Comparison

Freightways vs 1 Hour Startup

Price, ratings, monetisation and update history for both games, side by side โ€” with what reviewers say about each.

Head to head
About

Freightways

Features
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Freightways โ€” Trucking Empire Start with nothing. Build everything. Freightways puts you in charge of your own freight company. Hire drivers, buy trucks, take on jobs, and grow from a one-truck startup into a logistics empire spanning six continents. Real Markets, Real Competition The job board and contract marketplace are powered by a live backend โ€” deals refresh constantly and get claimed by other players in real time. Hesitate and you'll miss out. Build Your Fleet 10 truck models from city haulers to long-haul giants. Buy outright or finance with a loan. Track condition, fuel, mileage, and keep your trucks on the road to stay profitable. Hire & Develop Drivers Recruit from a global pool of drivers with unique skills and salary demands. Level them up through experience, manage fatigue, and watch out โ€” rival companies can poach your best people. Global Expansion Start in Europe, the Americas, or anywhere in between. Unlock new regions as your company grows โ€” the Middle East, Africa, Asia, and beyond. Each region has its own road network, cargo demands, and earning potential. Deep Business Simulation โ€ข Live fuel prices that fluctuate with market activity โ€ข Recurring contracts with completion bonuses โ€ข Driver aging, retirement, and career progression โ€ข Truck breakdowns, service costs, and condition management โ€ข Monthly salaries, loans, and full transaction history โ€ข Global market events that shake up freight rates Compete Globally Climb the Game Center leaderboards for total earnings, deliveries completed, and kilometers driven. No ads. No pay-to-win. Just logistics.

About

1 Hour Startup

Features
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You have one hour, one idea, and a market that has seen it before. Most runs end with an investor politely passing. That is not a difficulty setting โ€” that is the game. 1 HOUR STARTUP is a business simulator about the decisions founders actually make, and the arithmetic that decides whether those decisions survive contact with a cap table. THE RUN Every run starts with a founder, not a company. Twelve attributes, an assigned archetype, one reroll, and an honest answer about how much of your own money and time you are putting in. Then pick a sector, pick an idea from over a hundred โ€” or type your own โ€” and start making calls. Prove the problem is real. Shape the product: what you store, what you charge for, who you say no to. Build an MVP. Hire, or don't. Spend on growth, or keep the runway. Then something goes wrong, because something always does, and you take it to an investor. THE LADDER When someone does say yes, the run keeps going: Seed, Series A, B, C, D+, Unicorn. Each round is priced by a real cap table. You give up equity to raise, and the percentage you hand over is the percentage you never get back. Valuations go down as well as up. A round can fail and leave you bridging to the next attempt. Companies run out of cash and die, and the game tells you which month it happened. When you exit, the money is paid through a liquidation waterfall โ€” preferences first, you last. A three million dollar exit against a five million dollar preference pays the founder nothing at all. The game will show you the zero. THE OTHER SIDE OF THE TABLE Money you take off the table is yours. Exit a company, or sell part of your stake in a secondary, and it lands in a wallet that funds eight to twelve cheques at any balance. That unlocks Investor HQ, where you read other companies' rounds, open the data room, and write cheques โ€” or pass. Your positions dilute when they raise, mark up when they grow, and pay out through the same waterfall your own company used. Paper is not money until it is. THE DOCUMENT YOU LEAVE WITH Finish a run and the game writes a product specification out of the answers you gave: the problem, the customer, the pricing, the platform, what you deliberately said no to. Copy it to the clipboard or save it as a PDF. It is written to be handed to an AI build tool, and the honest part is the list of open questions at the end โ€” every fact the game had to leave blank because you were never asked for it. WHAT ELSE IS IN THERE - 107 startup ideas across six verticals, each with its own way of going wrong - 129 events, from a co-founder who has reread the vesting schedule to a spreadsheet that says you are two people too big - 551 decision options, none of which is strictly the best one - A daily challenge with a modifier and a streak - My Ventures - every company you have ever run, and how each one ended - A leaderboard of ranks and scores HOW THIS APP MAKES MONEY, SAID PLAINLY There are no ads and no in-app purchases. Nothing is for sale and nothing you could buy would change a score. What there is: at the end of a run the game ranks 30 real build tools against the specification you just produced. Some of those links pay us a commission if you sign up. The game says so on the card itself, next to the link, and the ranking is computed without knowing which links pay - it is scored on fit to what you built. Tools that pay us nothing are ranked above tools that do whenever they fit better. WHAT IS NOT IN THERE No multiplayer, no chat, no friend lists. No account to create - the app signs in anonymously and never asks for your email. It asks once for a leaderboard name, which you roll from a word list rather than type, you can skip it, and you can change it any time in Settings. A run takes about half an hour. Losing takes less.

Screenshots

Freightways4 screens
1 Hour Startup4 screens

Verdict

The call

The clearest difference is iOS requirement: 1 Hour Startup at 15.0 against Freightways's 17. On price, update cadence, ads and in-app purchases there is nothing between them.

Scored on Price ยท Rating ยท Positive reviews ยท Number of ratings ยท Update frequency ยท Ads ยท In-app purchases ยท Monetization ยท Best chart rank ยท Devices ยท Requires iOS

CostPrice ยท In-app purchases ยท Ads ยท Monetization

Both are free to download. Neither carries in-app purchases, so what you see is what you pay.

UpkeepUpdate frequency

Freightways ships an update every 5 days, 1 Hour Startup every 8 days. The most recent releases landed on October 9, 2026 and October 12, 2026 respectively.

Scorecard1 real difference ยท 5 level
Freightways versus 1 Hour Startup: the parameters behind the verdict, then further details
ParameterFreightways1 Hour Startup
PriceFreeFree
Update frequencyEvery 5 days โ€” betterEvery 8 days
AdsNoNo
In-app purchasesNoNo
DevicesiPhone, iPadiPhone, iPod
Requires iOS1715.0 โ€” better
Further details โ€” not scored
Size30 MB80 MB
Age rating4+4+
DeveloperStefan StojkovicUMIT ERDEM SALTAN

In-app purchases

None

Freightways

No in-app purchases

None

1 Hour Startup

No in-app purchases

Questions

Is Freightways free?
Freightways is free to download, with no in-app purchases.
Is 1 Hour Startup free?
1 Hour Startup is free to download, with no in-app purchases.
Do Freightways or 1 Hour Startup have ads?
Neither Freightways nor 1 Hour Startup shows ads.
Which is updated more often, Freightways or 1 Hour Startup?
Freightways ships an update every 5 days, and 1 Hour Startup every 8 days. Most recently, Freightways was updated on October 9, 2026 and 1 Hour Startup on October 12, 2026.

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