4Moves Game vs Slackwire
Price, ratings, monetisation and update history for both games, side by side โ with what reviewers say about each.
4Moves Game
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New in 1.1.0: 500 more levels (1,000 in all) and advertising from Google AdMob. - A full-screen ad can appear when the player taps Next after a solved level, from level 6 on, and at most once every 2 minutes. There are never ads during a puzzle. - When the 5 free hints of the day are used up, the HINT button offers one more hint for watching a rewarded video. Closing the video early gives no hint. - The app does not track. It shows no App Tracking Transparency prompt, so the advertising identifier is not available to the ad SDK. In the EEA, the UK and Switzerland a Google consent form is shown before any ad is requested; Settings > Privacy choices reopens it. Everything below is as in 1.0.
Slackwire
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Slackwire is a puzzle about joining cables into loops. Every loop plays music. The board is a panel of cut cables bolted to a plate. Tap a piece of cable and it swings. Bring two cut ends together and they join. Close a whole run and a spark sets off around it, playing one note for every cell it crosses. A loop's shape decides its melody. Where it sits decides how high it sounds, and the number of cells it covers is the length of its phrase. Two loops of different lengths drift against each other and come back together. While you work, the loose ends crackle on their own, in the key of the room you're in. Close a loop and the notes that were already sounding fall into rhythm. WHAT'S IN IT Eight rooms. Each has its own scale, reverb, cable colors and set of four instruments. You move to a new one every few panels. Panels that grow. The first is a single ring of four pieces. Later ones tangle, and once the plain board is familiar, cables start to cross over each other. No score, no timer, no way to lose. No notifications and no streaks. Put it down in the middle of a panel and nothing is spoiled. No account, no analytics, no internet. It works on a plane. PRICE Slackwire is free, with no ads and nothing locked.
Screenshots
Verdict
The clearest difference is ads: Slackwire at none against 4Moves Game's shown. Slackwire also leads on update cadence (daily vs every 3 weeks). 4Moves Game's advantage is iOS requirement (15.0 vs 17.0). On price, in-app purchases and device support there is nothing between them.
Scored on Price ยท Rating ยท Positive reviews ยท Number of ratings ยท Update frequency ยท Ads ยท In-app purchases ยท Monetization ยท Best chart rank ยท Devices ยท Requires iOS
Both are free to download. Neither carries in-app purchases, so what you see is what you pay.
4Moves Game ships an update every 3 weeks, Slackwire daily. The most recent releases landed on October 24, 2026 and October 31, 2026 respectively.
| Parameter | 4Moves Game | Slackwire |
|---|---|---|
| Price | Free | Free |
| Update frequency | Every 3 weeks | Daily โ better |
| Ads | Yes | No โ better |
| In-app purchases | No | No |
| Devices | iPhone, iPod โ better | iPhone |
| Requires iOS | 15.0 โ better | 17.0 |
| Further details โ not scored | ||
| Size | 33 MB | 1 MB |
| Age rating | 12+ | 4+ |
| Developer | DSONIX Technology | Kevin Spence |
In-app purchases
4Moves Game
No in-app purchases
Slackwire
No in-app purchases









