One Cut vs Slackwire
Price, ratings, monetisation and update history for both games, side by side — with what reviewers say about each.
One Cut
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One Cut gives you a shape and a target. Draw one line across it. The closer the two pieces are to the target, the better the grade: PERFECT, GREAT, CLOSE or MISS. It starts at 50 / 50. It does not stay there. HOW DEEP CAN YOU GO • The shapes start to spin, drift, breathe and shrink • Bombs land on the shape: cut beside them, never through them • Fog, mud that bends your line, an armored edge, lights that go out • New rules and hazards unlock as you go deeper, and they start to stack • Go deep enough and there is no end, only higher scores WAYS TO PLAY • Classic: stage after stage, until your lives run out • Time Attack: race the clock; a PERFECT adds time, a MISS takes it away • Daily: a new sequence every day, the same for everyone, and a streak to keep EARNED BY PLAYING • Bonus rounds: Blade Rush and Double Cut • Helpers you win in play: guide, freeze, slow time, slow motion, an extra life • Goals that unlock new blades and music • Boxes that fill as you play and open into new looks for the game Boxes are earned only by playing. They are never sold, for money or for shards. FAIR TO PLAY Nothing you buy changes your score. Ads are rewarded ads you choose to watch plus an occasional short break between runs; there are no banners. Remove Ads is one purchase and takes the breaks away for good. Shards, the game's currency, come from goals, from optional ads or from shard packs. No account, no sign-up. Privacy policy: https://looplab.app/apps/one-cut/privacy-policy Terms of service: https://looplab.app/apps/one-cut/terms-of-service
Slackwire
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Slackwire is a puzzle about joining cables into loops. Every loop plays music. The board is a panel of cut cables bolted to a plate. Tap a piece of cable and it swings. Bring two cut ends together and they join. Close a whole run and a spark sets off around it, playing one note for every cell it crosses. A loop's shape decides its melody. Where it sits decides how high it sounds, and the number of cells it covers is the length of its phrase. Two loops of different lengths drift against each other and come back together. While you work, the loose ends crackle on their own, in the key of the room you're in. Close a loop and the notes that were already sounding fall into rhythm. WHAT'S IN IT Eight rooms. Each has its own scale, reverb, cable colors and set of four instruments. You move to a new one every few panels. Panels that grow. The first is a single ring of four pieces. Later ones tangle, and once the plain board is familiar, cables start to cross over each other. No score, no timer, no way to lose. No notifications and no streaks. Put it down in the middle of a panel and nothing is spoiled. No account, no analytics, no internet. It works on a plane. PRICE Slackwire is free, with no ads and nothing locked.
Screenshots
Verdict
The clearest difference is in-app purchases: Slackwire at none against One Cut's 4. Slackwire also leads on ads (none vs shown). On price, device support and iOS requirement there is nothing between them.
Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS
Both are free to download. One Cut sells 4 one-off in-app purchases. Slackwire asks for nothing beyond the download.
| Parameter | One Cut | Slackwire |
|---|---|---|
| Price | Free | Free |
| Update frequency | — | Daily |
| Ads | Yes | No — better |
| In-app purchases | Yes | No — better |
| Devices | iPhone | iPhone |
| Requires iOS | 16.4 — better | 17.0 |
| Further details — not scored | ||
| Size | 89 MB | 1 MB |
| Age rating | 4+ | 4+ |
| Developer | Omer Faruk BAGCI | Kevin Spence |
In-app purchases
One Cut
- 5 Continue Tokens$0.99
- 15 Continue Tokens$1.99
- Blade Pack$2.99
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- Remove Ads$3.99
Slackwire
No in-app purchases






