Bubbles Crush vs Slicesism
Price, ratings, monetisation and update history for both games, side by side — with what reviewers say about each.
Bubbles Crush
Clear groups of same-colored bubbles falling from the top of the screen. Earn points by strategically selecting and destroying clusters of three or more. Advance to new levels by clearing a target number of rows, with increasing difficulty.
- Clear groups of same-colored bubbles
- Advance through levels
- Score points by clearing rows
- Increasing difficulty
- Strategic matching
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Beat screen slowly filling with bubbles and destroy as many of them as possible to move to the next level. Earn points by selecting groups of squares of the same color. You can select and clear from the game board groups of 3 and more objects. New lines of squares will be felling from the top of the screen. To move to the next level you need to add number of rows shown in the right top corner, each level you should add more rows then before. You will get more points for group of 6 cubes, then for 2 groups of 3 cubes.
Slicesism
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Sliceism is a one-thumb territory arcade game. Fire walls across a field of bouncing hazards, seal off the empty space, and claim the grid. Simple to start, ruthless to master. HOW IT PLAYS Press, drag, release — that's the whole game. Aim a straight cut and it grows in two directions until it locks into a wall. Seal a region with no hazards inside and it becomes yours. Claim enough of the board to clear the level, then do it again as the field fills with faster, stranger enemies. THE TRACE CUT Draw your own path along any wall and the cut follows your line — worth TRIPLE points. But it builds slowly, and the entire trace shatters if anything so much as grazes it. Greed is the game: take the safe little cut, or risk the huge claim? TWO WAYS TO PLAY - Ascent: endless levels, climbing difficulty, one long score chase. - Daily Slice: the same board for every player, every day. One scored run, unlimited practice, and a streak to defend. SIX HAZARDS, ONE RULE — DON'T STALL - Orb: the classic bouncer. - Splitter: divides in two when you wall it in. - Brute: takes down your whole cut, and smashes through finished walls. - Ghost: drifts through growing walls, then phases through solid ones. - Magnet: bends toward your wall as it builds. - Patroller: wait too long and it crawls along your walls, erasing your territory. Claim, or be eroded. SCORE LIKE A PRO Chain your captures for escalating multipliers. Trap hazards into separate pockets with a single cut. Graze a wall at the last possible instant. Squeeze enemies into a corner for a compression bonus. Your score isn't about whether you win — it's about how you claim. BUILT FOR YOUR THUMB - Portrait, one hand, 60-90 second levels. - Crisp, minimalist geometric art. - Tactile haptics and sound you can feel. - Plays fully offline. No account required. - No forced ads, ever. Slice, claim, survive.
Screenshots
Verdict
The clearest difference is ads: Slicesism at none against Bubbles Crush's shown. Slicesism also leads on update cadence (every 8 days vs every 7 months). On price, in-app purchases, device support and iOS requirement there is nothing between them.
Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS
Both are free to download. Neither carries in-app purchases, so what you see is what you pay.
Bubbles Crush ships an update every 7 months, Slicesism every 8 days. The most recent releases landed on November 1, 2026 and October 31, 2026 respectively.
| Parameter | Bubbles Crush | Slicesism |
|---|---|---|
| Price | Free | Free |
| Rating | 4.2 (13 ratings) — better | — |
| Positive reviews | 83.3% of reviews | — |
| Number of ratings | 13 — better | — |
| Update frequency | Every 7 months | Every 8 days — better |
| Ads | Yes | No — better |
| In-app purchases | No | No |
| Monetization | Ad-supported | — |
| Devices | iPhone, iPad, iPod | iPhone, iPad, iPod |
| Requires iOS | 15.6 | 15.0 — better |
| Further details — not scored | ||
| Size | 42 MB | 85 MB |
| Age rating | 4+ | 4+ |
| Developer | Andrey Krutikov | Roger Weiss |
In-app purchases
Bubbles Crush
No in-app purchases
Slicesism
No in-app purchases
Questions
Is Bubbles Crush free?
Is Slicesism free?
Do Bubbles Crush or Slicesism have ads?
Which is updated more often, Bubbles Crush or Slicesism?
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