Neverstill vs Planet Devour
Price, ratings, monetisation and update history for both games, side by side — with what reviewers say about each.
Neverstill
Pilot a drone to defend a moving train from waves of monsters. Upgrade your train cars and drone with salvaged resources to survive increasingly difficult challenges. Decide when to end a run and bank your progress, or push further for greater rewards.
- Drone piloting and combat
- Train car upgrades
- Resource management
- Wave-based survival
- Run banking and progression
- Strategic car fusion
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Fly the drone above the train and defend it from all the monsters trying to wreck it. The armoured cars fight on their own. But you are the thing that can support them, and you can only be in one place at a time. Fly the roof. Overcharge the car you are standing over. Stomp the boarders off the deck. Drag in the scrap and upgrade the cars and drone at the stations. TWELVE WAVES TO A TERMINUS the line asks how long you want to keep going. Pull in and bank the run, or run on into the next division, where everything that was hard is worse. There is no last stop, only the one you chose or lose. THE TRAIN Laser, mortar, tesla, shield, flak, carrier. Three of a kind in a row unlocks pierce, chain, salvo and reach. Three of a kind anywhere can instead be fused into one car a level higher, a railgun, a jericho, a gatling, which costs a single coupling instead of three. Breadth or depth. You cannot have both. THE DRONE Whatever car you hover over fires harder and faster. Scrap only magnetises to where you are. Boarders only come off under your boots. Nothing you do is free, because everything you do is somewhere else. THE STATION Goods on plinths, a board shows what a repair costs, and a lever marked DEPART sends you back out. Buy a car. Bolt a module to it. Decide what the train is for. THE DEPOT A dead run still pays. Bonds buy the shape of the next run, never power inside this one. A warranty costs thirty and buys you a single derail. After that it is percentages. WHAT IT COSTS Free is the whole game: every wave, every car, every module, the depot. A couple of the cars and modules are earned by playing rather than handed over, and none of them are for sale. The Line Pass is one optional purchase. It clears the hoardings, opens the difficulty ladder past the first line, and unlocks the deeper depot ranks. A one-time unlock, not a subscription. Nothing behind it changes the balance of a free run.
Planet Devour
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Start as a tiny meteor. Devour the universe. Evolve into a black hole! Enter a cosmic arena where ten planets compete for resources and survival. Use gravity to attract space debris, grow your planet, build a powerful team of Orbital Companions, and smash through weaker rivals. Devour and evolve Approach space debris and pull it toward your planet with gravity. Watch the fragments orbit, move closer, and become part of your growing world. Collect resources and evolve from Meteor to Planet, Star, Red Giant, Supernova, Neutron Star, and finally Black Hole. Every evolution changes your appearance and increases your combat power. Crash into your enemies Your planet is not only something to protect—it is also your greatest weapon. Accelerate into enemy planets, knock them away, and break resources from their surface. Larger and stronger planets can overpower weaker targets, but both sides take damage during a direct collision. Defeated planets explode into collectible debris. Rush in to claim the rewards before another rival steals them. Build your Orbital team Each Orbital has its own health. When destroyed, its ability temporarily disappears. After a short recovery period, it rebuilds and returns to battle. Choose your evolution As your planet grows, choose one of three evolution options. Gain a new Orbital, strengthen an existing companion, or unlock a new ability. Focus on collisions, ranged attacks, recovery, speed, or resource collection. Create a different build in every match. Fight for first place Face nine rival planets in each arena. Collect resources, hunt weakened enemies, steal debris from battles, and escape from stronger opponents. Choose the right moment to attack, survive until the end, or defeat every rival to claim first place. Earn rewards, upgrade your planet and Orbitals, unlock new abilities, and challenge higher cosmic arenas. Can you grow from a tiny meteor into the black hole that devours everything? Download Planet Devour and begin your cosmic evolution!
Screenshots
Verdict
The clearest difference is update cadence: Planet Devour at daily against Neverstill's every 3 days. On price, ads, in-app purchases and device support there is nothing between them.
Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS
Both are free to download. Neither carries in-app purchases, so what you see is what you pay.
Neverstill ships an update every 3 days, Planet Devour daily. The most recent releases landed on October 3, 2026 and September 19, 2026 respectively.
| Parameter | Neverstill | Planet Devour |
|---|---|---|
| Price | Free | Free |
| Rating | 3.0 (2 ratings) — better | — |
| Positive reviews | 100.0% of reviews | — |
| Number of ratings | 2 — better | — |
| Update frequency | Every 3 days | Daily — better |
| Ads | Yes | Yes |
| In-app purchases | No | No |
| Monetization | Free with in-app purchases | — |
| Devices | iPhone | iPhone, iPod — better |
| Requires iOS | 16.4 | 15.6 — better |
| Further details — not scored | ||
| Size | 41 MB | 186 MB |
| Age rating | 12+ | 12+ |
| Developer | Furkan Donmez | Peekaboo.Games |
In-app purchases
Neverstill
No in-app purchases
Planet Devour
No in-app purchases
Questions
Is Neverstill free?
Is Planet Devour free?
Do Neverstill or Planet Devour have ads?
Which is updated more often, Neverstill or Planet Devour?
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