Palmo vs Iridot
Price, ratings, monetisation and update history for both games, side by side โ with what reviewers say about each.
Palmo
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Palmo is a puzzle about regions. The board holds numbered squares; each one starts a patch, and its number is how many cells that patch takes: a 4 takes four cells, a 9 takes nine. Close the whole board and the level is done. ONE RULE Touch a numbered square, then take neighboring cells one at a time. The counter on the square drops with every cell. At zero the patch settles and seals itself. There is no fifth cell for a 4; the board will not let you take it. Cells are neighbors edge to edge, never corner to corner. THREE EXTRA STROKES A settled region can be unpicked: hold your finger on it until it comes apart, then draw it again. Each unpicking burns one of your three extra strokes. Whatever is left when the board closes turns into stars, so three stars mean every region was right the first time. WALLS AND STONES A wall cuts between two cells and no region crosses it. A stone is never taken: it stays outside the weave and the cells around it have to manage without it. The board teaches both by itself, in the level where they start to matter. ONE SOLUTION Every board in Palmo has exactly one correct weave. A solver went through all 516 levels and found no second answer. That is the point: a board with two answers says think and means guess. NO WORDS ON THE BOARD The playing screen carries no text. The lesson is in how the board is built: a new idea arrives in the level that will not come out without it. If you stop, Palmo points at a cell instead of explaining it, and the pointer comes from the solver, not from a hunch. FEATURES - 516 levels across 32 chapters - One solution per board, counted with a solver - Plays offline, no account, no sign-in - Six languages: English, Turkish, German, Spanish, French, Portuguese - Ads between levels; a one-time purchase removes them Same family as Fillomino and Shikaku: the number tells you how big the region has to be. Level 1 is a three by three board with a single 9. The whole rule is in there.
Iridot
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Iridot is a calm color puzzle built around one simple joy: spotting a long chain. Trace dots of the same color, up, down, sideways or diagonally, then lift your finger to clear them. The longer the chain, the bigger the score. HOW TO PLAY - Link 3 or more dots of the same color - Slide back one dot to undo - Link 7 or more to earn a rainbow dot that connects with any color - Beat your longest chain NO PRESSURE - No timer, no move limit, no game over - Play for one minute or one hour - Your board and records are saved automatically SIMPLE BY DESIGN - No ads, no sign-up, no data collected - Works offline - Haptic feedback that builds with every link Take your time. The longest chain is out there.
Screenshots
Verdict
The clearest difference is in-app purchases: Iridot at none against Palmo's 1. Iridot also leads on ads (none vs shown). Palmo's advantage is device support (3 vs 1) and iOS requirement (15.0 vs 17.6). On price there is nothing between them.
Scored on Price ยท Rating ยท Positive reviews ยท Number of ratings ยท Update frequency ยท Ads ยท In-app purchases ยท Monetization ยท Best chart rank ยท Devices ยท Requires iOS
Both are free to download. Palmo sells 1 one-off in-app purchase. Iridot asks for nothing beyond the download.
| Parameter | Palmo | Iridot |
|---|---|---|
| Price | Free | Free |
| Update frequency | Every 2 days | โ |
| Ads | Yes | No โ better |
| In-app purchases | Yes | No โ better |
| Devices | iPhone, iPad, iPod โ better | iPhone |
| Requires iOS | 15.0 โ better | 17.6 |
| Further details โ not scored | ||
| Size | 79 MB | 1 MB |
| Age rating | 4+ | 4+ |
| Developer | UFUK CELIKELOGLU | tatsuya osawa |
In-app purchases
Palmo
- Remove Ads$4.99
Iridot
No in-app purchases









