NimbleFive vs Daily Classics
Price, ratings, monetisation and update history for both games, side by side — with what reviewers say about each.
NimbleFive
Read full descriptionHide full description
Make room for a little play, every day. NimbleFive brings five quick puzzles into one daily challenge on iPhone and iPad. Clear the way in Arrow Escape, find the right sum in Number Path, and remember the pattern in Memory Grid. YOUR DAILY FIVE A fresh set of puzzles awaits each day. Finish all five, see your score, and keep your streak going. SEE YOUR PROGRESS Explore your last 30 days in a simple calendar. Complete daily challenges on three different days to reach your weekly goal. Open any completed day to see how time, mistakes, hints, and revives shaped each puzzle score. Past days are for viewing; they cannot be replayed for rewards. PRACTICE YOUR WAY Choose your favorite game and difficulty. Play as much as you like and beat your own best scores. MAKE IT YOURS Earn Sparks from your daily challenge and unlock new color themes. Adjust sound, haptics, and motion in Settings. PLAY ANYWHERE Puzzles work offline, with no account required. Your progress stays on your device. Optional rewarded ads offer hints, another look at a memory pattern, or bonus Sparks. Limited ads may appear when returning to Home, at the bottom of Home or a puzzle screen, in Practice, or after a completed session when online. Banner ads use space below the puzzle controls; gameplay remains available offline. Share how you did without sharing the answers. Come back tomorrow for your next five.
Daily Classics
Read full descriptionHide full description
One classic game a day. One ranked try. A whole league racing you to the top. Every day Daily Classics opens a new game from a collection of sixteen timeless favourites. Everyone in your league plays exactly the same puzzle: the same board, the same deal, the same words. You get one try. Make it count, then watch the leaderboard fill in as the world catches up. HOW IT WORKS • A new game every day Solitaire on Sunday, Word Search on Monday, Sudoku on Wednesday… Each week brings seven of the sixteen games, one per day, and you can see the week ahead. • One ranked try When you're ready, tap Play ranked. That run is your result for the day, so take a breath first. Rounds are short: a few minutes at most. • Every result becomes points Your result is ranked against everyone in your tier who played the same puzzle. Finish first and earn 1,000 points; finish halfway and earn about 500. A great Sudoku is worth exactly as much as a great Snake, so every day is a fresh chance. • Climb a weekly league You play in a league of about fifty players. When the week closes, the top ten move up a tier and the bottom ten move down. Play at least three days a week to hold your place. • From Dust to Cosmos Ten tiers to climb: Dust, Pebble, Stone, Comet, Moon, Planet, Star, Nova, Galaxy and Cosmos. Each tier plays a harder version of the day's puzzle, so the challenge grows with you. Just promoted? Your next week is protected, so you can't drop straight back. Three promotions in a row earn the Rising badge, five earn Soaring, and the three brightest Cosmos players of each week shine in the Cosmos Hall on everyone's home screen. • Fair play Every ranked result is checked by replaying your moves on our server, so the leaderboards stay honest. • Practise anything, any time Play all sixteen games as often as you like, at ten difficulty levels. Practice works offline and never touches your league. Every game starts with a short guide that plays itself, so you're ready in seconds. THE SIXTEEN GAMES Merge: slide the tiles and join equal numbers. Sudoku: classic nine-by-nine logic, graded by real solving techniques. Pairs: flip the cards and match every pair. Word Search: find every hidden word. Snake: eat, grow, and never bite yourself. Blockfall: steer falling shapes and clear full rows. Slide Out: slide the blocks aside to free the gold one. Stamps: swap celestial charms and line up three or more. Mines: clear the field with logic alone; no blind guesses needed. Tangram: fit all seven pieces into the silhouette. Solitaire: build every suit from ace to king. Every daily deal can be won. Little Cross: a five-by-five crossword with fresh clues. Breaker: bounce the ball, break the bricks, catch the treats. Hop: bounce Lumi from ledge to ledge, as high as you dare. Word Labyrinth: change one letter at a time to reach the target word. Towers: restack the disks, never a big one on a small one. MORE TO LOVE • Leaderboards for today, your league and your whole tier: worldwide, in your country and in your city. • Streaks, with a streak freeze that forgives one missed day a week. • Share a beautiful result card with friends. • An optional daily reminder at the hour you choose. • A calm night-sky design with frosted glass and jewel colours, a soft Dawn theme, gentle sounds and haptics, and Lumi, a little star who keeps you company. • Accessible: larger text, reduced motion and VoiceOver are supported, and colour is never the only cue. NO ACCOUNT, NO ADS Start playing in seconds. No sign-up, no email, no ads, no tracking.
Screenshots
Verdict
The clearest difference is ads: Daily Classics at none against NimbleFive's shown. On price, in-app purchases, device support and iOS requirement there is nothing between them.
Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS
Both are free to download. Neither carries in-app purchases, so what you see is what you pay.
| Parameter | NimbleFive | Daily Classics |
|---|---|---|
| Price | Free | Free |
| Update frequency | Every 9 days | — |
| Ads | Yes | No — better |
| In-app purchases | No | No |
| Devices | iPhone, iPad | iPhone, iPad, iPod — better |
| Requires iOS | 16.0 | 15.0 — better |
| Further details — not scored | ||
| Size | 8 MB | 23 MB |
| Age rating | 4+ | 4+ |
| Developer | 志向 耿 | Ivan Ćorić |
In-app purchases
NimbleFive
No in-app purchases
Daily Classics
No in-app purchases





