Vize Memuru vs Midnight Kiosk
Price, ratings, monetisation and update history for both games, side by side — with what reviewers say about each.
Vize Memuru
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You're at a consular counter. In front of you: foreigners seeking entry to the Republic of Karanya — tourists, students, patients, traders — and the ones who shouldn't be in the line. You review each file with limited checks: documents, interview, background, and the passport on your desk. The game gives you no hints. Does the photo match the person? Does the MRZ line agree with the printed page? Is the date of birth on the application form the same as in the passport? Has it expired? The call is yours. The rules change day by day. One day a hotel booking is mandatory; a week later it's dropped. Some mornings the consulate posts a bulletin: "no entry from this country today" — even for a clean applicant. Consul directives raise your quota; an inspector watches your desk. Approve · Reject · Request Documents. Requesting documents isn't a verdict — it's a deferral; the applicant returns with the paper in a day or two. When you reject, cite your ground; one that matches the file counts for something. Bribes and pressure will come. Taking them always burns reputation. And some files are flagged threats — let one in and the career ends there. A 15-day assignment. Each day a wage, office rent, an approval quota. Buy a clerk, an advisor, a pay raise. The ending reflects how you played it. Finish clean and the promotion is real: you're posted to Capital Gate, the country's busiest crossing — a fuller counter, harsher rules, colder liars. Clear that too and you're transferred to the Frankonia Consulate: forged passports, stolen identities, and applicants working hardest to talk their way past you — the toughest of the three postings. Note: Every country, city and institution in this game is fictional. - Turkish and English - No IAP, no ads, no internet - Three postings: the 15-day Career, Capital Gate (18 days, unlocked by promotion), and the Frankonia Consulate (22 days) — plus an open-ended Endless Shift mode - 124 hand-written cases, dozens of invented nationalities, different every run
Midnight Kiosk
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The last ferry has gone. The shutters are down along the street, and the only bulb still burning is yours. Midnight Kiosk is a cooking game set at the counter of a small kiosk by the sea. Check the order, add what it asks for, put the toast on the grill, and take it while the needle is in the green. When the line grows, tea helps: it brews by itself, and a glass buys you a little more time with a customer who is running out of patience. THE COUNTER - Keep two grills going at the Pier, and three under the Bridge. - A perfect toast earns more tokens; a burnt one is thrown away. Serve without a mistake to build a streak. - Levels are short: the longest runs two and a half minutes. Each has three goals, and every goal you reach is a star. - Spend tokens on your counter: a strong burner, a thick plate, a big teapot, a tip jar, a warm welcome. THE STREET - Spend stars on the street: lights and a sign, a street lamp and a bench, the tea garden, an awning, the bakery, the pier gate. - Every repair stays, and changes the street in front of you. Most of them open new levels too. - A cat, flower pots, an olive tree and a bread-ring cart come for stars as well. They change nothing in play; they make the street nicer to come back to. THE REGULARS As the lights come back, so do old faces. Uncle Hasan waited for ferries on this bench for forty years, and stopped coming when the lamp went out. Mrs. Nermin did not believe the tea garden had reopened until she came to see; now she is bringing tomatoes from her garden. Captain Cemal's boat, his friend of fifty years, gets a fresh coat of paint. Ms. Leyla will tell the whole staff room tomorrow. There are twelve regulars. After each repair that opens levels, one of them stops by with two lines, and the second tells you what the next levels will bring. Their lines are voiced in English and Turkish. TWO DISTRICTS, 80 LEVELS - The Pier: toast, the tea garden, the night oven. - The Bridge: fish sandwiches under the bridge. Turn the fish in time, and get the tram running again. - Each district has 40 levels. After the first twenty the late shift opens: busier nights, and a second, finer state for places on the street. - Hard levels are marked on the map, so you know what is coming. LOOK AND SOUND - The sea behind the street moves a little and the far lights shiver on it. A ready glass of tea steams. - A waltz on the street, a sizzle at the counter. Music, ambience, effects, voices and haptics each have their own setting. - Portrait on iPhone; both orientations on iPad. - English and Turkish. ADS AND PURCHASES - Midnight Kiosk is free to download. Every level and every repair on the street opens through play, and no level needs a purchase. - The game has ads. A reward ad plays only when you choose one, to double a level's tokens or to get a life. Now and then, between levels you have won, an ad that you can close appears too. There are no ads in your first session. - “Remove Ads”, an optional purchase, takes away the ads between levels. Reward ads stay as a choice. - You have five lives. A level you do not win costs one, and a missing life comes back every 30 minutes. If you would rather not wait, a lives refill, continues, the Unlimited Lives Card and packs of these are optional purchases. - Stars and tokens are not sold. There are no loot boxes and no prize wheels. - No account is needed. Your progress is kept in your own iCloud and follows you to your other devices. Usage data is sent only if you say “Share”. IF YOU PLAYED AN EARLIER VERSION Version 2.0 is a new game, written from scratch, and outside Turkish it has a new name: Gece Büfesi is now Midnight Kiosk. The old six-night game is not in this version and its progress does not carry over; everyone starts at level 1 with the same rules. The neon decor pack sold in version 1 has no counterpart in this version.
Screenshots
Verdict
The clearest difference is price: Midnight Kiosk at Free against Vize Memuru's $0.99. Midnight Kiosk also leads on update cadence (weekly vs every 2 weeks). Vize Memuru's advantage is in-app purchases (none vs 8) and ads (none vs shown). On device support and iOS requirement there is nothing between them.
Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS
Midnight Kiosk is free to download; Vize Memuru costs $0.99 up front. Midnight Kiosk sells 8 one-off in-app purchases. Vize Memuru asks for nothing beyond the download.
Vize Memuru ships an update every 2 weeks, Midnight Kiosk weekly. The most recent releases landed on October 31, 2026 and October 29, 2026 respectively.
| Parameter | Vize Memuru | Midnight Kiosk |
|---|---|---|
| Price | $0.99 | Free — better |
| Update frequency | Every 2 weeks | Weekly — better |
| Ads | No — better | Yes |
| In-app purchases | No — better | Yes |
| Devices | iPhone | iPhone, iPad — better |
| Requires iOS | 17.0 — better | 18.0 |
| Further details — not scored | ||
| Size | 2 MB | 119 MB |
| Age rating | 12+ | 4+ |
| Developer | UNAL TOMBULEL | Orhan Ege Bilge |
In-app purchases
Vize Memuru
No in-app purchases
Midnight Kiosk
- Refill Lives$0.99
- Continue$0.99
- Unlimited Lives Card$1.99
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- Starter Pack$1.99
- Neon Pack$1.99
- Remove Ads$3.99
- Chef's Pack$4.99
- Big Pack$9.99
Questions
Is Vize Memuru free?
Is Midnight Kiosk free?
Do Vize Memuru or Midnight Kiosk have ads?
Which is updated more often, Vize Memuru or Midnight Kiosk?
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