ORDR vs Slatework
Price, ratings, monetisation and update history for both games, side by side ā with what reviewers say about each.
ORDR
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ORDR is a logic puzzle you can play without reading a single word. A row of empty slots. A handful of shapes. Above them, a few rules ā not sentences, pictures: this shape sits here, this one comes before that one, these two are never side by side. Exactly one order satisfies every rule. Drag the shapes into place and find it. Then ORDR tells you something no other puzzle does: which of your moves were deduced and which were guesses. Every placement is marked green when the rules already forced it, yellow when it was right but you could not yet have known, red when it broke a rule. The line you share shows the shape of your thinking and gives nothing away. ONE PUZZLE A DAY The same puzzle for everyone, every day, with a result you can share. A CAMPAIGN THAT TEACHES BY SHOWING Two hundred levels. Every new rule arrives in a level where it is the only unfamiliar thing, easy enough to solve by looking at it. Nothing is ever explained, because nothing needs to be. ENDLESS Pick a difficulty and play as long as you like. Every level is generated on your device and proved before it is shown: exactly one answer, and not one rule that could be taken away. DIFFICULTY YOU CAN TRUST A level's difficulty is measured, not guessed: it is how many rules you have to hold in your head at once. One is read-and-place. Four is a real think. NO WORDS, NO ACCOUNT, NO NETWORK Nine kinds of rule, all drawn. The same game in every language. No sign-in, no server, nothing collected, nothing to buy.
Slatework
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Slatework is a collection of thirteen classic logic puzzles. It opens on a grid, works with no signal, and asks you for nothing: no account, no ads, no subscription. Every board is generated on your device the moment you ask for it, and checked by a solver before you see it. Each one has exactly one answer, reachable by logic alone ā no guessing at any difficulty, and no pack of puzzles to run out of. Thirteen types ⢠Killer Sudoku ā sudoku with cages that have to add up ⢠Kakuro (Cross Sums) ā a crossword written in numbers ⢠Hashi (Bridges, Hashiwokakero) ā join the islands into one network ⢠Slitherlink (Loop the Loop) ā one closed loop, drawn from the clues ⢠Futoshiki ā a Latin square with greater-than signs across it ⢠Binairo (Takuzu, binary puzzle) ā zeros and ones, never three in a row ⢠Nurikabe (Islands and Walls) ā islands of the right size, in one sea ⢠Shikaku (Rectangles) ā cut the grid into rectangles that match a number ⢠Akari (Light Up) ā light every square, and no lamp in another lamp's line ⢠Masyu (Pearls) ā a loop that turns on black pearls and runs through white ones ⢠Norinori ā one domino in every room ⢠Heyawake ā shaded rooms, and no white line running through more than two ⢠Yajilin ā a loop and a shading, on the same board Every type has a walkthrough that teaches its rules on a real board, and a rules card to open mid-board. The board ⢠Drag to draw a line, drag to paint a wall ā never one tap per segment ⢠Pencil marks, cleared from the row and column for you if you want them ⢠Undo and redo as far back as you like; every move saved as you make it ⢠Mistakes shown your way: off, on Check, or as you make them. Nothing ever ends a puzzle ⢠Pinch to zoom on the big grids, and a left-handed layout for the keypad ⢠A colour-blind palette in which nothing is carried by colour alone ⢠Grids from 4Ć4 to 20Ć20, and tiers named for the reasoning they need Hints that explain themselves A hint is the next real deduction the solver would make, written out in a sentence with the squares it is about lit up. Look, then the reason, then the move ā never a revealed answer, and never something you could not have worked out. A puzzle a day One daily puzzle in every type, every day, at every difficulty. Your streak is counted quietly and never nagged about. A reminder is there if you want one, and it is an alarm on this device: nothing leaves it to make that happen. Made to be looked at Six board palettes, from warm paper through to full-contrast black on white. Thirteen drawn marks, one per type. A finished board reports your time and your previous best, and then stops: no confetti, no coins, no levels. Your progress, and your file Statistics per type, per size and per difficulty, with charts that answer whether you are getting faster, and a month view of everything you have solved. One backup file holds every puzzle, game, statistic and setting and reads back on any device ā there is no account and no cloud copy, because there is no server anywhere in this app. One purchase, not a subscription Every puzzle type, every daily puzzle at every difficulty, and unlimited puzzles are free, and always will be. The unlock adds the rest: every grid size up to 20Ć20, the Hard and Expert tiers on every type, unlimited hints, all six themes, the whole daily archive, and the charts behind your times. One payment, held by your Apple Account and restored with one button on any device you sign into, including every puzzle type added after it. What this app will never do No ads. Not on opening, not between boards, not in exchange for a hint. No subscription, no coins, no energy, no lives. No account and no sign-in. Nothing that needs a network ā puzzles are made on this device and your progress never leaves it. And nothing that ships free is ever moved behind the price. For anyone who does the puzzle page first: cross sums, bridges, loop the loop, binary puzzles, and the Japanese pencil puzzles that never got a good app.
Screenshots
Verdict
The clearest difference is in-app purchases: ORDR at none against Slatework's 1. Slatework's advantage is iOS requirement (15.0 vs 18.0). On price, ads and device support there is nothing between them.
Scored on Price Ā· Rating Ā· Positive reviews Ā· Number of ratings Ā· Update frequency Ā· Ads Ā· In-app purchases Ā· Monetization Ā· Best chart rank Ā· Devices Ā· Requires iOS
Both are free to download. Slatework sells 1 one-off in-app purchase. ORDR asks for nothing beyond the download.
| Parameter | ORDR | Slatework |
|---|---|---|
| Price | Free | Free |
| Ads | No | No |
| In-app purchases | No ā better | Yes |
| Devices | iPhone, Mac | iPhone, iPad, iPod ā better |
| Requires iOS | 18.0 | 15.0 ā better |
| Further details ā not scored | ||
| Size | 1 MB | 53 MB |
| Age rating | 4+ | 4+ |
| Developer | Kaan Gunduz | Rehan Shaikh |
In-app purchases
ORDR
No in-app purchases
Slatework
- Unlock Everything$4.99









