StateFlo vs Forge Keeper
Price, ratings, monetisation and update history for both games, side by side — with what reviewers say about each.
StateFlo
Lead a fictional nation, managing its economy, ministries, and regions. Make tough decisions on taxes, spending, and corruption to improve your country's standing. Engage in diplomacy and build businesses in this complex simulation game.
- Economic simulation with taxes and key rates
- Manage twelve distinct ministries
- Region and city-level management
- Corruption system with consequences
- Diplomatic relations with other nations
- Business and stock market simulation
- Player-to-player plate trading
Read full descriptionHide full description
Floria does not exist. Neither do its neighbours, its oceans or its cities. Every country, capital, agency and headline in StateFlo is invented for this game. What is real is the arithmetic: a treasury that empties, an inflation rate that answers to your key rate, and a population of thirty million that notices when the hospitals run out of money. You are the head of state. Nobody hands you a good situation. AN ECONOMY THAT ARGUES BACK Set VAT, income tax and profit tax and watch the curve bend the wrong way when you go too far. Move the key rate and see inflation, lending and the exchange rate move days later, not instantly. Borrow, refinance, default, or balance the books the slow way. Reserves, debt to GDP, trade balance and the currency rate are all live numbers, and all of them are connected. TWELVE MINISTRIES, ONE BUDGET Interior, public safety, health, education, infrastructure, economy, energy, digital, justice, youth and sport, foreign affairs, social policy. Each one has its own indicators, its own minister and its own opinion about the money. Fund one properly and another starts to fail. There is never enough for all twelve, and that is the game. REGIONS AND CITIES Twenty-four regions on a hand-drawn map, each with its own economy, mood and problems. Zoom into a city and manage it directly: districts, utilities, transport, construction. National projects like power plants, laboratories, and a space programme take real in-game months and cost real in-game money. CORRUPTION Officials skim. Files build up. You can raid, prosecute, or look the other way and keep the machine running. Every option has a price in approval, in revenue, or in both. The dossier system remembers what you chose. DIPLOMACY Trade agreements, foreign aid, accession tracks to a union and a defence pact. Relations with a hundred invented states shift with every deal you sign and every one you walk away from. BUSINESS AND THE PLATE MARKET Found companies, build factories, run a private bank, trade on the stock exchange. Register custom vehicle plates and trade them player-to-player in a live market with instant offers. FOUR LANGUAGES English, French, Ukrainian and Russian, the whole game, not just the menus. LEADERBOARD A global table ranks your term against everyone else's: economy, stability, reach. Medals for the milestones nobody reaches by accident. PRESIDENT'S CLUB (optional) A subscription unlocks three save profiles, unlimited companies and garage slots, custom plates and registrations, a gold frame on the leaderboard and the Patron medal. The game is complete without it. - President's Club Monthly: $7.99 per month - President's Club Yearly: $29.99 per year Payment is charged to your Apple ID at confirmation of purchase. The subscription renews automatically unless auto-renew is turned off at least 24 hours before the end of the current period. You can manage or cancel it in your App Store account settings. Terms of Use: https://stateflo.net/terms Apple Standard EULA: https://www.apple.com/legal/internet-services/itunes/dev/stdeula/ Privacy Policy: https://stateflo.net/privacy Everything in StateFlo is fiction. Any resemblance to a real country, government, institution or person is unintended.
Forge Keeper
Read full descriptionHide full description
You are the village blacksmith. People come to your counter with orders — a dagger for a traveller, a scythe for a farmer, a sword for a knight — and it is your hands that make them. MINE, SMELT, FORGE Send Joe to the old quarry for copper, iron and gold ore. Melt it down in the furnace into clean ingots. Then take the hammer: every piece is shaped on the anvil, blow by blow, riveted, ground on the wheel and polished. Four steps, and you are back at the start — only now the orders pay more and the furnace runs hotter. THE HAMMER IS THE GAME Strike while the metal glows and the shape builds up. Miss the moment and the edge goes crooked. Every finished piece is graded, from Scrap to the highest mark, and the price is multiplied by that grade — sloppy work hits your purse the same day. FIFTY THINGS TO FORGE From a plain dagger to a two-handed zweihander, from a farmer's scythe to a hetman's sabre. A flamberge, a claymore, a bardiche, a halberd, an estoc, a falchion, a glaive, a rapier, a katana, a trident, a war hammer, a mace. Things these games usually skip: Mjolnir, a rune cleaver, a winged sword. And the honest farm kit — a horseshoe, a sickle, a pitchfork, a hoe, shears, a saw. Tools are forged as carefully as swords. They just pay less. ORDERS THAT DO NOT WAIT Every guest leaves a note with a deadline. Miss it and the order burns: the guest walks out, and the piece stays on your hands to sell for whatever the counter will give. Keep up, and better customers start finding your door on their own. METALS YOU HAVE TO EARN Copper and iron from the first day. Gold and diamond once the deeper mines open. Orichalcum and aurite only after the furnace is rebuilt — they do not come cheap, and neither does what you make from them. UPGRADE EVERYTHING A copper crucible is slow, a diamond one is not. A better furnace takes on harder metal. A better grindstone saves an edge you had almost ruined. Every coin goes back into the workshop, and the workshop pays it back in the orders it can finally accept. THE SHOP IS YOURS TOO Whatever does not go to an order goes on the counter, and there you set the price yourself. Too high and it gathers dust. Too low and you are working for free. Guests wander in without an order, look around, and sometimes buy the very thing you were about to melt back down. FROM A VILLAGE BENCH TO THE CASTLE You start under a thatched roof with one anvil and one furnace. Earn your name and the workshop moves to the town, and then to the castle — where the king himself walks in to test your craft, and asks for something no ordinary smith could hand him. GUESTS WITH A CHARACTER Joe blinks, glances aside and grumbles when you poke him. Zakhar turns up with a cat, and the cat stays in the forge for good. Everyone arrives with a deadline, a temper, and a price they think is fair. THE SMALL THINGS Each barb, rivet and edge is its own stage on the anvil, not one texture stretched over the whole blade — you can see where the hammer landed. Poke the guests and they answer back. Ignore the cat and it settles by the fire anyway. THIRTY-ONE MINUTES OF MUSIC Twelve tracks, mixed as an album rather than a loop: a quiet opening, a rise through the middle, a fall back into silence. The last track meets the first, because the playlist runs in a circle. SEVEN LANGUAGES Ukrainian, English, Russian, German, French, Spanish and Portuguese. QUIET, UNHURRIED, YOURS Portrait orientation, one hand, four tabs. No account, no sign-up, no internet needed after install. No timer pushing you out of the game. Your progress stays on your device.
Screenshots
Verdict
The clearest difference is update cadence: StateFlo at every 2 days against Forge Keeper's every 3 weeks. StateFlo also leads on ratings volume (16 vs 1). On price, rating, ads and in-app purchases there is nothing between them.
Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS
Both are free to download. StateFlo sells 2 in-app purchases, starting at $7.99 per month and Forge Keeper sells 7 one-off in-app purchases. Whichever you choose, the download price is not the number that matters.
On the App Store both sit at effectively the same score — 5.0 for StateFlo against 5.0 for Forge Keeper. That said, the two scores are not equally well evidenced: StateFlo has 16 ratings behind it against 1, so its average is the more settled of the two.
StateFlo ships an update every 2 days, Forge Keeper every 3 weeks. The most recent releases landed on November 12, 2026 and November 13, 2026 respectively.
| Parameter | StateFlo | Forge Keeper |
|---|---|---|
| Price | Free | Free |
| Rating | 5.0 (16 ratings) | 5.0 (1 ratings) |
| Positive reviews | 83.3% of reviews | — |
| Number of ratings | 16 — better | 1 |
| Update frequency | Every 2 days — better | Every 3 weeks |
| Ads | No | No |
| In-app purchases | Yes | Yes |
| Monetization | Freemium | — |
| Devices | iPhone, iPad — better | iPhone |
| Requires iOS | 18.0 | 17.0 — better |
| Further details — not scored | ||
| Size | 215 MB | 171 MB |
| Age rating | 12+ | 4+ |
| Developer | Yuliia Shkurlei | Denys Kyrychenko |
In-app purchases
StateFlo
- President's Club — Monthly$7.991 Month
- President's Club — Yearly$29.991 Year
Forge Keeper
- Hot Forge$1.29
- Joe on Horses$1.49
- Endless Wood$1.99
Show 4 moreShow fewer
- Golden Hands$1.99
- Endless Ore$2.49
- Handful of Diamonds$2.49
- Bag of Diamonds$4.49









