Bus Tourist Craze vs Orbit Grid
Price, ratings, monetisation and update history for both games, side by side — with what reviewers say about each.
Bus Tourist Craze
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A bus lot. A queue of tourists. One way out. Bus Tourist Craze is a journey puzzle about untangling gridlock. Every level is a single leg of a trip, and the only way to reach the next destination is to get every tourist on board. HOW IT PLAYS Buses sit packed in a lot, each one facing a direction. A bus can pull out only if the straight line ahead of it is clear to the edge — and only if a depot bay is free to take it. A dispatched bus waits in its bay while tourists ride the turntable and take their seats. It leaves when every seat is full, and only then does the bay open up again. So a bay is not a parking space. It is a commitment. Send the wrong bus and it sits there, half full, holding a bay you needed. Clear the lot and the convoy moves on. THREE JOURNEYS, 300 LEGS Canada — coast to capital, from Vancouver International Airport to Parliament Hill, through Stanley Park, the Rockies, the prairies and the Cabot Trail. Japan — the length of the country, from Hokkaidō's snow country through Tokyo, Mount Fuji, Kyoto and Nara to the volcanoes of Kyūshū. Hawai‘i — island to island, from Kaua‘i's cliffs and O‘ahu's shores to Maui's road to Hāna and the volcanoes of Hawai‘i Island. All three are open from the start, each with its own colours, its own music and a hundred real places to arrive at, every one with original art. There is no score. There are no stars or grades. The journey is the only progress there is, and how many tries a leg took you is nobody's business. EVERY LEVEL IS SOLVABLE — AND WORTH SOLVING Every level is checked by a solver before it ships, so a level you cannot beat is never a level that cannot be beaten. Each also has to survive automated players that look for shortcuts; if one can clear it by sending the obvious bus, it is thrown out. What is left needs actual thinking. The difficulty is not a smooth ramp. Legs come in bands, with the occasional wall — because a curve you cannot feel is not difficulty, it is decoration. BUILT TO RESPECT YOU - No ads. No in-app purchases. No accounts and no sign-in. - Works completely offline. - Nothing is collected or tracked. Your progress is kept on your device and, if you use iCloud, in your own iCloud — so it survives a reinstall or a new phone. - Undo and restart whenever you like, even mid-move. - No lives to run out, and nothing that asks you to come back tomorrow. ON APPLE WATCH The same three journeys, on your wrist. Every leg keeps its puzzle at a size made for the watch: smaller buses, shorter queues, the same thinking. Each bus shows its size with one symbol or two, and a tap sends it on its way. Legs you clear on the watch show up on your iPhone, and the other way round, through your own iCloud. ACCESSIBILITY Every colour carries a symbol as well, so colour is never the only thing telling you what a tourist wants. Symbols grow with the board, Reduced Motion is respected throughout, and music and sound each have their own switch. Made for iPhone, iPad and Apple Watch.
Orbit Grid
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Lost in deep space without friction or tether — can you calculate the trajectory back to safety? Orbit Grid is a tactical zero-gravity sliding puzzle game where every directional swipe sends your astronaut gliding continuously across the cosmos until an obstacle, another crew member, or a designated docking pod halts their drift. Beware: with no boundary walls, a single miscalculated thrust can send your crew drifting into the deep void! KEY FEATURES: • ZERO-GRAVITY TRAJECTORY ENGINE: Master momentum and inertia. Slide up, down, left, and right, calculating stop points and coordinating precise paths across dense orbital grids. • TWO-ASTRONAUT TACTICS:: Coordinate multiple astronauts (Orion & Nova). Maneuver one crew member to act as a dynamic stopping block for the other to reach previously unreachable docking coordinates. • PROGRESSIVE CAMPAIGN: Advance through diverse orbital sectors ranging from compact 5x5 tactical drills up to massive, brain-bending 9x9 void labyrinths. • PRECISION & O₂ CONSTRAINTS: Plan ahead to beat the PAR move count and conserve critical oxygen supplies. Earn stars by executing flawless, optimal routes. • MINIMALIST SCI-FI AESTHETIC: Immerse yourself in clean vector visuals, atmospheric space ambient soundscapes, and intuitive tactile swipe controls. No clocks, no timers — pure tactical logic. Chart your course and bring your crew home.
Screenshots
Verdict
The clearest difference is ads: Bus Tourist Craze at none against Orbit Grid's shown. Orbit Grid's advantage is update cadence (every 5 days vs monthly). On price, in-app purchases, device support and iOS requirement there is nothing between them.
Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS
Both are free to download. Neither carries in-app purchases, so what you see is what you pay.
Bus Tourist Craze ships an update monthly, Orbit Grid every 5 days. The most recent releases landed on October 22, 2026 and October 17, 2026 respectively.
| Parameter | Bus Tourist Craze | Orbit Grid |
|---|---|---|
| Price | Free | Free |
| Update frequency | Monthly | Every 5 days — better |
| Ads | No — better | Yes |
| In-app purchases | No | No |
| Devices | iPhone, iPad, Apple Watch — better | iPhone, iPod |
| Requires iOS | 16.0 | 15.1 — better |
| Further details — not scored | ||
| Size | 26 MB | 45 MB |
| Age rating | 4+ | 4+ |
| Developer | DAVIN CHIKARA OISHI | Tom Aharonovich |
In-app purchases
Bus Tourist Craze
No in-app purchases
Orbit Grid
No in-app purchases
Questions
Is Bus Tourist Craze free?
Is Orbit Grid free?
Do Bus Tourist Craze or Orbit Grid have ads?
Which is updated more often, Bus Tourist Craze or Orbit Grid?
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