Slingnova vs TEN MATCH
Price, ratings, monetisation and update history for both games, side by side โ with what reviewers say about each.
Slingnova
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You get a comet and one pull of the sling. Gravity does everything else. Drag anywhere on the field, watch the dotted line trace the first second and a half, and let go. The comet leaves the pad in the opposite direction and starts weaving between dwarf stars. A close pass heats one. At a hundred percent it shudders, melts and goes supernova. From there it is out of your hands. The shock ring does three things at once: it kicks the comet onto a new course, hands neighbouring stars half their heat, and burns the dust in its path โ worth more the deeper the chain runs. Neighbours catch, their rings chase the comet, the comet threads between overlapping fronts, and the sector takes itself apart. You do not steer it. You choose where it starts. HOW IT WORKS โข A star heats from a close pass โ the closer and longer, the faster โข At 100% a fuse burns under a second, then the supernova โข The shock ring: +30% speed to the comet, +50% heat to neighbours, dust burned at the chain's depth multiplier โข Dust lies along the lines between stars โ exactly the routes a chain will travel โข A dead star no longer pulls, so late in a round the field straightens its own trajectories THREE SHOTS, ONE FIELD The rule the game rests on: the field is NOT reset between shots. Heat never cools, burned-out stars stay burned out, vaporised dust never comes back. The first shot arms, the second finishes. That is why a chain happens even when you aimed roughly both times โ and why precise aim turns it into one unbroken cascade. Everything burned out early? The "Enough" button closes the sector right there. WHAT'S INSIDE โข Endless campaign: more stars, tighter charge radii, shorter shock rings โข Three stars per sector at 35%, 62% and 88% of luminaries gone nova. One star opens the next โข Every sector is procedural but always the same one: its seed comes from its number โข An eight-knob builder โ build a field and see what it can do โข A replay code under every result plays back the same round โข English and Russian, switched in settings โข iPhone and iPad: the field fills the screen, never a phone layout with bars ABOUT ADS Rewarded video is always your choice, and there are two. If the sector isn't cleared โ two more shots at the same field: the damage and the score stay. And between shots โ the sector hint: a cone that says "roughly there", not an exact angle. Measured: a shot from the hinted sector destroys about a third more luminaries than a random one, while the globally best angle falls inside it only once in eight. The interstitial comes AFTER the result screen, once every three sectors, never mid-round. No in-app purchases, subscriptions, accounts, chat or user content. The game runs fully offline; the network is only for ads.
TEN MATCH
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Master the power of numbers with Ten Puzzle โ the addictive and minimalist brain-training math puzzle game! Whether you want to relax after a long day or give your brain a sharp workout, Ten Puzzle delivers the perfect balance of casual fun and mental stimulation. How to Play: Select and combine numbers on the board using simple arithmetic operations. Reach the target value of 10 to clear numbers and solve the board. Complete each stage's objective using logic and strategy to unlock new levels! Key Features: Intuitive & Addictive: Easy to learn rules, yet packed with deep strategic layers for players of all ages. Hundreds of Brain-Teasing Levels: Progress from relaxed introductory puzzles to master-level logic challenges. Daily Brain Training: Sharpen your focus, improve mental calculation speed, and keep your mind active. Clean & Minimalist Design: Sleek interface, smooth animations, and satisfying sound effects for a distraction-free experience. Play Offline: No Wi-Fi or active internet connection required โ play anytime, anywhere. Stress-Free Gameplay: No restrictive countdown timers. Think, plan your moves, and solve at your own pace. Download Ten Puzzle today and see how fast your brain can reach 10!
Screenshots
Verdict
The clearest difference is in-app purchases: Slingnova at none against TEN MATCH's 1. Slingnova also leads on iOS requirement (14.0 vs 16.6). On price, ads and device support there is nothing between them.
Scored on Price ยท Rating ยท Positive reviews ยท Number of ratings ยท Update frequency ยท Ads ยท In-app purchases ยท Monetization ยท Best chart rank ยท Devices ยท Requires iOS
Both are free to download. TEN MATCH sells 1 one-off in-app purchase. Slingnova asks for nothing beyond the download.
| Parameter | Slingnova | TEN MATCH |
|---|---|---|
| Price | Free | Free |
| Update frequency | โ | Weekly |
| Ads | Yes | Yes |
| In-app purchases | No โ better | Yes |
| Devices | iPhone, iPad, iPod โ better | iPhone, iPad |
| Requires iOS | 14.0 โ better | 16.6 |
| Further details โ not scored | ||
| Size | 84 MB | 10 MB |
| Age rating | 4+ | 4+ |
| Developer | KIRILL LEVANOV | Ahmet Ali Kesen |
In-app purchases
Slingnova
No in-app purchases
TEN MATCH
- Remove Ads$0.99









