Lantern Deep vs MarbleRipple
Price, ratings, monetisation and update history for both games, side by side ā with what reviewers say about each.
Lantern Deep
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Carry the light. Survive the dark. You are a diver with a lantern, descending an ocean trench while glowing creatures swarm toward the glow. You only steer. Your abilities fire themselves, so both hands are free to dodge. Survive long enough and the trench sends something enormous after you. The first reef dive calls its boss at five minutes, each stage after it holds out a little longer, and from the tenth stage every dive runs the full twelve. WHAT IS DOWN THERE - Sixty dives through six zones, from the Sunlit Reef to the Abyss, each with its own water, light, creatures and music - Over three hundred creatures that chase, shoal, charge, spit, drift, root themselves and explode, including twenty four elites and twelve bosses - Twenty four special creatures that hunt back with skills of their own: anglerfish that reel you in, rays that open whirlpools, urchins that sow mines, eels that fire beams of light - Sixty eight abilities, each with six levels and an evolved form you unlock by pairing it with the right passive - Fifty one items to find in the water, fifty three relics from treasure chests, and twelve passives - Twelve divers, each starting with a weapon of their own EVERY DIVE IS DIFFERENT Each zone keeps its own roster, so a descent shows you around fifty creatures drawn from hundreds. Two mini bosses are picked at random from four, and the dive ends with one of two possible bosses. You carry six abilities and six passives out of eighty, and the water hands you items as you go. BETWEEN DIVES - Pearls buy thirty two permanent upgrades in the workshop - Every stage you clear adds new weapons to the pool, and seventy five quests unlock more abilities and new divers - A codex fills in as you meet creatures, evolve abilities and find relics - Pressure levels and an endless mode once a dive is cleared MADE IN CODE Every creature, every ripple of light and all two hundred and forty one pieces of music, each zone in its own harmony and every boss fight with its own track, are generated by the game as it runs. There is not one image or sound file inside it, which is why the whole thing is five megabytes. Lantern Deep is free. An ad plays between dives, never during one, and Remove Ads turns it off for good. There are no banner ads. When your light goes out you can watch a short ad to carry on from where you fell, or decline and end the dive. Motes unlock divers: every dive earns them, and packs of them are for sale if you would rather not wait. Motes buy no upgrade, no stat and no advantage inside a dive. No accounts, no sign up, and your progress stays on your device.
MarbleRipple
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Guide a stream of luminous marbles before it reaches the drain. Aim the shell cannon with one thumb, bounce shots from the side walls, and connect three or more marbles of the same color. Smart matches create gaps, pull the stream back together and unleash satisfying chain reactions. MARBLE-SHOOTING GAMEPLAY ⢠Touch and aim from anywhere in the lower play area ⢠Bank shots from both edges of the screen ⢠Match at least three connected marbles to clear them ⢠Missed shots return to the moving stream instead of disappearing 500 RIVER ROUTES ⢠A large campaign with changing paths and flow patterns ⢠A smooth difficulty curve designed for short, relaxing sessions ⢠Faster currents, more colors and new tactical challenges as you progress POWERFUL COMBOS ⢠Build special shots by making consecutive matches ⢠Trigger colorful bursts, linked explosions and sweeping cascades ⢠Use Slow, Choose Color, Repair and Speed rescue items when a river becomes difficult PLAY YOUR WAY ⢠Portrait-first, one-thumb controls ⢠Progress, Gold and settings are saved on your device ⢠No account, subscription, in-app purchase or online leaderboard ⢠Core gameplay works offline Marble Ripple includes optional rewarded videos inside the Rescue shop. There are no banner, interstitial or app-open ads. Watching is always your choice and ordinary play remains available without watching a video.
Screenshots
Verdict
The clearest difference is in-app purchases: MarbleRipple at none against Lantern Deep's 5. MarbleRipple also leads on ads (none vs shown). On price, device support and iOS requirement there is nothing between them.
Scored on Price Ā· Rating Ā· Positive reviews Ā· Number of ratings Ā· Update frequency Ā· Ads Ā· In-app purchases Ā· Monetization Ā· Best chart rank Ā· Devices Ā· Requires iOS
Both are free to download. Lantern Deep sells 5 one-off in-app purchases. MarbleRipple asks for nothing beyond the download.
| Parameter | Lantern Deep | MarbleRipple |
|---|---|---|
| Price | Free | Free |
| Update frequency | Weekly | ā |
| Ads | Yes | No ā better |
| In-app purchases | Yes | No ā better |
| Devices | iPhone, iPad, iPod, Mac ā better | iPhone, iPad, iPod |
| Requires iOS | 15.0 | 15.0 |
| Further details ā not scored | ||
| Size | 7 MB | 71 MB |
| Age rating | 9+ | 4+ |
| Developer | vuong cuong | Chien Tran |
In-app purchases
Lantern Deep
- Pocket of Motes$1.99
- Remove Ads$2.99
- Buy Me a Coffee$2.99
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- Satchel of Motes$4.99
- Hoard of Motes$9.99
MarbleRipple
No in-app purchases









