Samguk.io vs 末城之下:彈珠求生
Price, ratings, monetisation and update history for both games, side by side — with what reviewers say about each.
Samguk.io
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A realm in chaos, and three minutes is all it takes. samguk.io is a 3-to-5-minute .io battlefield: raise your banner with a single general, absorb soldiers, storm castles, and unite the land. ▶ One finger, three minutes, one war Drive your horde with the joystick and wanderers and routed soldiers rally to your banner. Collide with an enemy army and the fight is on. No button combos, no long tutorials. ▶ Break them and they join you Defeated soldiers do not vanish. The enemy banner snaps, the soldiers kneel, and they turn your color. Thirty men become a screen-filling horde. ▶ Duels: settled by might When two generals meet, time slows for a one-on-one bout. Blows are traded, a winner is decided, and the loser's army wavers. Lü Bu's halberd, Guan Yu's Green Dragon blade: the gap in might is settled by a single duel. ▶ The gate opens: the climax always comes After three minutes the castle gate opens. The gatekeeper's final host pours out, and every run ends in battle. There is no losing by timeout. ▶ 58 regions, one realm Rise in Zhuo and defeat the gatekeeper holding each region. Every region you take is painted in your color on the world map. Paint all 58 and the realm is yours. Defeated gatekeepers join the field from the next run on. ▶ Form up before you march, grow on the field Read the triangle of infantry, archers and cavalry and set your formation. Terrain, morale, provisions, and the warhorses and war manuals you pick up make every session different. ▶ Your nemesis always returns Lose, and the general who beat you is marked as your nemesis and appears next run. Take revenge for double the reward. Retry straight from the results screen, zero wait. We sell only cosmetics and time. Combat power is never for sale. * Available in English, Japanese, Chinese (Simplified/Traditional) and Korean. * A work of fiction inspired by Romance of the Three Kingdoms; it may differ from history.
末城之下:彈珠求生
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末日第三個月,你在無線電裡聽見一個活人的聲音。 《末城之下》是一款殭屍末日題材的彈珠 Roguelite。你不是在打彈珠檯——你在用彈珠開火。球是火力,釘陣是街區,每打到一顆釘就裝填一發子彈。 【一釘=一發子彈】 打到幾顆釘,這一發就有幾發子彈。所以「這一球要打幾顆釘」是真的取捨:打得多,開火就久;而屍群不會等你——時間是連續的,沒有回合。 【六種形態,用聽的就分得出來】 重機槍潑得快、榴彈換範圍、穿甲一鏢貫穿好幾個身體。六款槍聲、四層彈藥音,不用看畫面也知道自己上了什麼膛。 【三選一疊成流派】 十二種球,兩個母球練滿解鎖融合球。石球的滾勢、分裂的彈幕、爆裂的範圍——每一輪都從等級 1 重新開始,但你在地下避難所蓋的東西會留下來。 【地下避難所】 挖層、蓋房、跑研究計畫。醫療室加血、工作坊給你更好的開局、無線電室買情報。真實時間會走,回來就有得採。 【八章故事】 四個區域、四個要救的人,以及最後那道得從岸上按滿九十秒的閘。 【前三章免費】 下載後可以完整玩到第三章(全遊戲約四分之一的關卡),包含完整的分岔地圖、所有釘種、任務節點與屍潮關卡。想繼續往下就一次性購買完整版,你的避難所與已解鎖的球種全部保留。 【不連網、不收集資料】 沒有帳號、沒有廣告、沒有追蹤、沒有分析。除了購買驗證之外完全離線,進度只存在你的裝置上。
Screenshots
Verdict
The clearest difference is ads: 末城之下:彈珠求生 at none against Samguk.io's shown. 末城之下:彈珠求生 also leads on update cadence (daily vs every 2 days). On price, in-app purchases, device support and iOS requirement there is nothing between them.
Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS
Both are free to download. Samguk.io sells 4 one-off in-app purchases and 末城之下:彈珠求生 sells 1 one-off in-app purchase. Whichever you choose, the download price is not the number that matters.
Samguk.io ships an update every 2 days, 末城之下:彈珠求生 daily. The most recent releases landed on October 26, 2026 and October 29, 2026 respectively.
| Parameter | Samguk.io | 末城之下:彈珠求生 |
|---|---|---|
| Price | Free | Free |
| Update frequency | Every 2 days | Daily — better |
| Ads | Yes | No — better |
| In-app purchases | Yes | Yes |
| Devices | iPhone, iPad, iPod — better | iPhone, iPod |
| Requires iOS | 15.0 | 15.0 |
| Further details — not scored | ||
| Size | 86 MB | 40 MB |
| Age rating | 12+ | 12+ |
| Developer | Jegeon Jung | BarKur Technology Ltd. |
In-app purchases
Samguk.io
- Banner Codex$1.99
- Remove Ads$3.99
- Founding Retainer Pack$3.99
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- Moe Army Skin$3.99
末城之下:彈珠求生
- 完整版:第 4 到 8 章$4.99
Questions
Is Samguk.io free?
Is 末城之下:彈珠求生 free?
Do Samguk.io or 末城之下:彈珠求生 have ads?
Which is updated more often, Samguk.io or 末城之下:彈珠求生?
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