Dumpling Ops vs Eagle Cross
Price, ratings, monetisation and update history for both games, side by side — with what reviewers say about each.
Dumpling Ops
Defend the kitchen as the last dumpling standing in this fast-paced, twin-stick shooter. Master simple one-handed controls to survive waves of increasingly challenging enemies and unlock new dumplings and upgrades for unique runs.
- Twin-stick shooter gameplay
- One-handed controls
- Wave-based survival
- Unlockable dumplings
- Stackable run upgrades
- Multiple kitchen environments
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The kitchen has been overrun. You are the last dumpling standing. Dumpling Ops: Kitchen Defense is a fast twin-stick shooter built for one hand and short sessions. Drag to move, drag to aim, hold to fire. That's the whole control scheme — and it takes about four seconds to learn. SURVIVE THE WAVES Every wave sends more, and worse. Shufflers and runners give way to armoured tanks, ranged spitters, chargers that wind up and dash, splitters that burst into two when killed, shielded enemies you have to flank, and swarms that arrive eight at a time. A boss every fifth wave. FIVE KITCHENS Fight through the Back Alley, the Loading Dock, Cold Storage, The Furnace and the Ash Kitchen. Each is a different room — different floor, different lighting, different hazards underfoot. EIGHT DUMPLINGS TO UNLOCK Score points to unlock new fighters, each one a real change to how you play. Spicy Chili fires faster. Captain Jay'Lani starts every wave in armour. Cosmic Holo fires twin piercing rounds. Onyx Legend does nearly everything at once. EARN YOUR UPGRADES Survive long enough and you choose an upgrade. They stack for the whole run and reset when you die, so no two runs play the same way. PLAYS ANYWHERE No internet needed. No account. No ads. No in-app purchases. Nothing to sign up for. Just the game.
Eagle Cross
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Hard, but never unfair. An old-school vertical shoot-em-up: your ship goes up, everything else comes down, and your finger never leaves the glass. Drag to move — the ship fires by itself, there is no fire button. The whole game is dodging and positioning. TEN WORLDS, TEN BOSSES Asteroid field. Ship graveyard. Cyber city. Sea of dunes. Enemy station. Orbital shipyard. Dry dock. Assembly line. Turbine hall. And the heart of the fortress. Every stage brings a new setting, new enemies and new music, and ends with something too big to fit on screen. FIVE WEAPON LEVELS Your gun powers up when you clear a whole formation. And it drops when you get hit: every death costs firepower, not just a life. If you suddenly can't kill anything, check your weapon level before blaming the stage. DYING DOESN'T SEND YOU BACK TO THE START Three lives per run, but stages unlock as you reach them. Fall on stage eight and the next run starts on stage eight — with the firepower that stage expects, not stage one's. WHAT'S WAITING FOR YOU Cannon fodder that comes down in formation and never shoots: it's there so your gun can level up. Gunners that aim where you are, not where they're facing. Tanks that soak up damage and fire slow, fat shells. Kamikazes that don't shoot: they just come straight at you. Turrets that spin on the spot throwing blades. And in every stage, something you cannot destroy: asteroids, scrap, dock plating. You don't shoot those. You dodge them. YOU FEEL IT IN YOUR HAND Every hit, every explosion and every death has its own haptic. With the phone on silent, the game still tells you what's happening. NINETIES SOUND Dirty guitar over a running beat, the way shoot-em-ups sounded back then. And if you already had music playing, the game won't cut it off. NOTHING ELSE No ads. No in-app purchases. No accounts, no sign-up. No internet connection. It collects no data: your high score and unlocked stages live on your iPhone only, and they go with the app if you delete it. In Spanish and English.
Screenshots
Verdict
Dumpling Ops and Eagle Cross are too close to call on the numbers: across 5 compared parameters — price, ads, in-app purchases and device support among them — neither pulls far enough ahead to decide it. What separates them is feature set and interface, not measurable difference.
Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS
Both are free to download. Neither carries in-app purchases, so what you see is what you pay.
| Parameter | Dumpling Ops | Eagle Cross |
|---|---|---|
| Price | Free | Free |
| Rating | 5.0 (2 ratings) — better | — |
| Number of ratings | 2 — better | — |
| Update frequency | — | Every 2 weeks |
| Ads | No | No |
| In-app purchases | No | No |
| Monetization | Free | — |
| Devices | iPhone | iPhone |
| Requires iOS | 16.0 | 16.0 |
| Further details — not scored | ||
| Size | 3 MB | 7 MB |
| Age rating | 12+ | 12+ |
| Developer | ROBERT D FELLS | ROBERTO BLANCO GOMEZ |
In-app purchases
Dumpling Ops
No in-app purchases
Eagle Cross
No in-app purchases
Questions
Is Dumpling Ops free?
Is Eagle Cross free?
Do Dumpling Ops or Eagle Cross have ads?
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