Comparison

Blindwake vs On

Price, ratings, monetisation and update history for both games, side by side — with what reviewers say about each.

Head to head
About

Blindwake

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Ten by ten. Seventeen cells of steel, hidden. Where do you fire first? Blindwake is the paper battleship game you played at school, rebuilt for a phone and sharpened until every shot costs something. Call a cell, read the answer, and build the map of a fleet you never see. Hit, and you fire again — up to three shots in a row. Then the sea starts arguing with you. Rock eats a shot. Shallows take only the small hulls. Fog answers a hit with nothing at all, and only radar sees through it. Currents drag the short hulls you have not hit yet, ice cracks under your first shell and answers only the second, and decoys call "hit" and never sink. SEVENTY STAGES, SEVEN SEAS • Shallow Bay, Rock Archipelago, the Fog Sea, the Maelstrom, the Frozen Sea, the Mirage Sea and the Last Strait — each sea adds a rule, and a boss waits at the end of it • The Last Strait widens the board to twelve by twelve: seven ships, among them a supply ship and a torpedo boat, against a machine with sonar of its own • Not every stage asks you to sink them all: sink the flagship, hold out until the turns run out, escort your transport across, or catch their convoy before it escapes • Three stars a stage: win, win inside the shot limit, lose no more than it allows. 210 in all SONAR, EARNED UNDER FIRE • Every ship you sink charges sonar, and so does every ship you lose — the side that is behind charges faster • Spend it on radar (how many ship cells in a 3Ɨ3, never where), a salvo of three in a line, or a 2Ɨ2 cluster • Four captains, bought with stars, each bending one rule: a wider radar, a fourth shot in a chain, a first hit reported as a miss, one untouched ship moved once THREE MACHINES TO BEAT • Easy fires blind. Normal hunts and finishes what it finds. Hard counts where a ship most likely is, and fires there • Quick battle whenever you like, on any board your stars have opened TWO PHONES, ONE WI-FI • Rooms find each other. No account, no server, no internet • Both fleets are sealed before the first shot and revealed at the end, so a moved ship is caught • Four rule sets: Classic, Sea Battle, a three-minute Blitz, and Simultaneous, where both sides fire at once DRAW YOUR OWN SEA • Paint rock, shallows and fog; the editor refuses a board a fleet cannot hide on • Share a map as a code or a QR, or send it with the invitation Free to play, offline, fourteen languages. Hide. Guess. Sink.

About

On

Features
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Take the night shift at fictional Dingco Pay, where five services are one outage away from trouble. Watch payments, login, search, photos, and the database. Read in-game logs and deployment records to find the cause, then choose a proper fix or a temporary patch. Each decision costs time while the service loses money. Manage limited coffee and coworker help, watch for false alarms, and make it to morning. Pause whenever you need a moment to think. All companies, services, and characters are fictional. Character voices are AI-generated, not recordings of real people. Optional ads and usage analytics Basic gameplay works offline and there are no in-app purchases. Ads are requested only after selecting age 18+ and Google consent checks. A short interstitial may appear at a natural chapter transition after completed rounds. You can play without selecting ads. Optional usage analytics has its own choice and sends app activity and real ad data with a random per-game ID. Ad and analytics choices are separate.

Screenshots

Blindwake4 screens
On1 screens

Verdict

The call

The clearest difference is update cadence: On at every 2 days against Blindwake's every 2 weeks. On price, ads, in-app purchases and device support there is nothing between them.

Scored on Price Ā· Rating Ā· Positive reviews Ā· Number of ratings Ā· Update frequency Ā· Ads Ā· In-app purchases Ā· Monetization Ā· Best chart rank Ā· Devices Ā· Requires iOS

CostPrice Ā· In-app purchases Ā· Ads Ā· Monetization

Both are free to download. Neither carries in-app purchases, so what you see is what you pay.

UpkeepUpdate frequency

Blindwake ships an update every 2 weeks, On every 2 days. The most recent releases landed on November 10, 2026 and October 31, 2026 respectively.

Scorecard1 real difference Ā· 5 level
Blindwake versus On: the parameters behind the verdict, then further details
ParameterBlindwakeOn
PriceFreeFree
Update frequencyEvery 2 weeksEvery 2 days — better
AdsYesYes
In-app purchasesNoNo
DevicesiPhone, iPadiPhone, iPad, iPod — better
Requires iOS16.015.6 — better
Further details — not scored
Size127 MB89 MB
Age rating17+4+
DeveloperAn NguyenDingcolabs

In-app purchases

None

Blindwake

No in-app purchases

None

On

No in-app purchases

Questions

Is Blindwake free?
Blindwake is free to download, with no in-app purchases.
Is On free?
On is free to download, with no in-app purchases.
Do Blindwake or On have ads?
Both Blindwake and On show ads.
Which is updated more often, Blindwake or On?
Blindwake ships an update every 2 weeks, and On every 2 days. Most recently, Blindwake was updated on November 10, 2026 and On on October 31, 2026.

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