Divine Gaze vs CullHand
Price, ratings, monetisation and update history for both games, side by side — with what reviewers say about each.
Divine Gaze
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Enter a forbidden temple and master movement under the gaze of ancient guardians. Hold the relic and guide it along the ritual path while the statue’s eyes are closed. The moment the guardian looks, freeze. One extra movement can end the trial. EVERY GUARDIAN CHANGES THE RULES Nine guardians, each with a different character: long watches, jammed signals, false blinks, burst rhythm, branching risk, movement inertia, hidden memory sequences, and a multi-seal finale. 27 RITUAL CHALLENGES Travel nine temples with three levels each. Routes, safe windows, allowed speed and rules shift as you go, so every new shrine asks for a different tactic. SIX MODES • Story Ritual — a 27-seal campaign. • Triple Seal — three relics in one attempt. • Guardian Gauntlet — five changing opponents. • Silent Gaze — no text cues. • Rush of Eyes — eight seals in 45 seconds. • Endless Vigil — accelerating survival until the first mistake. PRECISION OVER SPEED Watch the speed meter and move smoothly. A fast swipe will not skip the trial: effective progress slows. In some modes the safe tempo changes, and the hint can disappear entirely. FEATURES • Nine visually distinct guardians • Separate open-eye and closed-eye artwork • Straight, curved, zigzag and branching routes • Local progress and arcade records • Music, sound and haptics • Fully playable without an account Can you stay still when the ancient guardian opens its eyes?
CullHand
Engage in a strategic card game where you select and order sigils to outplay opponents. Analyze attack, defense, and charge intents to time your moves effectively. Unlock new sigils and master their tells as you progress through challenging paths.
- Select and order five sigils
- Analyze opponent intents
- Turn-based card resolution
- Unlock new sigils
- Progress through challenging paths
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CULL HAND Each round you hold five sigils. Choose three, set their order, then lock the hand. Cards resolve one slot at a time, alternating with the boss. Read Attack, Defend, and Charge intents before you strike, guard, or recover. A hit too early is wasted; a shield too late is already broken. Climb the Throne Path through six keepers. First victories unlock new sigils forever. Grow your set, learn their tells, and outplay the reveal. Choose three. Set the order. Claim the path.
Screenshots
Verdict
Divine Gaze and CullHand are too close to call on the numbers: across 5 compared parameters — price, ads, in-app purchases and device support among them — neither pulls far enough ahead to decide it. What separates them is feature set and interface, not measurable difference.
Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS
Both are free to download. Neither carries in-app purchases, so what you see is what you pay.
| Parameter | Divine Gaze | CullHand |
|---|---|---|
| Price | Free | Free |
| Rating | — | 1.0 (1 ratings) — better |
| Number of ratings | — | 1 — better |
| Ads | No | No |
| In-app purchases | No | No |
| Monetization | — | Free |
| Devices | iPhone | iPhone |
| Requires iOS | 17.0 | 17.0 |
| Further details — not scored | ||
| Size | 37 MB | 15 MB |
| Age rating | 4+ | 4+ |
| Developer | KING-BEST ENTERPRISES CO., LTD | KP GREEN ENGINEERING LIMITED |
In-app purchases
Divine Gaze
No in-app purchases
CullHand
No in-app purchases








