Nebula Catch vs Overripe
Price, ratings, monetisation and update history for both games, side by side — with what reviewers say about each.
Nebula Catch
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Nebula Catch is just a casual arcade game, made easy for players to play anywhere they are. You just have to swipe right and left on the screen to move the black hole which is the catcher at the bottom of the screen to catch the falling debris from the space. There are 3 modes you can play as for now: Beginner mode: Green circles are points that you should catch but, red circles cost a life and you should avoid that. It has slow pace and made easy for the beginner to learn. There's no timer for this mode, so you have to keep going until you lose all 3 lives. Endless mode: Catch orbs, stars, gems and hearts that are falling from the galaxy but if you miss them it will cost a life and make sure to dodge bombs, mines and skulls. You have three lives and sixty seconds for this mode and it speeds up as the clock runs down. Make sure you make it in time to complete the run. Cosmic Pulse: This is the rhythm mode with only one song for now. The orbs which are the notes that beat to the rhythm of the game will fall in time with a track and you have catch them on the beat with the catcher. There are easy, medium and hard difficulty for this mode that you can choose to play.
Overripe
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Shapes appear and start growing. Let one reach full size and it costs you a life. That is the whole game, and the trick is in one detail: the biggest shape on screen is always the oldest one, and always the closest to costing you. So the greedy play and the surviving play are the same play - you never have to choose between scoring and staying alive. Take them in the order they arrived and the score compounds. THE RUN Every wave lasts eighteen seconds and ends in a push, the last six running at double speed. Then the board clears and you pick a card. You get one after every single wave, three to choose from. They start small - the whole game runs slower, or part of the board freezes solid, or every pop throws out a fragment that kills what it hits. Take the same card again and it gets stronger. New kinds unlock at wave 5 and wave 10, so getting there is its own reward. The cards talk to each other. Freeze half the board and the frozen shapes shatter when a fragment hits them, throwing another fragment onward - so a single tap can run a chain across the whole field, if you set it up. Nothing plays itself. Every card pays for a tap you already made; none of them tap for you. At wave 30 with everything maxed you are still reading the board and still taking the oldest thing on it - the fragments are just what your tap is now worth. WHAT IT ASKS OF YOU Order. The oldest shape is the biggest, so age is something you read rather than something you are told. No arrows, no highlights. Pop them in sequence and the multiplier climbs; take the wrong one and it drops a step. Peripheral vision. Shapes arrive away from wherever you last tapped. They brighten and pulse as they ripen - brightness and motion, the two things the corner of your eye is actually good at, because colour is not. Nerve. Formations arrive as figures - a queue of ten, a lattice, a spiral - that you read as a shape instead of as ten decisions. The lights go out and come back with a board already half grown. And once in a while something arrives that shrinks instead of growing, blinking, and pays out in proportion to how fast you get to it. Ten lives, spent once. Nothing ever refills unless you choose a card that says so. Runs last a few minutes at first and a good deal longer once you know what to build. No ads. No purchases. No account. Portrait, one thumb, any length of a queue.
Screenshots
Verdict
Nebula Catch and Overripe are too close to call on the numbers: across 5 compared parameters — price, ads, in-app purchases and device support among them — neither pulls far enough ahead to decide it. What separates them is feature set and interface, not measurable difference.
Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS
Both are free to download. Neither carries in-app purchases, so what you see is what you pay.
| Parameter | Nebula Catch | Overripe |
|---|---|---|
| Price | Free | Free |
| Ads | No | No |
| In-app purchases | No | No |
| Devices | iPhone, iPad, iPod — better | iPhone, iPod |
| Requires iOS | 15.6 | 15.0 — better |
| Further details — not scored | ||
| Size | 13 MB | 74 MB |
| Age rating | 4+ | 4+ |
| Developer | Sofia Group | Sven Balnojan |
In-app purchases
Nebula Catch
No in-app purchases
Overripe
No in-app purchases





