Cabotdecor vs Bomb
Price, ratings, monetisation and update history for both games, side by side โ with what reviewers say about each.
Cabotdecor
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Cubes move across the grid constantly. Your task involves guiding them to cover empty spaces. Paths change with every touch. Timing determines success speed. Safety depends on choice. Identify which cubes are movable first. Note their position and direction. Drag finger to initiate movement action. Do not rush immediately blindly. Observation prevents collision risks later. Planning ensures safe navigation immediately. Accuracy builds foundation effectively. Swipe up, down, left or right freely. Momentum carries unit along path. Hold duration affects distance traveled. Release timing ensures safety. Precision completes coverage smoothly. Geometry dictates efficiency quickly. Safe pickup adds value instantly. Watch incoming path closely. Areas may remain empty if missed. If contact occurs, damage happens. Adjust angle if penetration happens. Feedback indicates success clearly. Maintain tension during active phases. Avoid traps completely to survive longer. New patterns emerge over time. Difficulty rises naturally per run. More areas arrive simultaneously later. Records track total area covered. Consistency improves strategic depth. Learn patterns to solve problems faster.
Bomb
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Light the fuse, swipe the board, and merge your way to a BIG BANG! Bomb Merge is an explosive merge puzzle. Swipe to slide every bomb across the board. When two matching bombs collide, they combine into something bigger and badder: Firecracker โ Bomb โ Skull Bomb โ Electric Bomb โ Rocket โ Missile โ Nuke โ Volcano โ Meteor โ Supernova โ BIG BANG 10 HANDCRAFTED LEVELS Every level gives you a target bomb to build. Some give you a strict move limit. Others drop immovable rocks onto the board that split it into tight lanes. Later levels throw more high-value bombs at you and start you off with a fuller board. From the warm-up of Short Fuse to the brutal finale of Ground Zero, every level asks for sharper planning. EARN UP TO 3 STARS Clear a level in fewer moves to earn more stars. Replay old levels to perfect them. FEATURES - Easy one-finger swipe controls - 10 levels that get harder as you go - Move limits, rocks, and tricky spawn rates - Star ratings and best-score tracking - Explosive merge effects and haptic feedback - Sound effects and haptics you can turn off in Settings - Works fully offline, with no account or internet needed - Progress saved automatically Easy to learn, hard to master. Can you clear all 10 levels and reach Ground Zero?
Screenshots
Verdict
The clearest difference is ads: Bomb at none against Cabotdecor's shown. Bomb also leads on update cadence (every 9 days vs every 2 months). On price, in-app purchases, device support and iOS requirement there is nothing between them.
Scored on Price ยท Rating ยท Positive reviews ยท Number of ratings ยท Update frequency ยท Ads ยท In-app purchases ยท Monetization ยท Best chart rank ยท Devices ยท Requires iOS
Both are free to download. Neither carries in-app purchases, so what you see is what you pay.
Cabotdecor ships an update every 2 months, Bomb every 9 days. Both last shipped on October 31, 2026.
| Parameter | Cabotdecor | Bomb |
|---|---|---|
| Price | Free | Free |
| Update frequency | Every 2 months | Every 9 days โ better |
| Ads | Yes | No โ better |
| In-app purchases | No | No |
| Devices | iPhone, iPad, iPod | iPhone, iPad, iPod |
| Requires iOS | 15.0 | 15.0 |
| Further details โ not scored | ||
| Size | 226 MB | 3 MB |
| Age rating | 17+ | 4+ |
| Developer | BRAM BEEK | TAPIO ELGAARD |
In-app purchases
Cabotdecor
No in-app purchases
Bomb
No in-app purchases








