Orc Defense vs Rickety
Price, ratings, monetisation and update history for both games, side by side — with what reviewers say about each.
Orc Defense
Defend your keep against endless waves of orcs in this roguelike tower defense game. Strategically place and upgrade turrets, utilize powerful cards, and invest in permanent upgrades to survive longer with each run. Face challenging bosses and complete weekly missions for rewards.
- Endless tower defense gameplay
- Strategic turret placement and upgrades
- Permanent skill point upgrades
- Collectible and equipable cards
- Boss battles every 10 waves
- Weekly missions and rewards
- Offline play
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Orcs come down the map in a green tide. Your keep sits at the bottom. Between the two: eight turret pads, and whatever you decide to put on them. Orc Defense is an endless tower defense. No final level, no win screen. You start a run, you hold as long as you can, and when the keep falls you walk out with skill points to spend on upgrades that stay with you. Then you go again, further. BUILD THE LINE Four turrets, each with a job. Gatling shreds the front of the wave. Cannon drops splash on the pack behind it. Flame lights a lane and keeps it burning. Tesla arcs through five extra orcs at once. Eight pads per map, and you start with one turret. Unlocking the other seven is most of the early game. UPGRADE MID-RUN, THEN UPGRADE FOREVER Every orc that dies pays you. Spend that cash during the run on damage, fire rate, range and crit. When the run ends, spend skill points in the Forge on 29 permanent upgrades across attack, defense and utility: extra turret slots, base HP, shields, armor, minefields, lifesteal, crit multipliers, cash bonuses. A BOSS EVERY 10 WAVES Bosses are slow, huge, and carry a quarter of the wave's payout on their back. They also hit like a truck if they reach your keep. 26 CARDS Draw cards with diamonds and equip up to twenty at a time. Commons push your numbers up. Epics and legendaries change how a run plays: a wall that rebuilds itself every wave, a curse that strips boss health, guns that orbit your keep, a vortex that throws orcs back to the spawn. FOUR MAPS, TWELVE TIERS The map changes under you every 50 waves. Past wave 200 the difficulty tiers start stacking, enemies get four times tougher, payouts climb but never quite keep up. Nothing caps how far you go. WEEKLY MISSIONS Orcs killed, waves cleared, bosses dropped. Missions pay skill points and diamonds. The board tops itself back up through the day, and the chest track resets every Monday. STRAIGHT ABOUT ADS The only ads here are rewarded ones you tap yourself, for diamonds or a temporary bonus. Nothing cuts into a run. No pop-ups, no banner across your base. Plays offline. Portrait, one hand, no energy bar and no waiting to play. English and French. How far can you hold the line?
Rickety
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Rickety is a one-thumb stacking game about nerve. Tap STACK when the stack is straight. Tap while it sways, and the block lands off to one side. Let the weight hang past an edge, and the stack tips. You get one short moment to push it back. There is no end. You choose when to stop. Lock in to keep your height, or stack one more block and risk everything. Fall, and the run counts for nothing. CLIMB THE WORLD Every flag in the sky is a real player at their best height. Your own flag starts on the ground every run and climbs past them. Only locked-in runs count on the world leaderboard. PASS REAL LANDMARKS One block is four meters. Climb past the Great Sphinx, a Dutch windmill, the Malwiya Minaret, the Taj Mahal, the Statue of Liberty, the Space Needle, the Eiffel Tower, the Empire State Building, and Burj Khalifa. Each one you pass earns a set of blocks and a Game Center achievement. READ THE SWAY The stack swings like a real tower. Tall stacks swing wider. Wait too long, and it tips. A crooked block makes it lean. Flush landings in a row play rising notes and count on their own leaderboard. LEARN AS YOU PLAY No tutorial screens. The game teaches each rule the first time it matters, with one short hint. Rickety has no ads and nothing to buy. Game Center is optional, but you need it to be on the world leaderboard.
Screenshots
Verdict
The clearest difference is in-app purchases: Rickety at none against Orc Defense's 10. Rickety also leads on ads (none vs shown). Orc Defense's advantage is update cadence (every 4 days vs every 4 weeks) and iOS requirement (15.0 vs 17.0). On price and device support there is nothing between them.
Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS
Both are free to download. Orc Defense sells 10 one-off in-app purchases. Rickety asks for nothing beyond the download.
Orc Defense ships an update every 4 days, Rickety every 4 weeks. The most recent releases landed on November 11, 2026 and October 31, 2026 respectively.
| Parameter | Orc Defense | Rickety |
|---|---|---|
| Price | Free | Free |
| Rating | 4.3 (3 ratings) — better | — |
| Positive reviews | 100.0% of reviews | — |
| Number of ratings | 3 — better | — |
| Update frequency | Every 4 days — better | Every 4 weeks |
| Ads | Yes | No — better |
| In-app purchases | Yes | No — better |
| Monetization | Free with in-app purchases | — |
| Devices | iPhone, iPod — better | iPhone |
| Requires iOS | 15.0 — better | 17.0 |
| Further details — not scored | ||
| Size | 61 MB | 14 MB |
| Age rating | 12+ | 4+ |
| Developer | Xavier Demompion | Wameedh Mohammed Ali |
In-app purchases
Orc Defense
- Handful of Diamonds$3.99
- Permanent Boost$3.99
- Starter Pack$5.99
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- Pouch of Diamonds$8.99
- Premium Pass$14.99
- Chest of Diamonds$19.99
- Elite Pack$24.99
- Crate of Diamonds$29.99
- Vault of Diamonds$59.99
- Royal Hoard$89.99
Rickety
No in-app purchases








