Rodaria vs Spooky Ghost Delivery
Price, ratings, monetisation and update history for both games, side by side — with what reviewers say about each.
Rodaria
Read full descriptionHide full description
A new league every week: ten drivers, seven days and a different track every day. The top three move up a tier — Bronze, Silver, Gold and Elite — and the higher you climb, the bigger the prize. Plus the Daily Challenge and the World Daily. And behind it all, a garage where every part shows in the first corner. Play it one-handed: the throttle drives itself, so you only decide when to turn and when to burn the nitro. The campaign runs offline, and there's no fuel, no energy and no waiting: drive as long as you like. ONE LEAGUE EVERY WEEK You race against the clock and the ghosts of your group, whenever you want and as often as you want: your best time of the day counts. Sprint on Monday, Grand Prix on Sunday with double points. When Sunday ends, the week closes: the top three move up a tier and the bottom three can drop. Everyone who races gets paid, Elite pays four times what Bronze does and, from Silver up, the podium takes a box of parts. YOU ALWAYS START LAST The whole grid ahead of you — up to fifteen rivals — and real traffic in between. Where you finish is the verdict on what you've built. No menu has to tell you the engine is holding you back; you see it on the straight. THE GARAGE IS THE GAME Eight upgrades, six levels each: engine, turbo, brakes, nitro, wheels, suspension, aero and chassis. Every level changes how the thing drives, not a bar in a menu: you feel it in the first corner, and the spec sheet spells it out in km/h or mph, seconds, G of grip and braking distance. Tuning here is arithmetic you can read. SIX CARS, ONE LADDER From the starter coupe to an open-wheel single-seater, by way of the compact, the sports car, the GT and the prototype. Each one asks for its license, and those are paid for in laps, not shortcuts. YOUR GARAGE IS NEVER WIPED A new chassis doesn't take the old one away: it stays in the garage with its tuning on, exactly as you left it, and you climb back in whenever you like. You'll never lose twenty events' worth of savings by switching rides. WHAT YOU BREAK, YOU PAY FOR Damage doesn't heal at the finish line: it follows you until you pay the repair shop, so driving clean is money. Drifting costs too, because the tires wear down every time you slide. You can still race it bent — your call, not a punishment. LICENSES AREN'T SOLD, THEY'RE EARNED Seven letters, F up to S. To sit an exam you have to have won every event of your letter, and the exam is one clean lap under a target time: no walls, as many attempts as you like, never a coin. Having money and knowing how to drive are two different things. EIGHTY-FOUR TRACKS, NONE REUSED Every event runs its own layout. Ten countries and twenty-two cities, from the harbor of Vigo to the Almeria desert, from the Indianapolis oval to an Australian mountain, by way of Mexico, Brazil, Japan, Germany, Italy, France and the streets of London. Seventy-seven races, seven license exams and five championships. WHAT'S INSIDE - Eighty-four top-down events, all of them in from day one - Five cameras, cockpit included, with its own wheel and dashboard - Two control schemes: two touch zones with auto throttle, or tilt steering, phone as the wheel - A raised bridge, rain with puddles that change the grip, tunnels and ghost replays - Grip and drift are separate numbers: no two rides slide alike - Eight languages, speeds in km/h or mph - Offline campaign: on the subway, on a plane, in airplane mode. The league and world leaderboards need a connection WHAT YOU CAN BUY, AND WHAT YOU CAN'T Your car gets better by racing. What's for sale speeds up the road — coins and parts boxes — or only changes how it looks: paint and the sixty decals are pure looks, and decals stick where you want them and show up on track. No purchase unlocks a vehicle, a circuit or a license: licenses are never for sale. There are ads, and never during a race. The ones that pay a reward are your call, and one purchase removes them all.
Spooky Ghost Delivery
Read full descriptionHide full description
Spooky Ghost Delivery is a cosy, spooky retro pixel-art game that turns an ordinary mail round into a little supernatural adventure. Travel through haunted old towns, woods and pumpkin patches, then continue your journey above the clouds. Make sure every haunted letter (including those you find along the way) gets where it belongs before morning arrives. No ads, no account required: just you and your mailbag, ready for a tiny adventure. Don’t forget: the post must go on! :)
Screenshots
Verdict
The clearest difference is in-app purchases: Spooky Ghost Delivery at none against Rodaria's 6. Spooky Ghost Delivery also leads on ads (none vs shown) and update cadence (daily vs every 4 days). On price, device support and iOS requirement there is nothing between them.
Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS
Both are free to download. Rodaria sells 6 one-off in-app purchases. Spooky Ghost Delivery asks for nothing beyond the download.
Rodaria ships an update every 4 days, Spooky Ghost Delivery daily. Both last shipped on October 31, 2026.
| Parameter | Rodaria | Spooky Ghost Delivery |
|---|---|---|
| Price | Free | Free |
| Update frequency | Every 4 days | Daily — better |
| Ads | Yes | No — better |
| In-app purchases | Yes | No — better |
| Devices | iPhone | iPhone |
| Requires iOS | 16.0 | 16.0 |
| Further details — not scored | ||
| Size | 24 MB | 18 MB |
| Age rating | 4+ | 9+ |
| Developer | ConsultorÃa EHERO | Diana Slezak |
In-app purchases
Rodaria
- Handful of Coins$0.99
- Decal Pack$0.99
- Five Parts Boxes$1.99
Show 3 moreShow fewer
- Bag of Coins$2.99
- Rodaria Complete$4.99
- Chest of Coins$4.99
Spooky Ghost Delivery
No in-app purchases





