Comparison

Ship It vs Tiny Planet

Price, ratings, monetisation and update history for both games, side by side — with what reviewers say about each.

Head to head
About

Ship It

Build a virtual app development empire from a small studio to a large business. Manage tech debt, handle app store reviews, and hire advisors to optimize your growth. Make strategic exits to gain permanent benefits for future runs.

Highlights
  • Build and improve apps
  • Manage tech debt
  • Handle app store reviews and incidents
  • Hire and upgrade advisors
  • Automated builds and idle earnings
  • Make strategic studio exits
  • Unlock permanent legacy benefits
Features
Read full description

Turn taps into apps. Turn a tiny studio into your pocket empire. SHIP IT! is an incremental game about building apps, growing a studio, and making your next big exit. Start small, ship new versions, improve your apps, and put your earnings back into the business. BUILD SOMETHING BIGGER Write code, launch apps, and choose upgrades that move your studio forward. Build a portfolio a buyer wants, unlock automation, and keep shipping new versions. MIND YOUR TECH DEBT New features make an app earn more. Most also add tech debt, which slows its next builds. The Features screen shows exactly how much before you buy. When the debt piles up, refactor: pay a quarter of what those features cost, clear the debt, and keep every feature. THINGS BREAK From your second studio, App Review checks every 25th version. Ship a release with too much debt and it's rejected. The app goes off sale until the fix ships. Design Polish raises the limit, and each app warns you before a release would fail. Incidents keep you on your toes: servers go down, payments wobble, a Friday deploy goes wrong. Spend cash to fix it, send an adviser, or wait it out. Nothing random happens while you're idle or away, and your versions never go down. LEAVE WITH A PLAN Create a Build plan with app-version targets and let your automated builds get to work. Your studio keeps building and earning for up to 8 hours while you're away, and Night Shift stretches that to 24. Stay away longer and the overflow bank keeps earning at a quarter of the rate, for up to the same time again. MEET YOUR UNFAIR EDGE Discover 68 satirical advisers with different abilities. Choose a Power for a timely boost and seat a passive adviser at your Studio desk for an ongoing perk. Every card shows its effect at a glance, and you can swipe through your collection. Find combinations that suit your run, and collect duplicates to improve them. Rotate your team: lean on one adviser too often and they need a longer rest. A COLLECTION THAT GROWS WITH YOU Unlock CI to choose a free first passive adviser. Earn extra expansion cards as you recruit. For dedicated collectors, reaching Rank V with every adviser unlocks the road to Master VI. MAKE YOUR BIG EXIT Sell your studio and carry permanent benefits into the next run. Later, take on optional Exit Goal quests with distinct rules and rewards. Late in the game, their targets grow with your studio, so they stay a real challenge. Complete a quest to retire it from the board, or keep building a normal studio at your own pace. PLAY THE LONG GAME After 18 exits, each of your next 17 Legacy sales adds 13% code speed, compounding, so the late game keeps its pace. Old apps become classics: from v1000, an app earns ×1.5 for every newer app you've launched. Chase 8 badges and 23 tiers in the Hall of Fame, and keep every tier after every sale. Earn Feature Complete to unlock Max out, which buys every feature level you can afford on an app in one tap. Then see how your all-time revenue ranks on the Fortune leaderboard in Game Center. MAKE IT YOUR STUDIO Enjoy a lively pixel-art workspace with an original soundtrack that grows with your career, and big moments that land with stamps, bursts, and count-ups. Dress the studio with neon signs, window views, desk toys and pets, with a new drop every Monday, and fill a trophy cabinet with every exit. Watch your seated adviser join the crew. Play without an account or an internet connection. Optional purchases are available. One more version. One more upgrade. One more big idea. Ship it. Game Center wallet backup is optional. Optional in-app purchases and Founder Club subscriptions are available. All cash and earnings shown in the game are fictional in-game currency. Privacy: https://www.cleardays.co/ship-it/privacy/ Terms of Use: https://www.apple.com/legal/internet-services/itunes/dev/stdeula/

About

Tiny Planet

Features
Read full description

Turn a bare, grey rock into a living blue-green world, one percent at a time. Tiny Planet is a calm idle game. Fill your planet with water until the globe turns blue, then dirt, air, grass, trees, flowers and animals, and finally a moon of its own. Every element earns stardust, and stardust opens the next one. NOT JUST IDLE ANYMORE Your planet grows on its own, and now you can lend a hand. Drag to spin it, tap to catch what happens on it, and come back for a daily gift that grows over seven days. Miss a day? A free streak guard keeps your streak going. • Planet events: catch shooting stars, crack geodes, time the lightning, find lucky clovers and follow the herd. Every element brings a new one, and catching them in a row builds a streak. • Collection: catches can drop shells, gems, butterflies and more. Finish a set for a permanent perk and +5% income. • Powers: finished elements become powers. Make it rain, start a quake, call the herd or summon an eclipse. • Landmarks: rare finds unlock a lighthouse, a windmill, a rocket pad and more to place on your planet. • New planets: finish your world, then start a fresh one with its own shape and colors and +25% income for good. Finished planets are kept in a gallery. • Solar system: every finished planet joins your star in orbit. Pick its type and one power recharges faster for good, and your system unlocks moonlets, a comet, star rings and more as it grows. • Weekly challenge: one bigger goal every week, on top of three daily quests, for Starseeds and a medal. HOW IT PLAYS • Fill each element 1% at a time and see it spread across the spinning globe • Each element earns stardust every second, and doubles its income when it reaches 100% • Unlock the next element with the stardust you've grown • Tap the planet for a little extra stardust whenever you like EIGHT ELEMENTS • Water, dirt, air, grass, trees, flowers, animals and a moon • Each one changes how your planet looks, from the first puddles to herds on the plains • A full planet takes about two weeks of relaxed play IT GROWS WHILE YOU'RE AWAY • Your planet keeps earning for up to 8 hours while the app is closed • Come back to a welcome-back gift of everything it made CALM BY DESIGN • No timers to race, no energy bars, no pressure • Gentle sounds and haptics, both easy to switch off • Plays offline; your progress stays on your device FAIR AND OPTIONAL • Ads only play when you choose one: ×2 income for 4 hours, a ×3 gift, or ×2 welcome-back earnings • Prefer none? One purchase removes ad offers for good and gives you ×2 income forever, ×3 gifts and ×2 welcome-back earnings automatically No account, no sign-in. Just you and a tiny planet coming to life.

Screenshots

Ship It4 screens
Tiny Planet4 screens

Verdict

The call

The clearest difference is update cadence: Ship It at daily against Tiny Planet's every 2 weeks. On price, ads, in-app purchases and device support there is nothing between them.

Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS

CostPrice · In-app purchases · Ads · Monetization

Both are free to download. Ship It sells 4 in-app purchases, starting at $4.99 per month and Tiny Planet sells 1 one-off in-app purchase. Whichever you choose, the download price is not the number that matters.

UpkeepUpdate frequency

Ship It ships an update daily, Tiny Planet every 2 weeks. The most recent releases landed on October 31, 2026 and November 10, 2026 respectively.

Scorecard1 real difference · 8 level
Ship It versus Tiny Planet: the parameters behind the verdict, then further details
ParameterShip ItTiny Planet
PriceFreeFree
Rating5.0 (6 ratings) — better—
Number of ratings6 — better—
Update frequencyDaily — betterEvery 2 weeks
AdsYesYes
In-app purchasesYesYes
MonetizationFree with in-app purchases—
DevicesiPhoneiPhone, iPad — better
Requires iOS17.017.0
Further details — not scored
Size190 MB11 MB
Age rating4+4+
DeveloperHendrik HaandrikmanMohamed Ali

In-app purchases

4 purchases

Ship It

Subscriptions1
  • Founder Club$4.991 Month
One-time3
  • Pocket Chips — 30 Chips$0.99
  • Stack of Chips — 160 Chips$4.99
  • Crate of Chips — 350 Chips$9.99
1 purchases

Tiny Planet

One-time1
  • No Ads$2.99

Questions

Is Ship It free?
Ship It is free to download, with in-app purchases available.
Is Tiny Planet free?
Tiny Planet is free to download, with in-app purchases available.
Do Ship It or Tiny Planet have ads?
Both Ship It and Tiny Planet show ads.
Which is updated more often, Ship It or Tiny Planet?
Ship It ships an update daily, and Tiny Planet every 2 weeks. Most recently, Ship It was updated on October 31, 2026 and Tiny Planet on November 10, 2026.

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