Sausage Drop vs Bot Tsunami
Price, ratings, monetisation and update history for both games, side by side — with what reviewers say about each.
Sausage Drop
Launch sausages with a single finger, aiming to land them in a pot. Master terrible physics across 60 levels with unique challenges and unlock over 50 different sausages. Compete in endless mode or earn daily rewards.
- One-finger physics controls
- 60 hand-built levels
- Endless mode with ghost replays
- 57 unlockable sausages
- Daily rewards and coins
- Offline gameplay (ads require connection)
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One finger. Terrible physics. Endless sausage. Pull back, aim, let go — then watch your sausage flop, bounce, spin and (hopefully) land in the pot. SausageDrop is a physics game about the least aerodynamic food ever invented. HOW IT WORKS Hold to charge. Release to launch. That's the whole control scheme. Everything else is you slowly learning what a sausage does when it hits a wooden plank at speed — and tapping at the right moment to flip it back over. 60 HAND-BUILT LEVELS Seven kitchens, each with its own weather and mood — sunny counter, rain, storm, night shift, hot pan, sunset and the laboratory. Planks tilt, slide, vanish and lie to you. Springs fire, shelves spin, saw blades turn, gas burners flare. Three stars a level if you're clean about it, one if you just survive. ENDLESS MODE No finish line. One long kitchen and your own best distance to beat. Your ghost run replays right beside you, so you can see exactly where you got greedy. 57 SAUSAGES TO UNLOCK Smoked, paprika, bacon, salmon and ten legendary ones whose colours never stop moving — Holo Flux, Infernal, Abyssal, Nebula, Midas, Voltage. Planks, backgrounds and kitchen gear come in the same legendary set, so the whole kitchen can shift colour around you. ALSO IN THE BOX • Game Center leaderboard for endless distance • A daily reward that hands out coins, gear and, rarely, a legendary avatar • Haptics that actually match what's on screen • The game plays offline anywhere; only the ads need a connection • One save file, always yours Coins are earned by playing. They can also be bought if you're impatient. The game shows ads: a banner in the menu, an occasional full-screen ad between levels, and reward videos you choose to watch. A one-time No Ads purchase removes them for good.
Bot Tsunami
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They come down in waves. You have one finger and a line to hold. Bot Tsunami is an arcade defence game about one thing: the moment when there are more bots on the screen than you can tap, and you have to decide what to hit first. ONE FINGER, EVERYTHING Tap a bot to hit it. Drag to sweep a whole path. Draw a circle to open a vortex that pulls the swarm into a lethal core. No virtual buttons crowding the screen: the gestures are the controls. FIFTEEN KINDS OF PROBLEM Every archetype asks a different question. The Bomber wants to die inside the crowd. The Shield laughs at taps and needs an explosion. The Healer gives back the damage you deal around it, so it goes first. The Phaser turns intangible and your hits pass straight through. The Chameleon disappears into the scenery and leaves only its eyes. THE TSUNAMI Destroy bots to fill the energy ring. When it is full, swipe up and a wave clears the screen. It is the only thing in the game that solves everything at once, and it is never ready when you want it. NINETY LEVELS, TEN PLACES A factory, the metro, a dam, a foundry, a server farm, a port, a desert lab, a reactor, orbit, and the core. The road ends somewhere, and there is a reason the last three levels are called Singularity, Silence and Tsunami. ABILITIES AND DEVICES Spend the energy cells you collect on abilities that stay with you for good, or on devices you place on the field before the wave arrives: a crusher, a Tesla coil, a train, a wind turbine, a magnetic trap, a floodgate, a heat reactor. THREE STARS PER LEVEL Survive, beat the score, take no damage, reach a combo, clear a group with a single Tsunami. Two hundred and seventy stars, and the hardest ones ask you to plan the wave, not to tap faster. NO ADS. NO SUBSCRIPTION. The whole game is in the app from the first minute. Energy cells can also be bought, and nothing in the game is locked behind them: they are time, not access. iPhone and iPad. Plays in portrait, with one hand.
Screenshots
Verdict
The clearest difference is in-app purchases: Bot Tsunami at none against Sausage Drop's 5. Bot Tsunami also leads on ads (none vs shown). On price, update cadence, device support and iOS requirement there is nothing between them.
Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS
Both are free to download. Sausage Drop sells 5 one-off in-app purchases. Bot Tsunami asks for nothing beyond the download.
Sausage Drop ships an update daily, Bot Tsunami every 2 days. The most recent releases landed on October 16, 2026 and October 10, 2026 respectively.
| Parameter | Sausage Drop | Bot Tsunami |
|---|---|---|
| Price | Free | Free |
| Rating | 5.0 (1 ratings) — better | — |
| Number of ratings | 1 — better | — |
| Update frequency | Daily — better | Every 2 days |
| Ads | Yes | No — better |
| In-app purchases | Yes | No — better |
| Monetization | Free with in-app purchases | — |
| Devices | iPhone, iPad | iPhone, iPad |
| Requires iOS | 17.0 — better | 18.0 |
| Further details — not scored | ||
| Size | 9 MB | 291 MB |
| Age rating | 9+ | 4+ |
| Developer | Arianit Lumi | Valgy |
In-app purchases
Sausage Drop
- 100 Coins$1.99
- Sausage Pass (30 Days)$4.99
- 550 Coins$6.99
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- 1200 Coins$12.99
- 3000 Coins$27.99
Bot Tsunami
No in-app purchases





