Learn with Rufus vs Stepwise Stories
Price, ratings, monetisation and update history for both apps, side by side — with what reviewers say about each.
Learn with Rufus
This educational game helps children learn to identify and name emotions through facial expressions. It offers customizable learning phases and engaging games designed by a child psychologist, suitable for various developmental stages and learning styles.
- Facial expression learning
- Emotion identification games
- Customizable difficulty levels
- Reward sets
- Interactive fingerpainting breaks
- Positive reinforcement
- Adjustable text and sound options
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Have fun learning how facial expressions reveal what people are feeling! Learn with Rufus: Feelings and Emotions aims to help children learn the facial expressions that correspond to feelings and emotions including happy, sad, angry, afraid, disgusted, and surprised. Children will learn how to identify easier fully-formed emotions and more difficult subtle emotions. The game is highly customizable to meet the needs of children with varying skills, ability levels, and learning styles. This game was designed by Dr Holly Gastgeb, a clinical and developmental psychologist with over ten years of experience working with typically developing children and children with autism spectrum disorder (ASD). Her research has shown that children with ASD have difficulty identifying emotions from an early age. Since this ability is developed throughout childhood, the game is also beneficial for a wide range of children including those early achievers without any diagnosed learning difficulties. Learn with Rufus: Feelings and Emotions is organized into three parts, a learning phase and two separate games: * Learning - A preview of the facial expressions is shown to the child before the game starts. * Find It! - Shown a number of facial expressions, the child is directed to select a specific emotion. * Name It! - Shown a single facial expression, the child is asked to name the emotion. To keep children interested and motivated, the following features are included: * Reward sets - Choose from nine different colorful child-friendly reward sets including bugs, cars, cats, dinosaurs, and more. * Toy break - The child is given periodic breaks with fun on-screen fingerpainting that allows drawing on the screen. This feature can be turned off if the child does not need breaks or finds them distracting. * Positive reinforcement - Rufus does a "happy dance" and gives positive verbal reinforcement when the child answers correctly. If the child answers incorrectly, the correct answer will be restated. * Music and sounds - Child-friendly music and sounds are included throughout the game. This feature can be turned off if the child is sensitive to or distracted by sounds and music. * Text - The word that corresponds to each picture is presented above the picture. This feature can be turned off if the words are distracting to the child. * Emoticons - Emoticons that correspond to the emotions are presented. This feature can be turned off to increase difficulty. Additional customizable features that are present include: * Level of difficulty - The level of difficulty can be adjusted to match the child's ability level: Easy - Facial expressions with quickly identifiable emotions Medium - Facial expressions with a mix of slightly less identifiable emotions Hard - Facial expressions with partially formed emotions Expert - Facial expressions with subtle emotions * Training - The practice session before the games may be disabled to increase difficulty. * Group Size - Choose from a group size for the game phase depending on the child's ability level. Group size can be 2 or 4 for Find It! and group size can be 2, 4, or 6 for Name It! * Languages - Choose from English and Spanish. For parents, educators, and therapists: * Profiles per child - More than one child can play the game and all data is stored under each child's name. * Track data and statistics - At the end of the game, a graph of the child's data is presented. Touch the graph to enlarge it, and then touch each data point to gather information about the child's performance. * Email data - From the graph screen, if the device is capable of email, select the Export button to send yourself a CSV file of the child's progress. For Ages 4 & Up
Stepwise Stories
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Help your child build real-world social and life skills through interactive stories and games. Developed with behavioral health experts for children with autism and developmental differences. Stepwise Stories transforms social learning into an engaging, game-based experience. Each story guides children through everyday situations, such as sharing with friends, getting dressed independently, and understanding why exercise matters, using interactive activities that help learning stick. What Makes Stepwise Stories Different Traditional social stories are read passively. Stepwise Stories brings them to life with embedded mini-games that check understanding, encourage practice, and keep children engaged. Kids don't just hear what to do; they actively participate in learning how to do it. Built on What Works Developed in collaboration with a BCBA-D and special education expert, Stepwise Stories aligns with evidence-based practices and the adaptive behavior domains used by clinicians and educators. Every story targets meaningful skills that matter in daily life. Currently Included Three complete interactive stories ready to explore: • Changing My Clothes - Build independence with dressing routines • Exercise is Good For Me - Understand the importance of physical activity • I Can Share - Practice turn-taking and sharing with others New stories are in development based on user feedback. Designed for Home, School, and Therapy Whether you're a parent reinforcing skills at home, a teacher supporting IEP goals, or a clinician integrating games into therapy, Stepwise Stories fits naturally into your routine. Progress happens one story at a time. Features • Interactive mini-games embedded in each story • Visual supports and clear, consistent structure • Child-friendly design that maintains engagement • Works offline once downloaded • No ads - ever We Want to Hear from You Stepwise Stories is just getting started. Use our in-app feedback form to share your experience and suggest topics for future stories. We're building this together. Download Stepwise Stories today and take the first step toward building skills that last.
Screenshots
Verdict
The clearest difference is price: Stepwise Stories at Free against Learn with Rufus's $4.99. Stepwise Stories also leads on update cadence (every 9 days vs every 8 months). Learn with Rufus's advantage is iOS requirement (11.0 vs 13.0). On ads, in-app purchases and device support there is nothing between them.
Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS
Stepwise Stories is free to download; Learn with Rufus costs $4.99 up front. Neither carries in-app purchases, so what you see is what you pay.
Learn with Rufus ships an update every 8 months, Stepwise Stories every 9 days. The most recent releases landed on October 29, 2026 and October 10, 2026 respectively.
| Parameter | Learn with Rufus | Stepwise Stories |
|---|---|---|
| Price | $4.99 | Free — better |
| Rating | 3.0 (2 ratings) — better | — |
| Number of ratings | 2 — better | — |
| Update frequency | Every 8 months | Every 9 days — better |
| Ads | No | No |
| In-app purchases | No | No |
| Monetization | Paid | — |
| Devices | iPhone, iPad, iPod | iPhone, iPad, iPod |
| Requires iOS | 11.0 — better | 13.0 |
| Further details — not scored | ||
| Size | 54 MB | 142 MB |
| Age rating | 4+ | 4+ |
| Developer | Rufus Robot, Inc. | Simcoach Games |
In-app purchases
Learn with Rufus
No in-app purchases
Stepwise Stories
No in-app purchases
Questions
Is Learn with Rufus free?
Is Stepwise Stories free?
Do Learn with Rufus or Stepwise Stories have ads?
Which is updated more often, Learn with Rufus or Stepwise Stories?
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