Comparison

Catchup vs Skorm

Price, ratings, monetisation and update history for both games, side by side — with what reviewers say about each.

Head to head
About

Catchup

Master a beautiful abstract strategy game by connecting hexes to create the largest group. Features include a challenging AI, online multiplayer, and pass-and-play options. Learn the simple rules and strive for difficult mastery.

Highlights
  • Interactive tutorial
  • Challenging AI opponent
  • Online turn-based multiplayer
  • Two-player pass-and-play
  • Minimalist graphics
  • Customizable colors
  • Leaderboards & Achievements
Read full description

Catchup is a simple game of surprising turnarounds. "Catchup is as elegant as a game can reasonably be, presented in a marvelously user-friendly way.” -Pocket Tactics (5-star review) "If you're even a little bit into strategy games, you need to get some Catchup all over your mobile device." -Touch Arcade (4 & 1/2 star review) Can you have the largest group at the end of the game? Connect your hexes to master this beautiful abstract strategy game. Features: - an interactive tutorial to teach you how to play - a challenging AI opponent whose difficulty changes as you play - online turn-based multiplayer via Game Center - two-player pass-and-play on the same device - beautiful and haunting music by Tori Kamal - minimalist graphics with customizable colors - Game Center Leaderboards & Achievements - simple and easy to learn rules and gameplay - difficult to master strategy Here are all the rules: 1. One player plays all the hexes of one color and the other player plays all the hexes of the other color. The first player begins by claiming 1 empty hex for their color. 2. Starting with the second player, each player must claim 1 or 2 hexes on their turn. 3. If the largest group of hexes at the end of a turn is larger than the largest group of hexes at the beginning of that turn (regardless of color), the next player may claim up to 3 hexes on their turn. (This does not apply after the first player claims a single hex in step 1 above.) 4. The game ends when the board is full. The player with the largest group wins. If the players’ largest groups are the same size, compare their second-largest groups, and so on, until you come to a pair which aren’t the same size. Whoever owns the larger of the two wins. Catchup is an original Board Game designed by Nick Bentley.

About

Skorm

Engage in a turn-based strategy combat game on a hexagonal grid. Master ancient warfare tactics with shieldmen, archers, and horsemen to outmaneuver your opponents. Win by eliminating the enemy Warlord or capturing the central Gold Tile.

Highlights
  • Hexagonal grid battlefield
  • Realistic combat strategies
  • Ancient warfare tactics
  • Play against friends or AI
  • Multiple win conditions
  • Diverse unit types
Features
Read full description

Step onto the battlefield with Skorm, the next evolution of strategy board games. With a hexagonal grid and realistic combat strategies, it is the perfect balance of tactical depth and battlefield realism. Master ancient warfare, play against your friends, and dominate AI players. Skorm reimagines classic strategy board games like chess by using pieces and movements that mirror real world troops and combat. The game is based on the combat strategies of ancient armies, allowing players to control a troop of shieldmen, archers, and mounted soldiers. Players can employ real world tactics such as employing phalanx maneuvers, forming shield walls, volleying arrows over foot soldiers, and overwhelming opponents with strategic cavalry charges. The objective of the game is to achieve victory through strategic movement, clever positioning, and tactical decisions. Players can win by either eliminating the opponent's Warlord, or by capturing the central Gold Tile with their Warlord. Game Components: Each player starts with 15 pieces, including 5 Shieldmen, 5 Archers, 4 Horsemen, and 1 Warlord. Board: The hexagonal board features a top-down view, and players start with their Warlords at opposite corners. The colors of the tiles are not important to game play, except for the Gold Tile which is an important part of winning the game. Game Rules: Setup: • The starting player is randomly selected. • Each player takes turns placing their pieces on the board in a configuration of their choice within their designated starting area. Turn Structure: • After all the pieces have been set, players begin to take turns moving their pieces. • The first player to move will be the player that did not place the final piece on the board. • During a turn, a player can first perform unlimited rotations, and then must perform one of the following actions as detailed below: move, shoot, or capture. A player must move, shoot, or capture even if that results in them moving into danger. If a player is physically unable to perform one of these actions their turn ends after they have had a chance to perform any rotations.) Rotation: • At the beginning of each turn, any number of Shieldmen can be rotated for defiance, facing any of the six directions prior to moving a piece. • Once a shieldman has moved, he may rotate to face any direction prior to ending the player's turn. • The shieldmen are impervious to attack from the direction they are facing. This means Archers cannot shoot shieldmen facing their direction, and they cannot be captured from the direction they are facing (unless a horseman side-steps first). Shooting: • Archers can choose to either move or shoot but not both. • They can shoot any piece within a two-piece radius in a straight shot, and may shoot over the top of friendly or enemy pieces. • Archers cannot shoot Shieldmen facing in their direction but can shoot over their heads. Movement: • Players may move one piece per turn unless they have chosen to shoot instead. • Archers and Shieldmen can move one space in any direction. • Horsemen and Warlords can move one or two spaces in any direction. (Horsemen and Warlords may not “jump over” occupied tiles. They also may not move one tile and then return to their original tile in the same turn.) Capture: • Shieldmen, Horsemen, and Warlords may capture an opponent's piece by moving to their tile. The captured piece is removed from the game. • Shieldmen are impervious to capture in the direction they are facing. Players can win by: • Eliminating the opponent's Warlord, even if they move their Warlord into danger to do so. • Having their Warlord capture the central Gold Tile and surviving the opponent's immediate next move. • Capturing the Gold Tile with their Warlord when the opponent has only their Warlord and three other pieces left. This is an automatic win and the opponent does not get a next move in this scenario.

Screenshots

Catchup3 screens
Skorm4 screens

Verdict

The call

The clearest difference is update cadence: Skorm at every 7 months against Catchup's every 101 months. Skorm also leads on rating (5.0 vs 4.7). Catchup's advantage is ratings volume (11 vs 2). On price, in-app purchases, monetization model and device support there is nothing between them.

Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS

CostPrice · In-app purchases · Ads · Monetization

Both are free to download. Neither carries in-app purchases, so what you see is what you pay.

ReceptionRating · Positive reviews · Number of ratings

Skorm holds the better App Store score, 5.0 against 4.7. That said, the two scores are not equally well evidenced: Catchup has 11 ratings behind it against 2, so its average is the more settled of the two.

UpkeepUpdate frequency

Catchup ships an update every 101 months, Skorm every 7 months. The most recent releases landed on October 12, 2026 and October 15, 2026 respectively.

Scorecard3 real differences · 7 level
Catchup versus Skorm: the parameters behind the verdict, then further details
ParameterCatchupSkorm
PriceFreeFree
Rating4.7 (11 ratings)5.0 (2 ratings) — better
Positive reviews88.2% of reviews—
Number of ratings11 — better2
Update frequencyEvery 101 monthsEvery 7 months — better
Ads—No
In-app purchasesNoNo
MonetizationFreeFree
DevicesiPhone, iPad, iPodiPhone, iPad, iPod
Requires iOS15.615.1 — better
Further details — not scored
Size5 MB76 MB
Age rating4+4+
DeveloperMartin GriderLoki Investments LLC

Customer experience

Catchup

All ratings11 ratings
Positive90.9%
Neutral9.1%
Negative0.0%
Written reviews17 reviews
Positive88.2%
Neutral5.9%
Negative5.9%

Skorm

All ratings2 ratings
Positive100.0%
Neutral0.0%
Negative0.0%

In-app purchases

None

Catchup

No in-app purchases

None

Skorm

No in-app purchases

Questions

Is Catchup free?
Catchup is free to download, with no in-app purchases.
Is Skorm free?
Skorm is free to download, with no in-app purchases.
Which has better reviews, Catchup or Skorm?
Skorm is rated higher. Catchup averages 4.7 out of 5 from 11 ratings, while Skorm averages 5.0 from 2 ratings.
Which is updated more often, Catchup or Skorm?
Catchup ships an update every 101 months, and Skorm every 7 months. Most recently, Catchup was updated on October 12, 2026 and Skorm on October 15, 2026.

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