ENDOVER vs PopBlocks3D
Price, ratings, monetisation and update history for both games, side by side โ with what reviewers say about each.
ENDOVER
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A stick walks by planting one end and swinging the other over it. Tap to swap ends and reverse the spin. That is the whole control scheme. Only the two dots at the ends can be hit. The bar itself passes straight through obstacles, so the line you see is not the line that kills you. Shave past an obstacle without touching it and you bank a bonus. The closer you pass, the more it is worth โ NICE, GREAT, or PERFECT. Time slows while you are inside the danger zone, so a near miss is something you feel, not just something you score. Every 100 m you cross a marker line and the spin gets a little faster. The course never repeats. When you die, the run rewinds and replays in slow motion with the obstacle that got you lit up. You always know what killed you. FEATURES - One-tap control, portrait, playable with one hand - Procedurally generated course โ no two runs alike - Slow-motion death replay that shows the exact cause - Haptics tuned per event, and sound synthesized from waveforms - 120 Hz on ProMotion displays - Six color themes (one free, five unlocked together as a single purchase) - No ads, no accounts, no tracking. Nothing leaves your device.
PopBlocks3D
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Pop every block. The whole cube is the puzzle. PopBlocks3D is a 3D match puzzle where the board isn't a grid โ it's a floating sculpture made entirely of colored blocks. Every piece you can see is a piece you can play. Clear the last one and nothing remains. TAP TO POP, ROTATE TO FIND MORE Tap any group of three or more connected blocks of the same color and watch them burst. Matches connect across all six faces, so the group you want is often hidden around the back. Spin the sculpture with a finger to hunt for it. Every move takes two taps: the first shows exactly what will clear, the second commits it. Mis-taps are free. 120 LEVELS ACROSS 12 REGIONS Meadows, ember ridges and sky gardens, each with its own palette and challenge. Clear a color, free the trapped stars, break through stone, beat the clock. BLOCKS THAT FIGHT BACK Stone that takes three hits. Glass that cracks. Sticky blocks that refuse to fall. Seeds that grow, fuses that burn, spinners that turn the board under you. FOUR WAYS TO PLAY Standard โ the campaign, with objectives and star ratings Unlimited โ no move limit, just you and the shape Timed โ beat the objective before the clock runs out Timed Unlimited โ endless sculptures against one shared timer DAILY CHALLENGE A fresh puzzle every day, worth ten times the coins the first time you win it. PLAYS OFFLINE No account required. Game Center leaderboards if you want them, and your best scores are kept on your device either way.
Screenshots
Verdict
The clearest difference is in-app purchases: PopBlocks3D at none against ENDOVER's 1. ENDOVER's advantage is ads (none vs shown). On price, device support and iOS requirement there is nothing between them.
Scored on Price ยท Rating ยท Positive reviews ยท Number of ratings ยท Update frequency ยท Ads ยท In-app purchases ยท Monetization ยท Best chart rank ยท Devices ยท Requires iOS
Both are free to download. ENDOVER sells 1 one-off in-app purchase. PopBlocks3D asks for nothing beyond the download.
| Parameter | ENDOVER | PopBlocks3D |
|---|---|---|
| Price | Free | Free |
| Update frequency | โ | Daily |
| Ads | No โ better | Yes |
| In-app purchases | Yes | No โ better |
| Devices | iPhone, iPad | iPhone, iPad |
| Requires iOS | 17.0 | 17.0 |
| Further details โ not scored | ||
| Size | 1 MB | 120 MB |
| Age rating | 4+ | 4+ |
| Developer | Kosuke Tani | Richard Folea |
In-app purchases
ENDOVER
- All Themes$0.99
PopBlocks3D
No in-app purchases









