Springbound vs The Hall
Price, ratings, monetisation and update history for both games, side by side — with what reviewers say about each.
Springbound
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A little tension. A lot of possibility. Springbound is an endless spring-powered platformer set in a luminous pixel-art garden. Pull to choose your angle and strength, release to launch, then catch and balance your ball on the next spring. Every landing is a chance to go further. MASTER THE NEXT LEAP Platforms change height and width as you progress. Judge your launch, steady your landing and avoid overshooting the deck. MAKE EVERY RUN COUNT Thread bonus hoops to earn extra sparks and watch out for moving and stationary obstacles. Chase your own best run, one spring at a time. DISCOVER SPECIAL BALLS Collect ten balls with distinct powers and effects. Unlock Cloud, Ember and Orbit, plus Bloom, Frost, Volt, Tide, Comet and Prism. Try stronger launches, softer catches, extra grip, slower moving hazards and more hoop sparks. A GARDEN IN MOTION Travel through glowing flowers, drifting fireflies and a star-filled world with swimming sky creatures and changing scenery. LEARN BY PLAYING A guided, step-by-step tutorial pauses to explain launching, catching and balancing. Replay it from How to Play whenever you need a refresher. Core gameplay is available offline. Optional online features and store purchases require an internet connection and availability may vary by platform.
The Hall
Experience intense first-person horror as you run down endless, procedurally generated hallways. Avoid obstacles and use limited-use shields to survive as long as possible before being caught. Compete on leaderboards and complete daily missions for rewards.
- First-person horror perspective
- Endless procedurally generated hallways
- Obstacle avoidance and evasion
- Limited-use shield mechanic
- Multiple haunted hallway environments
- Daily and weekly missions
- Leaderboards and friend rankings
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Something is in the hall with you, and it is faster than you are. THE HALL is a first-person horror runner. No weapons, no fighting, no way to win - only how far you get down the corridor before it reaches you. Every run is a chase. Every hallway is worse than the last. The only thing that ends a run is the thing behind you. INTENSE FIRST-PERSON HORROR Drag to steer between wardrobes, bookshelves and hospital beds. Swipe up to vault a chair. Swipe down to slide under a desk. Read the corridor while you still have room to answer it, because the furniture does not kill you - it trips you, and every stumble closes the gap. Drop a shield when you are cornered. It lands on the floor and glows, and running through the pool buys you a few seconds of real pace. Enough to break away, if you spend it before you need it rather than after. FIVE HAUNTED HALLWAYS The Dorm - scuffed halls and secondhand furniture. Where you started. The Hospital - white tile, blue doors, and beds that come down out of the ceiling. The Ward - two rows of cells, half the lights dead, and nobody left to lock up. The Cellar - wet brick, boarded doors, and barrels that come at you out of the dark. The Ash Wing - the floor has split open and something underneath it is still burning. Each one opens when you have run far enough to have earned it. DAILY AND WEEKLY MISSIONS New objectives every day and every week - distance to cover, runs to survive, hallways to push further into. Finishing them pays in coins, and the weekly ones pay the most. There is always something to chase besides your own best. LEADERBOARDS Every run is ranked. Daily, weekly and all-time boards for every hallway, so a good day still counts when your all-time best is months old. FRIENDS Add people by the name they chose and get a board that is just the two of you, or the ten of you. MAKE IT YOURS Five camera lenses change what the hallway looks like and how much of it you get to see - Naked Eye, VHS, Headlamp, Night Vision, and the Haunted Camera, which shows you things the others do not. Fifteen lantern colors change the light you carry down the corridor. FREE, AND HONEST ABOUT IT The Hall is free to play. Most Advertisements are optional: watch one to carry on after you are caught, or to double what a run paid. Declining never locks anything away, and every hallway, lens and lantern can be reached by playing. A one-off purchase removes the non-optional ads entirely if you would rather not see them. PLAYS OFFLINE The whole game works without a connection. Your progress is kept on your device, and Sign in with Apple is optional - it exists so your name and your scores survive a new phone. STILL BEING BUILT The Hall is updated regularly, and there is more coming: more hallways, more monsters, more to chase. The daily and weekly boards reset in the meantime, so there is a fresh run to win every morning. Pick a name you are happy for strangers to read. Everyone can see it.
Screenshots
Verdict
Springbound and The Hall are too close to call on the numbers: across 5 compared parameters — price, ads, in-app purchases and device support among them — neither pulls far enough ahead to decide it. What separates them is feature set and interface, not measurable difference.
Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS
Both are free to download. Springbound sells 2 one-off in-app purchases and The Hall sells 5 one-off in-app purchases. Whichever you choose, the download price is not the number that matters.
| Parameter | Springbound | The Hall |
|---|---|---|
| Price | Free | Free |
| Rating | — | 5.0 (3 ratings) — better |
| Positive reviews | — | 100.0% of reviews |
| Number of ratings | — | 3 — better |
| Update frequency | — | Every 5 days |
| Ads | Yes | Yes |
| In-app purchases | Yes | Yes |
| Monetization | — | Free with in-app purchases |
| Devices | iPhone, iPod — better | iPhone |
| Requires iOS | 15.0 — better | 16.4 |
| Further details — not scored | ||
| Size | 141 MB | 93 MB |
| Age rating | 12+ | 12+ |
| Developer | Khidayotullo Salakhitdinov | Derek Mahato |
In-app purchases
Springbound
- Remove Ads$0.99
- Remove Ads + All Balls$2.99
The Hall
- 1,500 Coins$1.99
- Remove Ads$2.99
- 4,500 Coins$4.99
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- Survival Bundle$4.99
- 10,000 Coins$9.99
Questions
Is Springbound free?
Is The Hall free?
Do Springbound or The Hall have ads?
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