Neverstill vs Sneeze and Conquer
Price, ratings, monetisation and update history for both games, side by side — with what reviewers say about each.
Neverstill
Pilot a drone to defend a moving train from waves of monsters. Upgrade your train cars and drone with salvaged resources to survive increasingly difficult challenges. Decide when to end a run and bank your progress, or push further for greater rewards.
- Drone piloting and combat
- Train car upgrades
- Resource management
- Wave-based survival
- Run banking and progression
- Strategic car fusion
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Fly the drone above the train and defend it from all the monsters trying to wreck it. The armoured cars fight on their own. But you are the thing that can support them, and you can only be in one place at a time. Fly the roof. Overcharge the car you are standing over. Stomp the boarders off the deck. Drag in the scrap and upgrade the cars and drone at the stations. TWELVE WAVES TO A TERMINUS the line asks how long you want to keep going. Pull in and bank the run, or run on into the next division, where everything that was hard is worse. There is no last stop, only the one you chose or lose. THE TRAIN Laser, mortar, tesla, shield, flak, carrier. Three of a kind in a row unlocks pierce, chain, salvo and reach. Three of a kind anywhere can instead be fused into one car a level higher, a railgun, a jericho, a gatling, which costs a single coupling instead of three. Breadth or depth. You cannot have both. THE DRONE Whatever car you hover over fires harder and faster. Scrap only magnetises to where you are. Boarders only come off under your boots. Nothing you do is free, because everything you do is somewhere else. THE STATION Goods on plinths, a board shows what a repair costs, and a lever marked DEPART sends you back out. Buy a car. Bolt a module to it. Decide what the train is for. THE DEPOT A dead run still pays. Bonds buy the shape of the next run, never power inside this one. A warranty costs thirty and buys you a single derail. After that it is percentages. WHAT IT COSTS Free is the whole game: every wave, every car, every module, the depot. A couple of the cars and modules are earned by playing rather than handed over, and none of them are for sale. The Line Pass is one optional purchase. It clears the hoardings, opens the difficulty ladder past the first line, and unlocks the deeper depot ranks. A one-time unlock, not a subscription. Nothing behind it changes the balance of a free run.
Sneeze and Conquer
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It starts with one sneeze. Sneeze and Conquer is a pixel-art chain reaction game. Pick the right person in the crowd, send your virus flying and watch the sneezes jump from one person to the next. Reach the target, collect DNA and gold, and carry your virus from a single cinema seat all the way around the world. ONE TAP, A WHOLE CROWD • Every level is a busy place full of people: cinemas, stadiums, concerts, beaches, airports, fairgrounds and more than a hundred others. • You only get a few sneezes. Choose who catches it first and let the chain reaction do the rest. • Meet a wacky crowd: sleepers who only wake up for a sneeze, people with hand fans who blow the droplets back, elders whose dentures fly off mid-sneeze and many more. EVOLVE YOUR VIRUS • Spend DNA in the lab across five branches: Spread, Incubation, Resistance, Mutation and Harvest. • Faster incubation, longer chains, double sneezes, new sneeze types and dozens of other upgrades. • Your virus changes color as it grows stronger. CONQUER THE WORLD • Start in North America and unlock new continents one by one on the world map. • Your virus keeps spreading across the map even while you are away. COLLECT AND GROW • Fill the Infection Track to open chests and complete the card album. Every finished card gives a permanent bonus. • Earn achievements and titles. • Your progress is backed up to the cloud with Game Center. Short levels, huge chain reactions and plenty of "Achoo!". How far can one sneeze go? Sneeze and Conquer contains ads and optional in-app purchases.
Screenshots
Verdict
The clearest difference is in-app purchases: Neverstill at none against Sneeze and Conquer's 8. On price, ads, device support and iOS requirement there is nothing between them.
Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS
Both are free to download. Sneeze and Conquer sells 8 one-off in-app purchases. Neverstill asks for nothing beyond the download.
| Parameter | Neverstill | Sneeze and Conquer |
|---|---|---|
| Price | Free | Free |
| Rating | 3.0 (2 ratings) — better | — |
| Positive reviews | 100.0% of reviews | — |
| Number of ratings | 2 — better | — |
| Update frequency | Every 3 days | — |
| Ads | Yes | Yes |
| In-app purchases | No — better | Yes |
| Monetization | Free with in-app purchases | — |
| Devices | iPhone | iPhone, iPod — better |
| Requires iOS | 16.4 | 15.0 — better |
| Further details — not scored | ||
| Size | 41 MB | 88 MB |
| Age rating | 12+ | 12+ |
| Developer | Furkan Donmez | Lootcopter Inc |
In-app purchases
Neverstill
No in-app purchases
Sneeze and Conquer
- Gold Small$0.99
- DNA Small$0.99
- Remove Ads$2.99
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- Gold Large$4.99
- DNA Large$4.99
- Bundle Small$9.99
- Bundle Mid$19.99
- Bundle Large$29.99
Questions
Is Neverstill free?
Is Sneeze and Conquer free?
Do Neverstill or Sneeze and Conquer have ads?
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