry Run walks the whole route as a ghost without burning anything, Spare Coin adds a coin at the cost of the third star, Snuffer lifts a bolted coin off the board ⢠No shop, no currency to hoard, no daily chores ā just the puzzles, in order, whenever you feel like them ⢠Coin and arc finishes unlocked with stars alone ā never money, never chance ⢠No lives, no failure state: if the arc gutters out, everything snaps back and you simply try again ⢠Ten badges, a full log book, colourblind marks and a slow-arc mode for reading a route step by step ⢠Completely offline. No ads, no in-app purchases, no accounts, no data collection The Surge bar at the top is a bonus and never a threat ā beat it for extra sparks, miss it and the bar just goes dark while you keep thinking. This is a game about working it out, not about hurrying. Terms of Use: https://www.apple.com/legal/internet-services/itunes/dev/stdeula/
Screenshots
Verdict
The clearest difference is update cadence: Exdrago Elements at daily against Spark Leap's weekly. On price, ads, in-app purchases and device support there is nothing between them.
Scored on Price Ā· Rating Ā· Positive reviews Ā· Number of ratings Ā· Update frequency Ā· Ads Ā· In-app purchases Ā· Monetization Ā· Best chart rank Ā· Devices Ā· Requires iOS
Both are free to download. Neither carries in-app purchases, so what you see is what you pay.
Exdrago Elements ships an update daily, Spark Leap weekly. The most recent releases landed on October 4, 2026 and October 8, 2026 respectively.
| Parameter | Exdrago Elements | Spark Leap |
|---|---|---|
| Price | Free | Free |
| Update frequency | Daily ā better | Weekly |
| Ads | No | No |
| In-app purchases | No | No |
| Devices | iPhone, iPod ā better | iPhone |
| Requires iOS | 15.6 ā better | 16.0 |
| Further details ā not scored | ||
| Size | 41 MB | 5 MB |
| Age rating | 4+ | 17+ |
| Developer | Anastasiia Hlyniuk | Oliver Shallenberger |
In-app purchases
Exdrago Elements
No in-app purchases
Spark Leap
No in-app purchases
Questions
Is Exdrago Elements free?
Is Spark Leap free?
Do Exdrago Elements or Spark Leap have ads?
Which is updated more often, Exdrago Elements or Spark Leap?
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