Ringo vs Thunk
Price, ratings, monetisation and update history for both games, side by side — with what reviewers say about each.
Ringo
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Ringo is a one-tap timing and reflex game: launch balls into a spinning wheel. Watch the wheel, wait for the gap to line up and tap at exactly the right moment. Hit another ball, a steel bar or an obstacle and the attempt is over. A 101-LEVEL CAMPAIGN Every level has its own rhythm: wheels that speed up, spins that reverse after each hit, gates that open and close, sockets you fill in order, two- and three-ring wheels and moving bars. When a rule shows up for the first time, a short lesson explains it, and the levels that follow let you master it. FOUR GAME MODES • Levels: work through the campaign and earn gold in every level. • Endless: see how many balls you can fit on a single wheel. • Stopwatch: place as many balls as you can in the shortest time. • Time Gain: every hit adds extra time to the clock. SET YOUR OWN PACE Choose Easy, Medium or Hard. If a level keeps beating you, help arrives: an aim hint, a slower wheel or the option to try it on Easy. Retries replay the same layout, so every attempt teaches you something for the next one. ABILITIES Get through tough moments with Slow, Shield, Anchor, Clear, Aim and Freeze. Spend gold on abilities and ball skins. RECORDS Your Endless, Stopwatch and Time Gain records are kept separately for assisted and unassisted runs. Set a record and a celebration is waiting for you. A clean interface, eight languages, light and dark themes, plus vibration and sound settings. The wheel is spinning. Can you catch the gap?
Thunk
A one-tap game where you time knife throws to stick into a spinning target without hitting existing knives. Progress through levels with unique bosses, collect knives, and master skills. Play offline and earn rewards daily.
- One-tap gameplay
- 200 levels with woodblock art
- Boss battles every fifth level
- Endless mode
- Daily rewards and achievements
- Collectible knives and skills
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Tap. Thunk. Don't hit a knife. Thunk is a one-tap knife-throwing game. The target spins, you throw, and every knife has to stick without touching one that's already there. Time it right and the target bursts apart. Time it wrong and your knife bounces off. 200 LEVELS, DRAWN AS WOODBLOCK PRINTS Five worlds, from Pine Camp to Snow Peak, and each print fills with color as your knives stick. A level pays up to three stars: one for clearing it, one for knocking every acorn off the rim and one for a first-try clear. A BOSS EVERY FIFTH LEVEL A cartwheel studded with iron, a station clock that ticks, a riveted shield, a bullseye with a double rhythm and a heavy millstone. Beat them to win knives the shop never sells. ENDLESS MODE Targets keep coming until a knife bounces. Your ten best runs stay on a board of your own. NOTCHES Carve a notch in your log for every day in a row you clear a level. Each day pays acorns, and notches 4, 10, 20 and 40 bring new logs and skills. A Whetstone, won with each full week, covers a missed day. BOSS WEEK Beat the week's boss without a single miss to win a set's knife. THE KNIFE RACK Twenty knives to collect. Buy eight with the acorns you knock off the rim, win six from bosses, three from the Nomad Passport and two from the sets. A few carry small perks: a spare throw, a wider reach for acorns, or double acorns on bosses. SETS AND SKILLS Two sets, Sakura and Charred Cedar, each bring a log and a knife to match. Two skills, each once a level: Steady slows the log for your next throw, and Pry pulls out a stuck knife. Win them on Notches and in Boss Week, or buy them with acorns. A GIFT EACH DAY The gift grows for every day in a row you come back, up to day seven, and 12 achievements wait to be won. HOW IT PLAYS • Tap anywhere on the screen to throw • Switch apps and the game waits for you • Sound and haptics each turn off in Settings • No connection needed to play • Back up your stars and knives by signing in with Apple or Google, if you like • Free, with a short ad after some bosses and an optional ad that doubles your acorns • Optional purchases: acorn packs, No ads, two sets and two skills. Every knife, set and skill on sale can also be bought with acorns you earn by playing Steady hand. Thunk.
Screenshots
Verdict
The clearest difference is in-app purchases: Ringo at none against Thunk's 9. On price, update cadence, ads and device support there is nothing between them.
Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS
Both are free to download. Thunk sells 9 one-off in-app purchases. Ringo asks for nothing beyond the download.
Ringo ships an update every 5 days, Thunk every 4 days. The most recent releases landed on November 6, 2026 and November 11, 2026 respectively.
| Parameter | Ringo | Thunk |
|---|---|---|
| Price | Free | Free |
| Rating | — | 4.5 (2 ratings) — better |
| Positive reviews | — | 100.0% of reviews |
| Number of ratings | — | 2 — better |
| Update frequency | Every 5 days | Every 4 days — better |
| Ads | Yes | Yes |
| In-app purchases | No — better | Yes |
| Monetization | — | Free with in-app purchases |
| Devices | iPhone, iPod — better | iPhone |
| Requires iOS | 15.0 — better | 16.4 |
| Further details — not scored | ||
| Size | 88 MB | 111 MB |
| Age rating | 12+ | 9+ |
| Developer | Hasan Eksi | Alden Morris Enterprises LLC |
In-app purchases
Ringo
No in-app purchases
Thunk
- 250 Acorns$0.99
- Charred Cedar set$1.99
- Sakura set$1.99
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- 600 Acorns$1.99
- Steady$2.99
- Pry$2.99
- No Ads$2.99
- 1,400 Acorns$3.99
- 2,500 Acorns$5.99









